Difference between revisions of "Necrotic Ray (spell)"

From Legends of Hyrule
Jump to navigationJump to search
 
(2 intermediate revisions by the same user not shown)
Line 3: Line 3:
 
|p=0
 
|p=0
 
|range=60 feet
 
|range=60 feet
|summary=You sling a ray formed from necrotic energy to wither matter and rot the soul.
+
|summary=You sling a ray formed from necrotic energy to wither matter and rot the soul. A hit with this ranged spell attack deals 1d8 necrotic damage.
|description=You sling a ray of necrotic energy to wither matter and rot the soul.  Make a ranged spell attack against a creature you can see within range.  On a hit, the target takes 1d8 necrotic damage.{{a}}The spell creates more than one ray when you reach higher levels: two rays at 5th level, three rays at 11th level, and four rays at 17th level.  You can direct the rays at the same target or at different ones, and make no more than one attack roll for each target.  If you direct multiple ray at a single target, you make one attack roll for all rays directed at that target, and on a hit sum the damage dice for each wave directed at that target.
+
|description=You sling a violet ray of necrotic energy to wither matter and rot the soul.  Make a ranged spell attack against a creature you can see within range.  On a hit, the target takes 1d8 necrotic damage.{{a}}The spell creates more than one ray when you reach higher levels: two rays at 5th level, three rays at 11th level, and four rays at 17th level.  You can direct the rays at the same target or at different ones, but make no more than one attack roll for each target.  If you direct multiple ray at a single target, you make one attack roll for all rays directed at that target, and on a hit sum the damage dice for each wave directed at that target.  You must decide where to direct these rays before making any attack roll.
 
|twilit=yes
 
|twilit=yes
 
|sorc=yes
 
|sorc=yes

Latest revision as of 20:31, 11 December 2020

Navigation
Warning: Legends of Hyrule is still very unfinished and its content may radically change. In particular, there are plans to radically revision classes.
Please download an offline copy of any page you may need. "Alt+Shift+P" can be used to make a printable PDF of any page. See also archives.

Player's Guide

Character Creation
the next level
Classes
champ, opportunist, researcher, sage, scion
Species
gerudo, goron, hylian, rito, zora
anouki, deku, korok, twili, zonai
Equipment
armor, weapons, gear, tools, goods, services

System Reference

Hyrulean Guidelines
Using Ability Scores
str, dex, con, int, wis, cha
Time & Movement
Environment
Rest
Combat
Conditions
Downtime
Dungeon Mastering
encounters, progression, treasure, variant rules

Compendium

Languages
Feats
Fighting Styles
Techniques
Spellcasting
spell list, spell gallery
Creature Overview
monsters, NPCs, other creatures
Magic Item Overview
item list, item gallery
3cuTCbz.png

Necromancy cantrip
Casting time:  1 action
Range:  60 feet
Components:  V, S
Duration:  Instantaneous

You sling a violet ray of necrotic energy to wither matter and rot the soul. Make a ranged spell attack against a creature you can see within range. On a hit, the target takes 1d8 necrotic damage.
     The spell creates more than one ray when you reach higher levels: two rays at 5th level, three rays at 11th level, and four rays at 17th level. You can direct the rays at the same target or at different ones, but make no more than one attack roll for each target. If you direct multiple ray at a single target, you make one attack roll for all rays directed at that target, and on a hit sum the damage dice for each wave directed at that target. You must decide where to direct these rays before making any attack roll.


The material on this page is based primarily on content found in Hyrule Warriors, which is copyright Nintendo Co., Ltd.