Difference between revisions of "Water Rod (magic item)"
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Latest revision as of 18:31, 26 October 2019
Rod, uncommon major
This rod features a blue, tear drop-shaped tip that always seem damp to the touch.
This magic rod has up to 6 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, requiring no material components: shape water (0 charges), create or destroy water (1 charge), or geyser (2 charges).
The rod regains 1d6 expended charges daily at dawn.
This rod features a blue, tear drop-shaped tip that always seem damp to the touch.
This magic rod has up to 6 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, requiring no material components: shape water (0 charges), create or destroy water (1 charge), or geyser (2 charges).
The rod regains 1d6 expended charges daily at dawn.
The material on this page is based primarily on content found in Tri Force Heroes, which is copyright Nintendo Co., Ltd.