Difference between revisions of "Electric Wreath (spell)"
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<noinclude>{{Navi|Spells}}</noinclude><tabs><tab name="Magic Points">{{SB | <noinclude>{{Navi|Spells}}</noinclude><tabs><tab name="Magic Points">{{SB | ||
|summary=A creature is wreathed in magnetizing lightning bolts that wrap around its body. | |summary=A creature is wreathed in magnetizing lightning bolts that wrap around its body. | ||
− | |p= | + | |p=8 |
− | |level= | + | |level=5th |
|school=evocation | |school=evocation | ||
− | |range= | + | |range=60 feet |
|dur=1 minute | |dur=1 minute | ||
|concentration=yes | |concentration=yes | ||
− | |A creature in range | + | |A creature in range is wreathed in crackling bolts of lightning that wrap around its body like chains. The target must make a {{str}} [[saving throw]] to break free of the bolts. On a failed save, the target takes 4d8 lightning damage and is [[restrained]] for the duration. On a success, the target takes half as much damage and the spell ends.{{a}}While this spell persists, the bolts around the target shed [[bright light]] in a 30-foot radius and dim light for 30 feet beyond that, and the target doesn't benefit from being [[invisible]]. Until the spell ends, the creature also takes 4d8 lightning damage at the start of each of your turns.{{a}}The target can use its action to repeat the {{str}} [[saving throw]], ending the spell on a success. |
|armos=yes | |armos=yes | ||
|wizz=yes | |wizz=yes | ||
− | | | + | |damage=lightning |
− | |level= | + | |save=str |
+ | |restrained=restrained}}</tab><tab name="Spell Levels">{{SpellBox | ||
+ | |level=5th | ||
|school=evocation | |school=evocation | ||
− | |range= | + | |range=60 feet |
|dur=1 minute | |dur=1 minute | ||
|concentration=yes | |concentration=yes | ||
− | |A creature in range | + | |A creature in range is wreathed in crackling bolts of lightning that wrap around its body like chains. The target must make a {{str}} [[saving throw]] to break free of the bolts. On a failed save, the target takes 4d8 lightning damage and is [[restrained]] for the duration. On a success, the target takes half as much damage and the spell ends.{{a}}While this spell persists, the bolts around the target shed [[bright light]] in a 30-foot radius and dim light for 30 feet beyond that, and the target doesn't benefit from being [[invisible]]. Until the spell ends, the creature also takes 4d8 lightning damage at the start of each of your turns.{{a}}The target can use its action to repeat the {{str}} [[saving throw]], ending the spell on a success.}}</tab></tabs> |
Latest revision as of 14:24, 21 January 2022
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Player's Guide |
System Reference |
Compendium |
8-point evocation | |
Casting time: | 1 action |
Range: | 60 feet |
Components: | V, S |
Duration: | Concentration, up to 1 minute |
A creature in range is wreathed in crackling bolts of lightning that wrap around its body like chains. The target must make a Strength saving throw to break free of the bolts. On a failed save, the target takes 4d8 lightning damage and is restrained for the duration. On a success, the target takes half as much damage and the spell ends.
While this spell persists, the bolts around the target shed bright light in a 30-foot radius and dim light for 30 feet beyond that, and the target doesn't benefit from being invisible. Until the spell ends, the creature also takes 4d8 lightning damage at the start of each of your turns.
The target can use its action to repeat the Strength saving throw, ending the spell on a success.
5th-level evocation | |
Casting time: | 1 action |
Range: | 60 feet |
Components: | V, S |
Duration: | Concentration, up to 1 minute |
A creature in range is wreathed in crackling bolts of lightning that wrap around its body like chains. The target must make a Strength saving throw to break free of the bolts. On a failed save, the target takes 4d8 lightning damage and is restrained for the duration. On a success, the target takes half as much damage and the spell ends.
While this spell persists, the bolts around the target shed bright light in a 30-foot radius and dim light for 30 feet beyond that, and the target doesn't benefit from being invisible. Until the spell ends, the creature also takes 4d8 lightning damage at the start of each of your turns.
The target can use its action to repeat the Strength saving throw, ending the spell on a success.