Difference between revisions of "Spirit/10th"

From Legends of Hyrule
Jump to navigationJump to search
(Created page with "==Veil of Farosh== Beginning at 10th level, you have resistance to lightning damage, as does any creature you have blessed.<noincl...")
 
Line 1: Line 1:
==Veil of Farosh==
+
==Divinity==
Beginning at 10th level, you have [[Damage Resistance|resistance]] to lightning damage, as does any creature you have [[Sage#Bless or Bane|blessed]].<noinclude>
+
At 10th level, you learn to augment bane or blessings with truly divine power from the gods.  You gain one of the following benefits:
 +
 
 +
* '''''Gales of Cyclos.''''' Any creature you've [[#Bless or Baned|baned]] can't use the [[Dash Action|Dash]] action, while any creature you've blessed can [[Dash Action|Dash]] using its [[bonus action]].  During the turn of a creature you've [[#Bless or Bane|blessed or baned]], you can use your [[reaction]] to end the bless or bane to teleport the creature back to the space in which it started if that space is otherwise unoccupied.
 +
* '''''Riju's Heirloom.''''' You gain [[Damage Resistance|resistance]] to both lightning and thunder damage, as does any creature you've [[#Bless or Bane|blessed]].  Any creature you've [[#Bless or Bane|baned]] does not benefit from these resistances.
 +
* '''''Lanaryu's Immortality.''''' You and any creature you've [[#Bless or Baned|blessed]] cannot be put to sleep by magic, is immune to poison damage, and can't be [[poisoned]].  You have no need to sleep, but must still rest to gain the benefits of [[rest]].
 +
 
 +
At 14th level you can either gain another Divinity feature or another [[#Legacy|Legacy]] feature.<noinclude>
 
[[Category:Class Templates]]</noinclude>
 
[[Category:Class Templates]]</noinclude>

Revision as of 11:27, 29 November 2020

Divinity

At 10th level, you learn to augment bane or blessings with truly divine power from the gods. You gain one of the following benefits:

  • Gales of Cyclos. Any creature you've baned can't use the Dash action, while any creature you've blessed can Dash using its bonus action. During the turn of a creature you've blessed or baned, you can use your reaction to end the bless or bane to teleport the creature back to the space in which it started if that space is otherwise unoccupied.
  • Riju's Heirloom. You gain resistance to both lightning and thunder damage, as does any creature you've blessed. Any creature you've baned does not benefit from these resistances.
  • Lanaryu's Immortality. You and any creature you've blessed cannot be put to sleep by magic, is immune to poison damage, and can't be poisoned. You have no need to sleep, but must still rest to gain the benefits of rest.

At 14th level you can either gain another Divinity feature or another Legacy feature.