Difference between revisions of "Golden Lynel (creature)"

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(This stat block is a bit stupid.)
 
(treasure)
 
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<noinclude>{{Navi|Creatures}} {{MonsterNav|Lynel}} [[Category:Variant creatures]]</noinclude>
 
<noinclude>{{Navi|Creatures}} {{MonsterNav|Lynel}} [[Category:Variant creatures]]</noinclude>
{{stub}}
 
 
{{CB
 
{{CB
 
|title=Golden Lynel
 
|title=Golden Lynel
Line 10: Line 9:
 
|type=giant
 
|type=giant
 
|subtype=lynel
 
|subtype=lynel
|alignment=CE
+
|alignment=LE
|challenge=23
+
|challenge=28
 
|acr=lynel
 
|acr=lynel
 
|str=30
 
|str=30
Line 19: Line 18:
 
|wis=20
 
|wis=20
 
|cha=20
 
|cha=20
|hd=36
+
|hd=34
 
|speed=60
 
|speed=60
 
|ac=19
 
|ac=19
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|immune={{CI|charmed}}, {{CI|frightened}}, {{CI|paralyzed}}
 
|immune={{CI|charmed}}, {{CI|frightened}}, {{CI|paralyzed}}
 
|resist={{CR|cold}}, {{CR|fire}}, {{CR|lightning}}
 
|resist={{CR|cold}}, {{CR|fire}}, {{CR|lightning}}
|description={{tab}} A '''golden lynel'''... is a [[golden monster]].
+
|description={{Lynel/Description|Golden}}
 
|languages={{BL|Blin (language)|Blin}}
 
|languages={{BL|Blin (language)|Blin}}
 
|strsave=yes
 
|strsave=yes
Line 35: Line 34:
 
|wissave=yes
 
|wissave=yes
 
|consave=yes
 
|consave=yes
|athletics=yes
+
|chasave=yes
 
|intimidation=yes
 
|intimidation=yes
 
|perception=yes
 
|perception=yes
|survival=yes
 
 
|traits=
 
|traits=
{{CT|Aura of Terror|Any creature that starts its turn within 10 feet of the lynel must make a DC 15 {{BL|Wisdom}} {{BL|saving throw}}, or become {{BL|frightened}} of it for 1 minute. If a creature has succeeded on this saving throw once within the past 8 hours, it automatically succeeds.}}
+
{{CT|Charge|If the lynel moves at least 20 feet straight toward a Medium or smaller creature then hits it with the first melee attack it makes on the same turn, the target takes an extra 11 (2d10) damage and must succeed on a DC 26 {{BL|Strength}} {{BL|saving throw}} or be knocked {{BL|prone}}.}}
 +
 
 +
{{CT|Fearsome Presence|name=lynel|variable=13}}
  
 
{{CT|Improved Initiative|name=lynel}}
 
{{CT|Improved Initiative|name=lynel}}
  
{{CT|Innate Spellcasting|name=lynel}} The lynel can innately cast the following spells, requiring no material components.  Its innate spellcasting ability is {{BL|Charisma}} (spell save DC 17, +9 to hit with spell attacks).
+
{{CT|Legendary Resistance|name=lynel|variable=3}}
:'''At will:''' {{BL|Power Beam (spell)|''power beam''}} (4d8), {{BL|Scorching Ray (spell)|''scorching ray''}}
+
 
:'''3/day:''' {{BL|Dimension Door (spell)|''dimension door''}}
+
{{CT|Mighty Marksman|name=lynel}}
:'''1/day:''' {{BL|Dispel Magic (spell)|''dispel magic''}}, {{BL|Lesser Restoration (spell)|''lesser restoration''}}, {{BL|Wall of Fire (spell)|''wall of fire''}}
 
  
{{CT|Legendary Resistance|name=lynel|variable=3}}
+
{{CT|Innate Spellcasting|name=lynel}} The lynel's innate spellcasting ability is {{BL|Charisma}}.  It can innately cast the following spells, requiring no material components:
  
