Difference between revisions of "Ice Arrow (magic item)"
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|imagelink=https://zelda.gamepedia.com/Ice_Arrow | |imagelink=https://zelda.gamepedia.com/Ice_Arrow | ||
|summary=This magic [[arrow]] can be used for icy ranged weapon attacks that can freeze a target solid. | |summary=This magic [[arrow]] can be used for icy ranged weapon attacks that can freeze a target solid. | ||
− | |This magic {{Item|arrow}} is distinguished by having an bluish-white tip which resembles a snowflake. You can use your [[bonus action]] to focus on the arrow, causing it to glow blue until the start of your next turn.{{a}}If you make a ranged weapon attack with this arrow while it is glowing, a hit target takes an extra 1d6 cold damage and must make a DC 15 {{con}} [[saving throw]]. On a failed save, the target is frozen solid, effectively [[petrified]]. The petrification lasts until the end of your next turn, but ends early if the target takes damage. A target with [[damage resistance|resistance]] or immunity to cold damage automatically succeeds on this save.{{a}}If the arrow hits wet ground, a 5-foot-radius circle of the ground becomes [[slippery ice]] until it is thawed. If the arrow hits a body of water, it magically freezes a 5-foot-radius platform of ice on the water's surface which persists for up to 1 minute.{{a}}Once it hits a target, this arrow is no longer magical. | + | |This magic {{Item|arrow}} is distinguished by having an bluish-white tip which resembles a snowflake. You can use your [[bonus action]] to focus on the arrow, causing it to glow blue until the start of your next turn.{{a}}If you make a ranged weapon attack with this arrow while it is glowing, a hit target takes an extra 1d6 cold damage and must make a DC 15 {{con}} [[saving throw]]. On a failed save, the target is frozen solid, effectively [[petrified]]. The petrification lasts until the end of your next turn, but ends early if the target takes damage. A target with [[damage resistance|resistance]] or immunity to cold damage automatically succeeds on this save.{{a}}If the arrow hits wet ground, a 5-foot-radius circle of the ground becomes [[slippery ice]] until it is thawed. If the arrow hits a body of water, it magically freezes a 5-foot-radius platform of solid but [[slippery ice]] on the water's surface which persists for up to 1 minute.{{a}}Once it hits a target, this arrow is no longer magical. |
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<noinclude> | <noinclude> |
Latest revision as of 10:31, 27 December 2020
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Player's Guide |
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Compendium |
Weapon (arrow or bolt), uncommon minor This magic arrow is distinguished by having an bluish-white tip which resembles a snowflake. You can use your bonus action to focus on the arrow, causing it to glow blue until the start of your next turn. If you make a ranged weapon attack with this arrow while it is glowing, a hit target takes an extra 1d6 cold damage and must make a DC 15 Constitution saving throw. On a failed save, the target is frozen solid, effectively petrified. The petrification lasts until the end of your next turn, but ends early if the target takes damage. A target with resistance or immunity to cold damage automatically succeeds on this save. If the arrow hits wet ground, a 5-foot-radius circle of the ground becomes slippery ice until it is thawed. If the arrow hits a body of water, it magically freezes a 5-foot-radius platform of solid but slippery ice on the water's surface which persists for up to 1 minute. Once it hits a target, this arrow is no longer magical. |
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The material on this page is based primarily on content found in Ocarina of Time, Majora's Mask, The Wind Waker, and Breath of the Wild, which are all copyright Nintendo Co., Ltd.