Difference between revisions of "Goron (species)"

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Living underground and inside of cavernous hills, cave gorons are well adapted to subterranean life.  These are by far the most abundant variety of gorons.
 
Living underground and inside of cavernous hills, cave gorons are well adapted to subterranean life.  These are by far the most abundant variety of gorons.
  
{{RT}} Your {{con}} score increases by an additional 1.<br/>
+
{{RT}} Your {{con}} score increases by 2 instead of 1.<br/>
 
{{RT|Darkvision}} A cave goron's beady black eyes are adapted to the dim depths of seldom-lit caverns. You can see in [[dim light]] within 60 feet of you as if it were [[bright light]], and in [[darkness]] as if it were dim light. You can't discern color in darkness, only shades of gray.<br/>
 
{{RT|Darkvision}} A cave goron's beady black eyes are adapted to the dim depths of seldom-lit caverns. You can see in [[dim light]] within 60 feet of you as if it were [[bright light]], and in [[darkness]] as if it were dim light. You can't discern color in darkness, only shades of gray.<br/>
{{RT|Goron Fortitude}}  You are an [[expert]] in {{con}} [[saving throw]]s.
+
{{RT|Goron Fortitude}}  You have [[advantage]] on all {{con}} [[saving throw]]s.
  
  
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Living atop mountains and hills, your people are taller and more athletic than other gorons.
 
Living atop mountains and hills, your people are taller and more athletic than other gorons.
  
{{RT}} Your {{str}} score increases by an additional 1.<br/>
+
{{RT}} Your {{str}} score increases by 2 instead of 1.<br/>
 
{{RT|Natural Athlete}}  You are proficient in the [[Athletics]] skill.<br/>
 
{{RT|Natural Athlete}}  You are proficient in the [[Athletics]] skill.<br/>
 
{{RT|Goron Toughness}}  Your [[heart point]] maximum increases by 1, and it increases by 1 every time you gain a level.
 
{{RT|Goron Toughness}}  Your [[heart point]] maximum increases by 1, and it increases by 1 every time you gain a level.

Revision as of 18:32, 20 June 2020

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Player's Guide

Character Creation
the next level
Classes
champ, opportunist, researcher, sage, scion
Species
gerudo, goron, hylian, rito, zora
anouki, deku, korok, twili, zonai
Equipment
armor, weapons, gear, tools, goods, services

System Reference

Hyrulean Guidelines
Using Ability Scores
str, dex, con, int, wis, cha
Time & Movement
Environment
Rest
Combat
Conditions
Downtime
Dungeon Mastering
encounters, progression, treasure, variant rules

Compendium

Languages
Feats
Fighting Styles
Techniques
Spellcasting
spell list, spell gallery
Creature Overview
monsters, NPCs, other creatures
Magic Item Overview
item list, item gallery
3cuTCbz.png

This page or section is incomplete, and will eventually be expanded with more information. While mechanically complete, the current flavor and description are unsatisfactory.

Character details

Alignment. Although gorons can alienate those outside their kin group, they form strong bonds with those they trust. They have a tendency towards lawful good.
Age. Gorons reach adulthood in 9 to 12 years but can live to be over 100.
Diet. Gorons subsist entirely by consuming rare rocks and precious gems; most common stones aren't nutritious to them. Each day you must consume at least 10 rupees worth of gemstones (or rupees themselves) to avoid exhaustion, but you require no water.
Names. Although gorons only have one gender, all goron names are all considered male. These names usually include a "go" or "da" syllable. Deep vowel sounds such as "ah," "oh," and "oo" are prominent. "R" consonants are also very common, especially in the center of the name. Examples include Biggoron, Darbus, Daruk, Darmani, Darunia, Gongoron, Gorko, Gortram, Kabetta, Kagoron, Lyndae, Medigoron, Reagah, Rohan, Strade, Tanko, Volcon, and Yunobo.

Random Height and Weight
Subrace Base Height Height Modifier Base Weight Weight Modifier
Cave & Traveling 5' 5" +3d10 450 lb. × (2d8)
Mountain 6' 0" +2d12 400 lb. × (2d10)

Character traits

They are built like mountains, eat rocks, and wade through lava. Gorons are indomitable both as warriors and as friends.

Ability Score Increase. Your Strength and Constitution scores each increase by 1.
Size. Gorons are usually between 6 and 8 feet in height, and quite stocky. Your size is Medium.
Speed. Your base walking speed is 25 feet.
Stone Armor. Your Armor Class is never lower than 12 + your Constitution modifier. You can't benefit from a shield in addition to this AC.
Goron Punch. Your unarmed strike can deal bludgeoning damage equal to 1d4 + your Strength modifier.
Fire Resistance. You have resistance to fire damage.
Boulder Roll. You can use your action to roll, increasing your land speed to 60 feet until the start of your next turn. On the turn you use this action, you can use your bonus action to make an unarmed strike.
Languages. You can read, write, and speak both Eldish and Hylian.
Subraces. Choose one subrace from cave, mountain, or traveling.


Cave goron

Living underground and inside of cavernous hills, cave gorons are well adapted to subterranean life. These are by far the most abundant variety of gorons.

Ability Score Increase. Your Constitution score increases by 2 instead of 1.
Darkvision. A cave goron's beady black eyes are adapted to the dim depths of seldom-lit caverns. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Goron Fortitude. You have advantage on all Constitution saving throws.


Mountain goron

Living atop mountains and hills, your people are taller and more athletic than other gorons.

Ability Score Increase. Your Strength score increases by 2 instead of 1.
Natural Athlete. You are proficient in the Athletics skill.
Goron Toughness. Your heart point maximum increases by 1, and it increases by 1 every time you gain a level.


Traveling goron

Rare but renowned are the gorons who travel the seas and plains, far beyond where most gorons dwell. These gorons are usually drawn by the riches and gemstones that can be earned in the company of other races. Many are merchants, some are diplomats, and a few are adventurers.

Ability Score Increase. Your Charisma score increases by 1.
Traveling Gait. Your base walking speed increases to 30 feet.
Shouldered Burden. Treat your Strength as being 5 points higher (not to exceed 30) when determining your carrying capacity or your encumbrance, or when meeting the Strength requirements of armor you wear.
Social Skills. More accustomed to dealing with outsiders than a typical goron, you have proficiency in one skill of your choice from Intimidation, Insight, and Persuasion.
Trader's Tools. You have proficiency in your choice of bombsmith's tools, potter's tools, prospector's tools, smith's tools, or drums. Alternatively you can read, write, and speak one more language of your choice.


The material on this page is based on content found throughout the Legend of Zelda series, which is copyright Nintendo Co., Ltd.