{{CT|Powerful Attacks|name=lynel}}
+
At will: {{BL|True Strike (spell)|''true strike''}}<br/>1/day each: {{BL|Dispel Magic (spell)|''dispel magic''}}, {{BL|Warping Step (spell)|''warping step''}} (as a {{BL|bonus action}})
 
|actions=
 
|actions=
{{CA|Multiattack|The lynel makes four melee weapon attacks, or three ranged weapon attacks. It can replace two of these attacks with a spell or its Invoke Flame.}}
+
{{CA|Multiattack|The lynel makes four melee weapon attacks with the same weapon, or three ranged weapon attacks.<!--It can replace two of these attacks with a spell or its Invoke Flame-->.}}
  
 
{{CA|Savage Lynel Crusher|''Melee Weapon Attack:'' +10 to hit, reach 10 ft., one target.  ''Hit:'' 51 (6d10 + 18) bludgeoning damage.}}
 
{{CA|Savage Lynel Crusher|''Melee Weapon Attack:'' +10 to hit, reach 10 ft., one target.  ''Hit:'' 51 (6d10 + 18) bludgeoning damage.}}
  
{{CA|Savage Lynel Sword and Shield|''Melee Weapon Attack:'' +18 to hit, reach 5 ft., one target.  If the lynel uses this attack, its {{BL|Armor Class|AC}} increases to 23 until its next turn.  ''Hit:'' 37 (6d8 + 10) slashing damage.}}
+
{{CA|Savage Lynel Sword and Shield|''Melee Weapon Attack:'' +18 to hit, reach 5 ft., one target.  If the lynel uses this attack, its {{BL|Armor Class|AC}} increases to 24 until its next turn.  ''Hit:'' 37 (6d8 + 10) slashing damage.}}
  
{{CA|Savage Lynel Spear|''Melee or Ranged Weapon Attack:'' +18 to hit, reach 10 ft. or range 20/60 ft., one target. ''Hit:'' 37 (6d8 + 10) piercing damage, or 43 (6d10 + 10) piercing damage if used with two hands to make a melee attack.}}
+
{{CA|Savage Lynel Spear|''Melee or Ranged Weapon Attack:'' +18 to hit, reach 10 ft. or range 20/60 ft., one target. ''Hit:'' 36 (6d8 + 10) piercing damage, or 43 (6d10 + 10) piercing damage if used with two hands to make a melee attack.}}
  
{{CA|Savage Lynel Bow with Shock Arrows|''Ranged Weapon Attack:'' +16 to hit, range 80/320 ft., one target. Hit: 29 (6d6 + 8) piercing damage plus 3 (1d6) lightning damage. A creature which takes this lightning damage unreduced must succeed on a DC 15 {{BL|Constitution}} {{BL|saving throw}} or be {{BL|paralyzed}} until the end of the lynel's next turn.}}
+
{{CA|Savage Lynel Bow with Shock Arrows|''Ranged Weapon Attack:'' +26 to hit, range 80/320 ft., one target. Hit: 29 (6d6 + 8) piercing damage plus 7 (2d6) lightning damage. ''Critical Hit:'' The target drops everything it is holding and is {{BL|paralyzed}} until either the end of the lynel's next turn or until the target takes damage.}}
  
 
{{CA|Invoke Flame|'''''({{BL|Recharge}} 5-6):''''' The lynel conjures fire in one of two ways:
 
