Difference between revisions of "Swarm of Morths (creature)"

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|armor=natural armor
 
|armor=natural armor
 
|resist={{CR|bludgeoning}}, {{CR|piercing}}, {{CR|slashing}}
 
|resist={{CR|bludgeoning}}, {{CR|piercing}}, {{CR|slashing}}
|dungeons=yes
 
 
|forests=yes
 
|forests=yes
|jungles=yes
+
|swamp=yes
|wetlands=yes
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|immune={{CI|charmed}}, {{CI|frightened}}, {{CI|grappled}}, {{CI|prone}}, {{CI|restrained}}, {{CI|stunned}}
|immune={{CI|charmed}}, {{CI|frightened}}, {{CI|grappled}}, {{CI|paralyzed}}, {{CI|petrified}}, {{CI|prone}}, {{CI|restrained}}, {{CI|stunned}}
 
 
|senses={{BL|darkvision}} 60 ft.
 
|senses={{BL|darkvision}} 60 ft.
 
|traits=
 
|traits=
{{CT|Aggressive|name=swarm}}
 
 
 
{{CT|Forest Camouflage|name=swarm}}
 
{{CT|Forest Camouflage|name=swarm}}
  
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{{CT|Swarm|variable=Tiny monstrosity}}
 
{{CT|Swarm|variable=Tiny monstrosity}}
 
|actions=
 
|actions=
{{CA|Cling|''Melee Weapon Attack:'' +0 to hit, reach 0 ft., one creature.  ''Hit:'' 1 bludgeoning damage, and the target is {{BL|grappled}} (escape DC 13).}}
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{{CA|Cling|''Melee Weapon Attack:'' +0 to hit, reach 5 ft., one creature.  ''Hit:'' 1 piercing damage, and the target is {{BL|grappled}} (escape DC 14).}}
 +
|bonusactions=
 +
{{CA|Charge|The swarm moves a distance up to its speed directly towards a hostile creature it can see.}}
 +
|reactions=
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{{CA|Opportunity Attack|name=swarm}}
 
|description=[[Morth (creature)|Morths]] are often spawned in groups and their instincts work well together, almost moving as an individual creature would.  These statistics could represent anywhere from a few to a few dozen morths all acting as one.
 
|description=[[Morth (creature)|Morths]] are often spawned in groups and their instincts work well together, almost moving as an individual creature would.  These statistics could represent anywhere from a few to a few dozen morths all acting as one.
 
}}
 
}}

Latest revision as of 08:04, 21 July 2022

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3cuTCbz.png

←  #214: Monty Mole
Bestiary
 Morth 
#216: Moth  →
Swarm of Morths
Large swarm of Tiny monstrosities (mothula), unaligned
Divider.png
Armor Class 10
Heart Points 5 (1d10)
Speed 10 ft., climb 10 ft.
Divider.png
STR
2 (-4)
DEX
6 (-2)
CON
11 (+0)
INT
1 (-5)
WIS
5 (-3)
CHA
4 (-3)
Divider.png
Damage Resistances bludgeoning, piercing, slashing
Condition Immunities charmed, frightened, grappled, prone, restrained, stunned
Senses darkvision 60 ft., passive Perception 7
Languages
Challenge 1/8 (25 XP) Proficiency Bonus +2    
Divider.png
Forest Camouflage. The swarm has advantage on Dexterity (Stealth) checks made to hide in forests, woodlands, or other terrain of abundant foliage.

Reactive. The swarm can take a reaction on every creature's turn in combat.

Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny monstrosity. The swarm can't regain heart points or gain temporary heart points.


Actions

Cling. Melee Weapon Attack: +0 to hit, reach 5 ft., one creature. Hit: 1 piercing damage, and the target is grappled (escape DC 14).


Bonus Actions

Charge. The swarm moves a distance up to its speed directly towards a hostile creature it can see.


Reactions

Opportunity Attack. When a creature moves out of the swarm's reach, as a reaction the swarm can make one melee attack targeting that creature.

“Eeek! Morths! Fan them away with the deku leaf before they can stick to you! If they stick to you, use your rolling attack to shake them loose.”
Tingle

Morths are often spawned in groups and their instincts work well together, almost moving as an individual creature would. These statistics could represent anywhere from a few to a few dozen morths all acting as one.
     Environment: Forest, Swamp

Related pages


The material on this page is based primarily on content found in The Wind Waker and Tri-Force Heroes, both of which are copyright Nintendo Co., Ltd.