Difference between revisions of "Champion's Elixir (magic item)"

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(Created page with "{{MIB |title=Champion's Elixir |rarity=varies |very rare=yes |legendary=yes |epic=yes |m=minor |type=Potion |This pale blue fluid fizzles violently within its container, and i...")
 
(bonus die clarification)
 
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|very rare=yes
 
|very rare=yes
 
|legendary=yes
 
|legendary=yes
|epic=yes
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|master=yes
 
|m=minor
 
|m=minor
 
|type=Potion
 
|type=Potion
|This pale blue fluid fizzles violently within its container, and its bubbles glisten like gold. You can drink this potion as a [[bonus action]]. Upon drinking all of it, you gain a bonus to all ability checks, attack rolls, damage rolls, and saving throws for 10 minutes. The bonus depends on the rarity of the potion: +1 for very rare, +2 for legendary, and +3 for epic.  
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|summary=This magic elixir adds a [[bonus die]] to almost all of your rolls for 10 minutes.
|summary=This magic elixir gives you a bonus to almost all rolls for 10 minutes.
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|This pale blue fluid fizzles violently within its container, and its bubbles glisten like gold. You can drink this potion as a [[bonus action]], or administer it to a willing creature as an action. Upon drinking all of it, you add a [[bonus die]] to all ability checks, attack rolls, damage rolls, and saving throws for 10 minutes. The bonus depends on the rarity of the potion: d4 for very rare, d6 for legendary, and d8 for master. {{a}}{{Bonus Die|rolls}}
 
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Latest revision as of 11:59, 21 January 2022

Potion, rarity varies minor

This pale blue fluid fizzles violently within its container, and its bubbles glisten like gold. You can drink this potion as a bonus action, or administer it to a willing creature as an action. Upon drinking all of it, you add a bonus die to all ability checks, attack rolls, damage rolls, and saving throws for 10 minutes. The bonus depends on the rarity of the potion: d4 for very rare, d6 for legendary, and d8 for master.
     If different features add bonus dice to your rolls, they don't combine. Add only the highest.