{{CA|Invoke Flame|'''''({{BL|Recharge}} 5-6):''''' The lynel conjures fire in one of two ways:
* ''Fire Breath:'' The lynel exhales fire in a 60-foot line that is 10-feet wide, three times.  For each time a creature is in one of these lines it must make a DC 22 {{BL|Dexterity}} {{BL|saving throw}}, taking 39 (6d12) fire damage for each failed save, or half as much damage for each successful one.
+
* ''Fire Breath:'' The lynel exhales fire in a 60-foot line that is 10-feet wide, three times.  For each time a creature is in one of these lines it must make a DC 26 {{BL|Dexterity}} {{BL|saving throw}}, taking 39 (6d12) fire damage for each failed save, or half as much damage for each successful one.
* ''Fire Burst:'' The lynel stabs its melee weapon into the ground, and summons a huge fireball that spreads to a 60-foot radius around itself.  Each creature in this radius must make a DC 22 {{BL|Dexterity}} {{BL|saving throw}}, taking 117 (18d12) fire damage for a failed save, or half as much for a successful one.}}
+
* ''Fire Burst:'' The lynel stabs its melee weapon into the ground, and summons a huge fireball that spreads to a 60-foot radius around itself.  Each creature in this radius must make a DC 26 {{BL|Dexterity}} {{BL|saving throw}}, taking 189 (18d20) fire damage for a failed save, or half as much for a successful one.}}
 +
}}
 +
{{Treasure
 +
|d=100 <!-- target 9900k; actual 9897k
 +
1922k from fire+ice+shock arrows
 +
225k from minor vrare
 +
3750k from mighty weapons (5 ea.); 50%
 +
4000k from savage weapons (1 ea.); 10%
 +
-->
 +
|default={{BL|Gemstones|Gems}} worth 14,000 (4d6 &times; 1,000) {{BL|rupees|rp}},<br/>&nbsp;{{BL|spoils}} worth 7,000 (2d6 &times; 1,000) {{BL|rupees|rp}}, and:
 +
|line1=1&#8209;9|<!--225k =25k*9-->A {{BL|very rare minor magic item}}
 +
|line2=10&#8209;40|<!--1922k =62k*30-->A {{BL|Quiver (item)|quiver}} with 10 (d20) {{BL|Fire Arrow (magic item)|fire arrows}},<br/>&nbsp;10 (d20) {{BL|Ice Arrow (magic item)|ice arrows}}, and<br/>&nbsp;10 (d20) {{BL|Shock Arrow (magic item)|shock arrows}}
 +
|line3=41&#8209;50|<!--750k =75k*10-->A {{BL|Mighty Lynel Shield (magic item)|''mighty lynel shield''}}
 +
|line4=51&#8209;60|<!--750k =75k*10-->A {{BL|Mighty Lynel Bow (magic item)|''mighty lynel bow''}}
 +
|line5=61&#8209;70|<!--750k =75k*10-->A {{BL|Mighty Lynel Crusher (magic item)|''mighty lynel crusher''}}
 +
|line6=71&#8209;80|<!--750k =75k*10-->A {{BL|Mighty Lynel Sword (magic item)|''mighty sword crusher''}}
 +
|line7=81&#8209;90|<!--750k =75k*10-->A {{BL|Mighty Lynel Spear (magic item)|''mighty spear crusher''}}
 +
|line8=91&#8209;92|<!--800k-->A {{BL|Savage Lynel Shield (magic item)|''savage lynel shield!''}}
 +
|line9=93&#8209;94|<!--800k-->A {{BL|Savage Lynel Bow (magic item)|''savage lynel bow!''}}
 +
|line10=95&#8209;96|<!--800k-->A {{BL|Savage Lynel Crusher (magic item)|''savage lynel crusher!''}}
 +
|line11=97&#8209;98|<!--800k-->A {{BL|Savage Lynel Sword (magic item)|''savage sword crusher!''}}
 +
|line12=99&#8209;00|<!--800k-->A {{BL|Savage Lynel Spear (magic item)|''savage spear crusher!''}}
 +
|generic=28
 
}}
 
}}
 +
 +
 
{{clear}}<noinclude>
 
{{clear}}<noinclude>
 
{{Related/Lynel|Golden}}
 
{{Related/Lynel|Golden}}
 
<!--
 
<!--
? CR
+
8 CR
 +
 
 +
27 Def: 617 hp (incl +90 for LegRes); 23 ac; incl. +4 AC from saves
 +
~29 Off [~35 + ~26 + ~26]/3
  
28 Def: 648 hp (incl +90 for LegRes); 23 ac; incl. +4 AC from saves
+
crusher: 24 cr; 215 dmg, +10 hit
~25 Off [30 + 22 + 22]/3
+
sword:  25 cr; 159 dmg, +18 hit ~ effectively 27ish with AC boost
 +
spear:  26 cr; 183 dmg, +18 hit
 +
bow:    25 cr; 144 dmg, +26 hit (lmao), might not even be 25 cr considering what are likely diminishing returns on such a high bonus to hit
 +
evoke:  35 cr; 378 dmg; 26 dc
 
