Difference between revisions of "Eldin Smog (spell)"
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<noinclude>{{Navi|Spells}}</noinclude><tabs><tab name="Magic Points">{{SB | <noinclude>{{Navi|Spells}}</noinclude><tabs><tab name="Magic Points">{{SB | ||
|school=conjuration | |school=conjuration | ||
− | |p= | + | |p=9 |
− | |level= | + | |level=6th |
|range=100 feet | |range=100 feet | ||
|concentration=yes | |concentration=yes | ||
|duration=1 minute | |duration=1 minute | ||
− | |||
|A 20-foot cube of burning black soot and smog erupts from a patch of ground in range. The cloud spreads around corners, blocks light, and is [[heavily obscured]]. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it. At the start of each of your turns, you can move the cloud up to 10 feet in any direction.{{a}}No creature can [[suffocation|breathe]] in the cloud. A creature that starts its turn in the cloud or enters it on its turn must make a {{con}} saving throw. On a failed save, a creature takes 6d8 fire damage and is [[blinded]] until the start of the start of its next turn.{{a}}{{AHL}} For each point, increase the damage by 1d8. | |A 20-foot cube of burning black soot and smog erupts from a patch of ground in range. The cloud spreads around corners, blocks light, and is [[heavily obscured]]. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it. At the start of each of your turns, you can move the cloud up to 10 feet in any direction.{{a}}No creature can [[suffocation|breathe]] in the cloud. A creature that starts its turn in the cloud or enters it on its turn must make a {{con}} saving throw. On a failed save, a creature takes 6d8 fire damage and is [[blinded]] until the start of the start of its next turn.{{a}}{{AHL}} For each point, increase the damage by 1d8. | ||
|summary=Conjure a cloud of fiery smoke that deals damage and blinds creatures. | |summary=Conjure a cloud of fiery smoke that deals damage and blinds creatures. | ||
Line 16: | Line 15: | ||
|fi=yes | |fi=yes | ||
|sh=yes | |sh=yes | ||
− | |||
− | |||
− | |||
}}</tab><tab name="Spell Slots">{{SpellBox | }}</tab><tab name="Spell Slots">{{SpellBox | ||
|school=conjuration | |school=conjuration | ||
− | |level= | + | |level=6th |
|range=100 feet | |range=100 feet | ||
|concentration=yes | |concentration=yes | ||
|duration=1 minute | |duration=1 minute | ||
− | |||
|A 20-foot cube of burning black soot and smog erupts from a patch of ground in range. The cloud spreads around corners, blocks light, and is [[heavily obscured]]. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it. At the start of each of your turns, you can move the cloud up to 10 feet in any direction.{{a}}No creature can [[suffocation|breathe]] in the cloud. A creature that starts its turn in the cloud or enters it on its turn must make a {{con}} saving throw. On a failed save, a creature takes 6d8 fire damage and is [[blinded]] until the start of the start of its next turn.{{a}}{{AHLS}} When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for every slot level above 5th.}}</tab></tabs><noinclude> | |A 20-foot cube of burning black soot and smog erupts from a patch of ground in range. The cloud spreads around corners, blocks light, and is [[heavily obscured]]. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it. At the start of each of your turns, you can move the cloud up to 10 feet in any direction.{{a}}No creature can [[suffocation|breathe]] in the cloud. A creature that starts its turn in the cloud or enters it on its turn must make a {{con}} saving throw. On a failed save, a creature takes 6d8 fire damage and is [[blinded]] until the start of the start of its next turn.{{a}}{{AHLS}} When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for every slot level above 5th.}}</tab></tabs><noinclude> | ||
{{clear}} | {{clear}} |
Revision as of 08:51, 6 December 2020
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Player's Guide |
System Reference |
Compendium |
9-point conjuration | |
Casting time: | 1 action |
Range: | 100 feet |
Components: | V, S |
Duration: | Concentration, up to 1 minute |
A 20-foot cube of burning black soot and smog erupts from a patch of ground in range. The cloud spreads around corners, blocks light, and is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it. At the start of each of your turns, you can move the cloud up to 10 feet in any direction.
No creature can breathe in the cloud. A creature that starts its turn in the cloud or enters it on its turn must make a Constitution saving throw. On a failed save, a creature takes 6d8 fire damage and is blinded until the start of the start of its next turn.
Upcast. You can upcast this spell by expending extra magic points when you cast it. For each point, increase the damage by 1d8.
6th-level conjuration | |
Casting time: | 1 action |
Range: | 100 feet |
Components: | V, S |
Duration: | Concentration, up to 1 minute |
A 20-foot cube of burning black soot and smog erupts from a patch of ground in range. The cloud spreads around corners, blocks light, and is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it. At the start of each of your turns, you can move the cloud up to 10 feet in any direction.
No creature can breathe in the cloud. A creature that starts its turn in the cloud or enters it on its turn must make a Constitution saving throw. On a failed save, a creature takes 6d8 fire damage and is blinded until the start of the start of its next turn.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for every slot level above 5th.