Difference between revisions of "Fighter/2nd"

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(Created page with " == Fighter Archetype == At 2nd level, you choose an archetype that you strive to emulate in your combat prowess. The archetype you choose grants you features at 2nd level and...")
 
 
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== Fighter Archetype ==
 
== Fighter Archetype ==
 
At 2nd level, you choose an archetype that you strive to emulate in your combat prowess. The archetype you choose grants you features at 2nd level and again at 3rd, 7th, 11th, 15th, and 20th level.
 
At 2nd level, you choose an archetype that you strive to emulate in your combat prowess. The archetype you choose grants you features at 2nd level and again at 3rd, 7th, 11th, 15th, and 20th level.
  
 
Each archetype below is covered in full detail on its own, separate page.
 
Each archetype below is covered in full detail on its own, separate page.
* A [[brute]] specializes in simple, brunt force.  Hit hard and often.
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* A '''[[brute]]''' specializes in simple, brunt force.  Hit hard and often.
* A [[captain]] encourages and empowers allies with tactical maneuvers and the strength of your personality.
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* A '''[[captain]]''' draws the attention of hostile threats in order to protect allies.
* A [[darknut]] specializes in stalwart, heavily-armored defense.  Your guard is virtually impenetrable.
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* A '''[[darknut]]''' specializes in stalwart, heavily-armored defense.  Your guard is virtually impenetrable.
* A [[knight]] wields divine power originating from a royal family, which you can use to protect allies and thwart fiends.
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* A '''[[Magic Knight|magic knight]]''' mixes the study of magic with the art of war.  You cast a variety of spells, from fiery blasts to restorative magic.
* A [[pirate]] are particularly maneuverable—capable of swimming, climbing, and swinging through combat to trip up enemies.
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* A '''[[sharpshooter]]''' specializes in assaulting enemies with flurries of ranged attacks.
* A [[spellsword]] mixes the study of magic with the art of war.  You cast a variety of spells, from fiery blasts to restorative magic.
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* A '''[[tunic]]''' employs a wide range of useful battle techniques that draw on [[#Stamina Gauge|stamina]].<!--
* A [[sharpshooter]] specializes in assaulting enemies with flurries of ranged attacks.
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* A '''[[knight]]''' wields divine power originating from a royal family, which you can use to protect allies and thwart fiends.
* A [[tunic]] specializes in combat versatility.  You employ a wide range of useful battle techniques.<noinclude>
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emissary, pirate, tactician--><noinclude>
 
[[Category:Class Templates]]</noinclude>
 
[[Category:Class Templates]]</noinclude>

Latest revision as of 19:48, 24 November 2020

Fighter Archetype

At 2nd level, you choose an archetype that you strive to emulate in your combat prowess. The archetype you choose grants you features at 2nd level and again at 3rd, 7th, 11th, 15th, and 20th level.

Each archetype below is covered in full detail on its own, separate page.

  • A brute specializes in simple, brunt force. Hit hard and often.
  • A captain draws the attention of hostile threats in order to protect allies.
  • A darknut specializes in stalwart, heavily-armored defense. Your guard is virtually impenetrable.
  • A magic knight mixes the study of magic with the art of war. You cast a variety of spells, from fiery blasts to restorative magic.
  • A sharpshooter specializes in assaulting enemies with flurries of ranged attacks.
  • A tunic employs a wide range of useful battle techniques that draw on stamina.