Difference between revisions of "Wallop (fighting style)"

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{{FSB|If you hit a creature with a melee weapon that you are wielding with two hands, you can wallop the creature if you score a [[critical hit]] or if your attack roll exceeds the target's AC by 5 or moreYou decide whether a walloped creature is knocked [[prone]], [[shove]]d, or takes a d8 [[bonus die]] of extra damage.  You can't shove or knock prone the walloped creature if it is of Huge size or larger.}}
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{{FSB|While wielding a melee weapon in two hands, you score a [[critical hit]] if the d20 lands on an 18 or higherIf while using this weapon you score a critical hit against a creature no more than one size category larger than you, as part of that attack you can either knock the creature [[prone]] or send it flying 10 feet directly away from you.}}

Revision as of 13:44, 22 November 2020

Wallop is a fighting style. While you have this style, you gain these benefits:
     While wielding a melee weapon in two hands, you score a critical hit if the d20 lands on an 18 or higher. If while using this weapon you score a critical hit against a creature no more than one size category larger than you, as part of that attack you can either knock the creature prone or send it flying 10 feet directly away from you.