Difference between revisions of "Blue Tektite (creature)"

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(Created page with "<noinclude>{{Path|Creatures|Beasts|'''Tektite'''}}</noinclude> {{CB |quote=These spidery things jump about all over the place. Red ones move about a lot and blue ones move onl...")
 
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<noinclude>{{Path|Creatures|Beasts|'''Tektite'''}}</noinclude>
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<noinclude>{{Navi|Creatures}} {{MonsterNav|Tektite}} [[Category:Variant creatures]]</noinclude>
 
{{CB
 
{{CB
|quote=These spidery things jump about all over the place. Red ones move about a lot and blue ones move only a little. Tektites have little fighting power.
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|challenge=1
|quotesource=''[[The Legend of Zelda]]'' manual
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|acr=tektite
|title=Tektite
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|tier=standard
 +
|quote={{Tektite/Quote|Blue}}
 +
|quotesource=Navi, ''[[Ocarina of Time]]''
 
|image=https://i.imgur.com/wgb7rD0.png
 
|image=https://i.imgur.com/wgb7rD0.png
|imagelink=https://www.zeldadungeon.net/wiki/File:Tektite-Art.png
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|imagelink=http://www.brendanmilosart.com/
 +
|source=Brendan Milos
 +
|permission=no
 
|size=Medium
 
|size=Medium
 
|type=beast
 
|type=beast
 +
|subtype=tektite
 
|alignment=U
 
|alignment=U
|challenge=1/2
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|str=16
|str=12
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|dex=17
|dex=14
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|con=13
|con=10
 
 
|int=3
 
|int=3
|wis=11
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|wis=10
 
|cha=6
 
|cha=6
|hdcount=4
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|hd=7
|speed=30
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|speed=40
|climb=30
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|climb=40
|senses={{BrownLink|darkvision}} 30 ft.
 
 
|acrobatics=yes
 
|acrobatics=yes
|ac=14
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|ac=15
 
|armortype=natural armor
 
|armortype=natural armor
 
|anywhere=yes
 
|anywhere=yes
|dungeons=yes
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 +
|arctic=yes
 
|caves=yes
 
|caves=yes
|plains=yes
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|coastal=yes
|forests=yes
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|desert=yes
|jungles=yes
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|forest=yes
|wetlands=yes
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|grassland=yes
 
|hills=yes
 
|hills=yes
|deserts=yes
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|lake=yes
|cold=yes
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|ruins=yes
 
|volcanic=yes
 
|volcanic=yes
|coastlines=yes
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|freshwater=yes
 
|saltwater=yes
 
 
|darkworld=yes
 
|darkworld=yes
 
|fairyrealm=yes
 
|fairyrealm=yes
|description=These four-limbed, one-eyed carnivorous insects are aggressive hunters.  They usually hunt in groups of three to eight.  Tektite packs have an odd tactic: they leap great distances, then body slam their hard underbellies and legs into the prey with the intention of breaking bones and preventing escape. Once a foe is sufficiently unable to resist, a tektite slowly devours the disabled prey in nibbling bites, often while the victim is still alive. Tektites hunt indiscriminately, slamming into everything from small birds to traveling merchants, but rarely approach foes several times their size.<br/>{{tab}}'''''Versatile Habitation.''''' Tektites travel far and wide to many different biomes, and their powerful legs can handle any terrainLakes, swamps, mountains, deserts, caverns, ruins, and more are home to these hunters.
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|description={{Tektite/Description}}{{a}}'''''Blue Tektites.''''' Blue varieties are remarkably tougher than the equally renowned [[Red Tektite (creature)|red]], with harder exoskeletons, higher leaps, and a peculiar ability to glide over the surface of waterCompared to their kin, blue tektites tend to favor aquatic biomes.
 
|traits=
 
|traits=
{{CT|Lithe Leaps|The tektite can move across any {{BrownLink|difficult terrain}} as if it was normal terrain.}}
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{{CT|Erratic Movement|name=tektite}}
  
{{CT|Evasive|While its movement isn't reduced, the tektite cannot be targeted with attacks made as {{BrownLink|reaction}}s.}}
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{{CT|Standing Leap|The tektite can {{BrownLink|jump}} a length or height of up to 40 feet, with or without a running start.}}
  
 
{{CT|Water Walker|The tektite can walk, jump, or slide over the surface of water as easily as it can move over land.}}
 
