Difference between revisions of "Flame Charge (spell)"
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m (Guy moved page Flame Charge to Flame Charge (spell)) |
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Latest revision as of 20:15, 23 December 2020
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Player's Guide |
System Reference |
Compendium |
3-point evocation | |
Casting time: | 1 action |
Range: | Touch |
Components: | V, S |
Duration: | Instantaneous |
Using fiery propulsion and draconic power, you launch your body in a straight line up to 30 feet in a direction of your choice. This movement doesn't provoke opportunity attacks and you can move through the space of other creatures as part of this movement. If this moves you through the space of one or more creatures, you can make one melee weapon attack or one unarmed strike against each creature whose space you pass completely through. A hit deals the weapon's attack as normal, plus 1d8 fire damage.
Upcast. You can upcast this spell by expending extra magic points when you cast it. For each extra point, add 1d8 fire damage.
2nd-level evocation | |
Casting time: | 1 action |
Range: | Touch |
Components: | V, S |
Duration: | Instantaneous |
Using fiery propulsion and draconic power, you launch your body in a straight line up to 30 feet in a direction of your choice. This movement doesn't provoke opportunity attacks and you can move through the space of other creatures as part of this movement. If this moves you through the space of one or more creatures, you can make one melee weapon attack or one unarmed strike against each creature whose space you pass completely through. A hit deals the weapon's attack as normal, plus 1d8 fire damage.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, add 1d8 fire damage for each slot level above 2nd.
The material on this page is based primarily on content found in Hyrule Warriors, which is copyright Nintendo Co., Ltd.