Difference between revisions of "Thunderblade (magic item)"
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|subtype={{item|shortsword}}, {{item|broadsword}}, or {{item|longsword}} | |subtype={{item|shortsword}}, {{item|broadsword}}, or {{item|longsword}} | ||
|m=major | |m=major | ||
− | |summary=Attacks with this magic sword can | + | |summary=Attacks with this magic sword can shock and momentarily paralyze your foes. |
|You can wield this magic weapon as a {{item|shortsword}}, {{item|broadsword}}, or {{item|longsword}}. It faintly glows with a pale-green color, and while charged white runes light its surface. Static shocks are frequent in its presence.{{a}}This weapon has 4 charges. Every attack with it expends one of the remaining charges, even on a miss. If you hit with this weapon while expending a charge, you deal an extra 1d6 lightning damage.{{a}}A creature which takes any of this lightning damage unreduced must make a DC 13 {{con}} [[saving throw]] at the end of the current turn. On a failure, the creature is [[paralyzed]] until the end of your next turn or until it takes damage, whichever comes first.{{a}}After no attack has been made with this weapon for 1 minute, it fully regains its charges.}} | |You can wield this magic weapon as a {{item|shortsword}}, {{item|broadsword}}, or {{item|longsword}}. It faintly glows with a pale-green color, and while charged white runes light its surface. Static shocks are frequent in its presence.{{a}}This weapon has 4 charges. Every attack with it expends one of the remaining charges, even on a miss. If you hit with this weapon while expending a charge, you deal an extra 1d6 lightning damage.{{a}}A creature which takes any of this lightning damage unreduced must make a DC 13 {{con}} [[saving throw]] at the end of the current turn. On a failure, the creature is [[paralyzed]] until the end of your next turn or until it takes damage, whichever comes first.{{a}}After no attack has been made with this weapon for 1 minute, it fully regains its charges.}} | ||
<noinclude>{{Source|Breath of the Wild}}</noinclude> | <noinclude>{{Source|Breath of the Wild}}</noinclude> |
Latest revision as of 02:28, 16 June 2020
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Player's Guide |
System Reference |
Compendium |
“ | “A magical sword forged and refined by lightning from the Hyrule Hills. When the blade shines with a golden light, it will electrocute enemies struck by it.” |
— Hyrule Compendium, Breath of the Wild |
Weapon (shortsword, broadsword, or longsword), legendary major
You can wield this magic weapon as a shortsword, broadsword, or longsword. It faintly glows with a pale-green color, and while charged white runes light its surface. Static shocks are frequent in its presence.
This weapon has 4 charges. Every attack with it expends one of the remaining charges, even on a miss. If you hit with this weapon while expending a charge, you deal an extra 1d6 lightning damage.
A creature which takes any of this lightning damage unreduced must make a DC 13 Constitution saving throw at the end of the current turn. On a failure, the creature is paralyzed until the end of your next turn or until it takes damage, whichever comes first.
After no attack has been made with this weapon for 1 minute, it fully regains its charges.
You can wield this magic weapon as a shortsword, broadsword, or longsword. It faintly glows with a pale-green color, and while charged white runes light its surface. Static shocks are frequent in its presence.
This weapon has 4 charges. Every attack with it expends one of the remaining charges, even on a miss. If you hit with this weapon while expending a charge, you deal an extra 1d6 lightning damage.
A creature which takes any of this lightning damage unreduced must make a DC 13 Constitution saving throw at the end of the current turn. On a failure, the creature is paralyzed until the end of your next turn or until it takes damage, whichever comes first.
After no attack has been made with this weapon for 1 minute, it fully regains its charges.
The material on this page is based primarily on content found in Breath of the Wild, which is copyright Nintendo Co., Ltd.