Difference between revisions of "Champion's Elixir (magic item)"

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(bonus die clarification)
 
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|m=minor
 
|m=minor
 
|type=Potion
 
|type=Potion
|This pale blue fluid fizzles violently within its container, and its bubbles glisten like gold. You can drink this potion as a [[bonus action]], or administer it to a willing creature as an action. Upon drinking all of it, you add a [[bonus die]] to all ability checks, attack rolls, damage rolls, and saving throws for 10 minutes. The bonus depends on the rarity of the potion: d4 for very rare, d6 for legendary, and d8 for master.
 
 
|summary=This magic elixir adds a [[bonus die]] to almost all of your rolls for 10 minutes.
 
|summary=This magic elixir adds a [[bonus die]] to almost all of your rolls for 10 minutes.
 +
|This pale blue fluid fizzles violently within its container, and its bubbles glisten like gold. You can drink this potion as a [[bonus action]], or administer it to a willing creature as an action. Upon drinking all of it, you add a [[bonus die]] to all ability checks, attack rolls, damage rolls, and saving throws for 10 minutes. The bonus depends on the rarity of the potion: d4 for very rare, d6 for legendary, and d8 for master. {{a}}{{Bonus Die|rolls}}
 
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{{clear}}
 
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Latest revision as of 12:59, 21 January 2022

Potion, rarity varies minor

This pale blue fluid fizzles violently within its container, and its bubbles glisten like gold. You can drink this potion as a bonus action, or administer it to a willing creature as an action. Upon drinking all of it, you add a bonus die to all ability checks, attack rolls, damage rolls, and saving throws for 10 minutes. The bonus depends on the rarity of the potion: d4 for very rare, d6 for legendary, and d8 for master.
     If different features add bonus dice to your rolls, they don't combine. Add only the highest.