Difference between revisions of "Cane of Byrna (magic item)"

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{{MIB
 
{{MIB
 
|title=Cane of Byrna
 
|title=Cane of Byrna
|rarity=epic
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|rarity=legendary
 
|m=major
 
|m=major
|type=rod
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|type=Rod
 
|image=https://i.imgur.com/VEkz23f.png
 
|image=https://i.imgur.com/VEkz23f.png
 
|imagepx=
 
|imagepx=
 
|imagelink=https://zelda.gamepedia.com/Cane_of_Byrna
 
|imagelink=https://zelda.gamepedia.com/Cane_of_Byrna
|This magic rod has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it:  
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|This magic rod has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it without providing material components:  
 
* '''0 charges''': {{Spell|Ward}}
 
* '''0 charges''': {{Spell|Ward}}
 
* '''1 charge''': {{Spell|Shield of Faith}}
 
* '''1 charge''': {{Spell|Shield of Faith}}
 
* '''4 charges''': {{Spell|Stoneskin}}
 
* '''4 charges''': {{Spell|Stoneskin}}
* '''8 charges''': {{Spell|Nayru's Love}} (no [[concentration]] required)
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* '''8 charges''': [[Nayru's Love (spell)|''Nayru's love'']]
  
 
The rod regains 1d6 + 4 expended charges daily at dawn.  A creature can use its action to touch the rod and expend 3 [[magic points]] to replenish 1 charge.
 
The rod regains 1d6 + 4 expended charges daily at dawn.  A creature can use its action to touch the rod and expend 3 [[magic points]] to replenish 1 charge.
|summary=This magic rod can periodically cast several protective spells.
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|summary=This magic rod can be used to cast several protective spells.
 
}}
 
}}
  
  
 
{{clear}}
 
{{clear}}
{{Source|A Link to the Past}}
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<noinclude>{{Source|A Link to the Past}}</noinclude>

Latest revision as of 07:50, 20 October 2019

Rod, legendary major

This magic rod has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it without providing material components: The rod regains 1d6 + 4 expended charges daily at dawn. A creature can use its action to touch the rod and expend 3 magic points to replenish 1 charge.


The material on this page is based primarily on content found in A Link to the Past, which is copyright Nintendo Co., Ltd.