Difference between revisions of "Shock Arrow (magic item)"
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|imagelink=https://zelda.gamepedia.com/Shock_Arrow | |imagelink=https://zelda.gamepedia.com/Shock_Arrow | ||
|summary=This magic [[arrow]] can be used for shocking ranged weapon attacks that can momentarily [[paralysis|paralyze]] the target. | |summary=This magic [[arrow]] can be used for shocking ranged weapon attacks that can momentarily [[paralysis|paralyze]] the target. | ||
− | |This magic {{Item|arrow}} is distinguished by having an two-pronged, yellowish tip that resembles a lightning bolt. You can use your [[bonus action]] to focus on the arrow, causing it to glow yellow until the start of your next turn.{{a}}If you make a ranged weapon attack with this arrow while it is glowing, a hit target takes an extra 2d6 lightning damage and must make a DC {{con}} [[saving throw]]. On a failed save, the target drops everything it is holding and is [[ | + | |This magic {{Item|arrow}} is distinguished by having an two-pronged, yellowish tip that resembles a lightning bolt. You can use your [[bonus action]] to focus on the arrow, causing it to glow yellow until the start of your next turn.{{a}}If you make a ranged weapon attack with this arrow while it is glowing, a hit target takes an extra 2d6 lightning damage and must make a DC 15 {{con}} [[saving throw]]. On a failed save, the target drops everything it is holding and is [[paralysis|paralyzed]] with electricity until the end of your next turn. The paralysis ends early if the target is [[shove]]d or otherwise forced to move. A creature with [[Damage Resistance|resistance]] or immunity to lightning damage automatically succeeds on this save.{{a}}If this arrow hits a metal object, a creature in metallic heavy armor, water, or a [[soaked]] creature, it creates a burst of electricity in a 5 foot radius. Any creature or object in this radius takes 1d6 lightning damage, including any creature already hit by the arrow.{{a}}Once it hits a target, this arrow is no longer magical. |
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<noinclude> | <noinclude> |
Latest revision as of 14:25, 24 December 2020
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Player's Guide |
System Reference |
Compendium |
Weapon (arrow or bolt), rare minor This magic arrow is distinguished by having an two-pronged, yellowish tip that resembles a lightning bolt. You can use your bonus action to focus on the arrow, causing it to glow yellow until the start of your next turn. If you make a ranged weapon attack with this arrow while it is glowing, a hit target takes an extra 2d6 lightning damage and must make a DC 15 Constitution saving throw. On a failed save, the target drops everything it is holding and is paralyzed with electricity until the end of your next turn. The paralysis ends early if the target is shoved or otherwise forced to move. A creature with resistance or immunity to lightning damage automatically succeeds on this save. If this arrow hits a metal object, a creature in metallic heavy armor, water, or a soaked creature, it creates a burst of electricity in a 5 foot radius. Any creature or object in this radius takes 1d6 lightning damage, including any creature already hit by the arrow. Once it hits a target, this arrow is no longer magical. |
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The material on this page is based primarily on content found in Breath of the Wild, which is copyright Nintendo Co., Ltd.