Difference between revisions of "Blast Mask (magic item)"
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− | |This ominous mask completely covers your skull with a black sphere. You can see out of it, but others cannot easily see in.<br/>{{tab}}While wearing the mask, you can use your action to speak the command word. Doing so causes your body to emit a fiery explosion. You and every creature within 10 feet of you must make a DC 13 {{con}} [[ | + | |This ominous mask completely covers your skull with a black sphere. You can see out of it, but others cannot easily see in.<br/>{{tab}}While wearing the mask, you can use your action to speak the command word. Doing so causes your body to emit a fiery explosion. You and every creature within 10 feet of you must make a DC 13 {{con}} [[saving throw]]. A creature takes 3d6 fire damage on a failed save, and half as much on a success.<br/>{{tab}}Once you activate the mask, it cannot be activated again for 1 minute. |
|summary=This mask enables you to erupt with a fiery explosion that harms yourself and your surroundings. | |summary=This mask enables you to erupt with a fiery explosion that harms yourself and your surroundings. | ||
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− | < | + | <noinclude>{{Source|Majora's Mask}}</noinclude> |
Latest revision as of 04:25, 5 November 2019
Wondrous item (mask), common major
This ominous mask completely covers your skull with a black sphere. You can see out of it, but others cannot easily see in.
While wearing the mask, you can use your action to speak the command word. Doing so causes your body to emit a fiery explosion. You and every creature within 10 feet of you must make a DC 13 Constitution saving throw. A creature takes 3d6 fire damage on a failed save, and half as much on a success.
Once you activate the mask, it cannot be activated again for 1 minute.
This ominous mask completely covers your skull with a black sphere. You can see out of it, but others cannot easily see in.
While wearing the mask, you can use your action to speak the command word. Doing so causes your body to emit a fiery explosion. You and every creature within 10 feet of you must make a DC 13 Constitution saving throw. A creature takes 3d6 fire damage on a failed save, and half as much on a success.
Once you activate the mask, it cannot be activated again for 1 minute.
The material on this page is based primarily on content found in Majora's Mask, which is copyright Nintendo Co., Ltd.