Difference between revisions of "Ricky's Gloves (magic item)"

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|rarity=uncommon
 
|rarity=uncommon
 
|m=major
 
|m=major
|type=Wondrous item
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|type=Weapon
|image=<!--https://i.imgur.com/bGY2a9O.png-->
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|subtype=[[gauntlet]]
|imagelink=<!--https://zelda.gamepedia.com/Ricky%27s_Gloves-->
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|image=https://i.imgur.com/RF9QabW.png
|summary=Empower your [[unarmed strike]]s, [[jumping|jump]] higher, and cast [[Air slash (spell)|''air slash'']] whenever you want.
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|imagelink=https://zelda.gamepedia.com/Ricky%27s_Gloves
|These bright red colored boxing gloves resemble those used by a famous boxing kangaroo.  While wearing them, you gain several benefits:
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|imagepx=32
* Your [[unarmed strike]] can deal bludgeoning damage equal to 1d6 + your {{str}} modifier, and this unarmed strike has the [[light (property)|light]] property.
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|summary=[[jumping|Jump]] higher, and cast [[Air slash (spell)|''air slash'']] whenever you want.
 +
|These bright red colored boxing gloves resemble those used by a famous boxing kangaroo.  While wearing this pair of magic {{i|gauntlet}}s, you gain several benefits:
 +
* Unlike a normal [[gauntlet]], these each have the [[light (property)|light]] property.
 
* You can perform your full [[jumping|high jump]] without a running start, and you treat your {{str}} as being 5 higher when determining your high jump distance.
 
* You can perform your full [[jumping|high jump]] without a running start, and you treat your {{str}} as being 5 higher when determining your high jump distance.
* You can use your action to cast {{Spell|air slash}}.  {{str}} is your casting ability for this spell.
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* You can use your action to cast {{Spell|Air Slash|air slash}}.  {{str}} is your casting ability for this spell.
 
}}
 
}}
  

Latest revision as of 11:40, 2 January 2021

Weapon (gauntlet), uncommon major

These bright red colored boxing gloves resemble those used by a famous boxing kangaroo. While wearing this pair of magic gauntlets, you gain several benefits:
  • Unlike a normal gauntlet, these each have the light property.
  • You can perform your full high jump without a running start, and you treat your Strength as being 5 higher when determining your high jump distance.
  • You can use your action to cast air slash. Strength is your casting ability for this spell.


The material on this page is based primarily on content found in Oracle of Ages and Oracle of Seasons, both of which are copyright Nintendo Co., Ltd.