Difference between revisions of "Wallop (fighting style)"
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− | {{FSB|While attacking with a [[Two-handed (property)|two-handed]] melee weapon, you score a [[critical hit]] if the d20 lands on an 18 or higher. Every attack with this weapon that hits a Tiny creature is automatically a critical hit.{{a}}If while using this weapon you score a critical hit against a Large or smaller creature, as part of that attack you can either knock the creature [[prone]] or send it flying 10 feet directly away from you.}} | + | {{FSB|While attacking with a [[Two-handed (property)|two-handed]] melee weapon, you score a [[critical hit]] if the d20 lands on an 18 or higher, and for every such critical hit you roll the damage dice thrice instead of twice.<!-- Every attack with this weapon that hits a Tiny creature is automatically a critical hit.-->{{a}}If while using this weapon you score a critical hit against a Large or smaller creature, as part of that attack you can either knock the creature [[prone]] or send it flying 10 feet directly away from you.}} |
Revision as of 14:01, 22 November 2020
Wallop is a fighting style. While you have this style, you gain these benefits:
While attacking with a two-handed melee weapon, you score a critical hit if the d20 lands on an 18 or higher, and for every such critical hit you roll the damage dice thrice instead of twice.
If while using this weapon you score a critical hit against a Large or smaller creature, as part of that attack you can either knock the creature prone or send it flying 10 feet directly away from you.
While attacking with a two-handed melee weapon, you score a critical hit if the d20 lands on an 18 or higher, and for every such critical hit you roll the damage dice thrice instead of twice.
If while using this weapon you score a critical hit against a Large or smaller creature, as part of that attack you can either knock the creature prone or send it flying 10 feet directly away from you.