Difference between revisions of "Fire Rod (magic item)"

From Legends of Hyrule
Jump to navigationJump to search
 
(One intermediate revision by the same user not shown)
Line 10: Line 10:
 
|imagelink=https://zelda.gamepedia.com/Fire_Rod
 
|imagelink=https://zelda.gamepedia.com/Fire_Rod
 
|summary=
 
|summary=
|This rod features a prominent red, spherical stone or gemstone at its tip, which is always warm or hot to the touch. <br/>{{tab}}'''''Melee Weapon Attack.''''' In place of any weapon attack you would otherwise be able to make, you can swing the rod, which on a hit deals bludgeoning damage equal to 1d4 + your {{str}} modifier, plus 1 fire damage.  You only add your proficiency bonus to this attack roll if you are proficient with ''rods'' or ''fire rods.''{{a}}'''''Fire (costs 1 [[magic points|mp]]).'''''  As an action, you swing the rod to cause a ball or pillar of flame to fling off the rod.  This projectile flows in a straight line over terrain; if there is no solid ground for it to bounce off, it falls to the nearest ground.  Make a ranged spell attack using your {{int}} modifier, and add your proficiency bonus if you are proficient with this rod.  On a hit, the target takes 3d6 fire damage and is [[ignited]].
+
|{{FireRod|uncommon=yes|uncommon}}
 
}}
 
}}
 
<noinclude>
 
<noinclude>

Latest revision as of 16:23, 3 January 2021

Navigation
Warning: Legends of Hyrule is still very unfinished and its content may radically change. In particular, there are plans to radically revision classes.
Please download an offline copy of any page you may need. "Alt+Shift+P" can be used to make a printable PDF of any page. See also archives.

Player's Guide

Character Creation
the next level
Classes
champ, opportunist, researcher, sage, scion
Species
gerudo, goron, hylian, rito, zora
anouki, deku, korok, twili, zonai
Equipment
armor, weapons, gear, tools, goods, services

System Reference

Hyrulean Guidelines
Using Ability Scores
str, dex, con, int, wis, cha
Time & Movement
Environment
Rest
Combat
Conditions
Downtime
Dungeon Mastering
encounters, progression, treasure, variant rules

Compendium

Languages
Feats
Fighting Styles
Techniques
Spellcasting
spell list, spell gallery
Creature Overview
monsters, NPCs, other creatures
Magic Item Overview
item list, item gallery
3cuTCbz.png

Rod, uncommon major

This rod features a prominent red, spherical stone or gemstone at its tip, which is hot to the touch. While holding the rod, this tip sheds light as a candle, and its warmth lets you endure extreme cold environments. The rod has 5 charges, and regains 1d4 + 1 expended charges daily at dawn.
     Melee Weapon Attack. In place of any weapon attack you would otherwise be able to make, you can swing the rod, which on a hit deals bludgeoning damage equal to 1d4 + your Strength modifier, plus 1d4 fire damage. You only add your proficiency bonus to this attack roll if you are proficient with rods or fire rods.
     Fire Bolt. You cast fire bolt, using Intelligence as your casting ability. If the d20 for the attack roll lands on a 10 or lower, the rod loses one charge unless you are proficient with this rod.
     Flame Vortex. While holding it, you can expend 2 charges from this rod to cast flame vortex. The DC equals 8 + your Intelligence modifier + half your proficiency bonus. If you are proficient with this rod, you instead add your full proficiency bonus.
“A magical rod that can cast fireballs, said to have been crafted by an ancient magician.”
— Hyrule Compendium


The material on this page is based primarily on content found in A Link to the Past, Four Swords Adventures, A Link Between Worlds, and Breath of the Wild, which are all copyright Nintendo Co., Ltd.