{{CT|Water Walker|The tektite can walk, jump, or slide over the surface of water as easily as it can move over land.}}
 +
|multiaction=2
 
|actions=
 
|actions=
{{CA|Slam|''Melee Weapon Attack:'' +4 to hit, reach 5 ft., one target. ''Hit:'' 6 (1d8 + 2) bludgeoning damage.  If the target is a Medium or smaller creature, it must succeed on a DC 11 {{BrownLink|Strength}} {{BrownLink|saving throw}} or be knocked {{BrownLink|prone}}.}}
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{{CA|Slam|''Melee Weapon Attack:'' +5 to hit, reach 5 ft., one target. ''Hit:'' 7 (1d8 + 3) bludgeoning damage.  If the target is a Medium or smaller creature, it must succeed on a DC 13 {{BrownLink|Strength}} {{BrownLink|saving throw}} or be knocked {{BrownLink|prone}}.}}
|gear=When it is slain, roll a d6.  The tektite yields ('''1-3''') nothing when slain, ('''4''') 100 [[rupees]]' worth of [[spoils]], ('''5''') 200 rupees' worth of spoils, or ('''6'''_ 300 rupees' worth of spoils.  These spoils often include bits of carapace, or "Tektite Shell," a lightweight but strong material.
 
|cost=1000
 
 
}}
 
}}
 
 
{{clear}}<noinclude>
 
{{clear}}<noinclude>
==Related pages==
+
{{Tektite/Related}}</noinclude>
* [[Tough Tektite (creature)|Tough tektite]], a more formidable tektite with higher leaps and a harder carapace
 
* [[Golden Tektite (creature)|Golden tektite]], a legendary creature that gleams with divine magic
 
* [[Aru Lowder (creature)|Aru lowder]], another one-eyed arachnid monster of comparable threat level
 
* [[Gohma (creature)|Gohma]], a monstrous arachnid of greater size and strength
 
 
 
 
 
{{Source|AAAAAAAAAAAAAAAAAAAAAA}}</noinclude>
 

Latest revision as of 17:56, 17 July 2022

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3cuTCbz.png

←  #325: Taros
Bestiary
 Tektite 
#327: Tentalus  →
Blue Tektite
Medium beast (tektite), unaligned
Divider.png
Armor Class 15 (natural armor)
Heart Points 38 (7d8 + 7)
Speed 40 ft., climb 40 ft.
Divider.png
STR
16 (+3)
DEX
17 (+3)
CON
13 (+1)
INT
3 (-4)
WIS
10 (+0)
CHA
6 (-2)
Divider.png
Skills Acrobatics +5
Senses passive Perception 10
Languages
Challenge 1 (200 XP) Proficiency Bonus +2    
Challenge Alternatives 1/4, 1/2, 1, 2, 3
Divider.png
Erratic Movement. While its movement isn't reduced, the tektite cannot be targeted with attacks made as reactions.

Standing Leap. The tektite can jump a length or height of up to 40 feet, with or without a running start.

Water Walker. The tektite can walk, jump, or slide over the surface of water as easily as it can move over land.


Actions (2 per turn)

Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

“It's hard to beat on the water. Lure it onto the land!”
— Navi, Ocarina of Time

     These four-limbed, one-eyed carnivorous insects are aggressive hunters. Tektites usually hunt in groups of three to eight. Tektites have an odd tactic: they leap great distances, then body slam their hard underbellies and legs into the prey with the intention of breaking bones and preventing escape. Once a foe is sufficiently unable to resist, a tektite slowly devours the disabled prey in nibbling bites, often while the victim is still alive. Tektites hunt indiscriminately, slamming into everything from small birds to traveling merchants, but rarely approach foes several times their size. Like many monsters in Hyrule, a tektite's color hints to its power level.
     Blue Tektites. Blue varieties are remarkably tougher than the equally renowned red, with harder exoskeletons, higher leaps, and a peculiar ability to glide over the surface of water. Compared to their kin, blue tektites tend to favor aquatic biomes.
     Environment: Arctic, Caves, Coastal, Desert, Forest, Hills, Lake, Ruins, Volcanic

wgb7rD0.png
Brendan Milos
This artwork is used without the explicit permission of its creator, and will be removed at request.

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The material on this page is based on content found throughout the Legend of Zelda series, which is copyright Nintendo Co., Ltd.