Difference between revisions of "Ice Arrow (magic item)"
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+ | <noinclude>{{Navi|MI}} | ||
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{{MIB | {{MIB | ||
|title=Ice Arrow | |title=Ice Arrow | ||
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|imagelink=https://zelda.gamepedia.com/Ice_Arrow | |imagelink=https://zelda.gamepedia.com/Ice_Arrow | ||
|summary=This magic [[arrow]] can be used for icy ranged weapon attacks that can freeze a target solid. | |summary=This magic [[arrow]] can be used for icy ranged weapon attacks that can freeze a target solid. | ||
− | |This magic {{Item|arrow}} is distinguished by having an bluish-white tip which resembles a snowflake. You can use your [[bonus action]] to focus on the arrow, causing it to glow blue until the start of your next turn.{{a}}If you make a ranged weapon attack with this arrow while it is glowing, a hit target takes an extra 1d6 cold damage and must make a DC 15 {{con}} [[saving throw]]. On a failed save, the target is frozen solid, effectively [[petrified]]. The petrification lasts until the end of your next turn, but ends early if the target takes damage. A target with [[damage resistance|resistance]] or immunity to cold damage automatically succeeds on this save.{{a}}Once it hits a target, this arrow is no longer magical. | + | |This magic {{Item|arrow}} is distinguished by having an bluish-white tip which resembles a snowflake. You can use your [[bonus action]] to focus on the arrow, causing it to glow blue until the start of your next turn.{{a}}If you make a ranged weapon attack with this arrow while it is glowing, a hit target takes an extra 1d6 cold damage and must make a DC 15 {{con}} [[saving throw]]. On a failed save, the target is frozen solid, effectively [[petrified]]. The petrification lasts until the end of your next turn, but ends early if the target takes damage. A target with [[damage resistance|resistance]] or immunity to cold damage automatically succeeds on this save.{{a}}If the arrow hits wet ground, a 5-foot-radius circle of the ground becomes [[slippery ice]] until it is thawed. If the arrow hits a body of water, it magically freezes a 5-foot-radius platform of solid but [[slippery ice]] on the water's surface which persists for up to 1 minute.{{a}}Once it hits a target, this arrow is no longer magical. |
}} | }} | ||
− | + | <noinclude> | |
+ | |{{Quote|An arrow imbued with the power of ice. It breaks apart on impact, freezing objects in the immediate area.|Hyrule Compendium}} | ||
+ | |}</noinclude> | ||
{{clear}} | {{clear}} | ||
<noinclude>{{Source|Ocarina of Time|Majora's Mask|The Wind Waker|Breath of the Wild}}</noinclude> | <noinclude>{{Source|Ocarina of Time|Majora's Mask|The Wind Waker|Breath of the Wild}}</noinclude> |
Latest revision as of 09:31, 27 December 2020
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Player's Guide |
System Reference |
Compendium |
Weapon (arrow or bolt), uncommon minor This magic arrow is distinguished by having an bluish-white tip which resembles a snowflake. You can use your bonus action to focus on the arrow, causing it to glow blue until the start of your next turn. If you make a ranged weapon attack with this arrow while it is glowing, a hit target takes an extra 1d6 cold damage and must make a DC 15 Constitution saving throw. On a failed save, the target is frozen solid, effectively petrified. The petrification lasts until the end of your next turn, but ends early if the target takes damage. A target with resistance or immunity to cold damage automatically succeeds on this save. If the arrow hits wet ground, a 5-foot-radius circle of the ground becomes slippery ice until it is thawed. If the arrow hits a body of water, it magically freezes a 5-foot-radius platform of solid but slippery ice on the water's surface which persists for up to 1 minute. Once it hits a target, this arrow is no longer magical. |
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The material on this page is based primarily on content found in Ocarina of Time, Majora's Mask, The Wind Waker, and Breath of the Wild, which are all copyright Nintendo Co., Ltd.