-->
 
-->
  

Latest revision as of 20:42, 24 December 2020

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3cuTCbz.png

←  #188: Lowder
Bestiary
 Lynel 
#190: Mad Jelly  →
Golden Lynel
Large giant (lynel), lawful evil
Divider.png
Armor Class 19 (natural armor)
Heart Points 527 (34d10 + 340)
Speed 60 ft.
Divider.png
STR
30 (+10)
DEX
26 (+8)
CON
30 (+10)
INT
19 (+4)
WIS
20 (+5)
CHA
20 (+5)
Divider.png
Saving Throws Str +18, Dex +16, Con +18, Wis +13, Cha +13
Skills Intimidation +13, Perception +13
Damage Resistances cold, fire, lightning
Condition Immunities charmed, frightened, paralyzed
Senses passive Perception 23
Languages Blin
Challenge 28 (120,000 XP) Proficiency Bonus +8    
Challenge Alternatives 3, 8, 13, 18, 23, 28
Divider.png
Charge. If the lynel moves at least 20 feet straight toward a Medium or smaller creature then hits it with the first melee attack it makes on the same turn, the target takes an extra 11 (2d10) damage and must succeed on a DC 26 Strength saving throw or be knocked prone.

Fearsome Presence. Any hostile creature that starts its turn within 120 feet of the lynel and is aware of it must make a DC 13 Charisma saving throw, or become frightened of it for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature has succeeded on this saving throw once within the past 8 hours, it automatically succeeds.

Improved Initiative. The lynel has advantage on any ability check it makes to determine turn order in combat.

Legendary Resistance (3/day). If the lynel fails a saving throw, it can choose to succeed instead.

Mighty Marksman. The lynel adds both Strength and Dexterity to ranged weapon attack rolls. These attacks ignore half cover and three-quarters cover.

Innate Spellcasting. The lynel's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components:

At will: true strike
1/day each: dispel magic, warping step (as a bonus action)


Actions

Multiattack. The lynel makes four melee weapon attacks with the same weapon, or three ranged weapon attacks..

Savage Lynel Crusher. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 51 (6d10 + 18) bludgeoning damage.

Savage Lynel Sword and Shield. Melee Weapon Attack: +18 to hit, reach 5 ft., one target. If the lynel uses this attack, its AC increases to 24 until its next turn. Hit: 37 (6d8 + 10) slashing damage.

Savage Lynel Spear. Melee or Ranged Weapon Attack: +18 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 36 (6d8 + 10) piercing damage, or 43 (6d10 + 10) piercing damage if used with two hands to make a melee attack.

Savage Lynel Bow with Shock Arrows. Ranged Weapon Attack: +26 to hit, range 80/320 ft., one target. Hit: 29 (6d6 + 8) piercing damage plus 7 (2d6) lightning damage. Critical Hit: The target drops everything it is holding and is paralyzed until either the end of the lynel's next turn or until the target takes damage.

Invoke Flame. (Recharge 5-6): The lynel conjures fire in one of two ways:

  • Fire Breath: The lynel exhales fire in a 60-foot line that is 10-feet wide, three times. For each time a creature is in one of these lines it must make a DC 26 Dexterity saving throw, taking 39 (6d12) fire damage for each failed save, or half as much damage for each successful one.
  • Fire Burst: The lynel stabs its melee weapon into the ground, and summons a huge fireball that spreads to a 60-foot radius around itself. Each creature in this radius must make a DC 26 Dexterity saving throw, taking 189 (18d20) fire damage for a failed save, or half as much for a successful one.
“With brutal strength and extreme resilience, this type of lynel somehow surpasses silver lynels in sheer power. It is said they are actually silver lynels who mysteriously transformed after being struck by lightning. If you see one, get away as fast as you can.”
— Hyrule Compendium, Breath of the Wild

Template:Lynel/Description
     Environment: Arctic, Grassland, Hills, Volcanic


Related pages

The material on this page is based primarily on content found in Oracle of Ages, Oracle of Seasons, and Breath of the Wild, which are all copyright Nintendo Co., Ltd.