Difference between revisions of "Blue Tektite (creature)"

From Legends of Hyrule
Jump to navigationJump to search
Line 1: Line 1:
<noinclude>{{Path|Creatures|Beasts|[[Tektite (race)|Tektite]]|'''Blue Tektite'''}}</noinclude>
+
<noinclude>{{Navi|Creatures}}
 +
{{Path|Creatures|Beasts|[[Tektite (race)|Tektite]]|'''Blue Tektite'''}}</noinclude>
 
{{CB
 
{{CB
|quote=A bug-like monster with four legs and a single eye that leaps around wildly in a fight.  Its erratic movements make it hard to read.
+
|challenge=3
|title=Blue Tektite
+
|acr=tektite
 +
|tier=standard
 +
|quote={{Tektite/Quote|Blue}}
 +
|quotesource=Navi, ''[[Ocarina of Time]]''
 
|image=https://i.imgur.com/wgb7rD0.png
 
|image=https://i.imgur.com/wgb7rD0.png
 
|imagelink=http://www.brendanmilosart.com/
 
|imagelink=http://www.brendanmilosart.com/
Line 11: Line 15:
 
|subtype=tektite
 
|subtype=tektite
 
|alignment=U
 
|alignment=U
|challenge=1
+
|str=17
|str=15
+
|dex=18
|dex=17
+
|con=16
|con=12
 
 
|int=3
 
|int=3
 
|wis=10
 
|wis=10
Line 22: Line 25:
 
|climb=40
 
|climb=40
 
|acrobatics=yes
 
|acrobatics=yes
|ac=15
+
|ac=16
 
|armortype=natural armor
 
|armortype=natural armor
 
|anywhere=yes
 
|anywhere=yes
Line 40: Line 43:
 
|darkworld=yes
 
|darkworld=yes
 
|fairyrealm=yes
 
|fairyrealm=yes
|description={{tab}}These four-limbed, one-eyed carnivorous insects are aggressive hunters.  [[Tektite (race)|Tektite]]s usually hunt in groups of three to eight. Tektite packs have an odd tactic: they leap great distances, then body slam their hard underbellies and legs into the prey with the intention of breaking bones and preventing escape. Once a foe is sufficiently unable to resist, a tektite slowly devours the disabled prey in nibbling bites, often while the victim is still alive. Tektites hunt indiscriminately, slamming into everything from small birds to traveling merchants, but rarely approach foes several times their size.<br/>{{Tab}}Blue varieties are remarkably tougher than the equally renowned [[Red Tektite (creature)|red]], with harder exoskeletons, higher leaps, and a peculiar ability to glide over the surface of water.  Compared to their kin, blue tektites tend to favor aquatic biomes.
+
|description={{Tektite/Description}}{{a}}Blue varieties are remarkably tougher than the equally renowned [[Red Tektite (creature)|red]], with harder exoskeletons, higher leaps, and a peculiar ability to glide over the surface of water.  Compared to their kin, blue tektites tend to favor aquatic biomes.
 
|traits=
 
|traits=
 
{{CT|Elusive|name=tektite}}
 
{{CT|Elusive|name=tektite}}
Line 48: Line 51:
 
{{CT|Water Walker|The tektite can walk, jump, or slide over the surface of water as easily as it can move over land.}}
 
{{CT|Water Walker|The tektite can walk, jump, or slide over the surface of water as easily as it can move over land.}}
 
|actions=
 
|actions=
{{CA|Slam|''Melee Weapon Attack:'' +5 to hit, reach 5 ft., one target. ''Hit:'' 7 (1d8 + 3) bludgeoning damage.  If the target is a Medium or smaller creature, it must succeed on a DC 13 {{BrownLink|Strength}} {{BrownLink|saving throw}} or be knocked {{BrownLink|prone}}.}}
+
{{CA|Multiattack|The tektite makes two slam attacks.}}
|gear=When it is slain, roll a d4.  The blue tektite yields ('''1-2''') nothing when slain, ('''3''') 100 [[rupees]]' worth of [[spoils]], ('''4''') 300 rupees' worth of spoils. These spoils often include bits of carapace, or "Tektite Shell," a lightweight but strong material.
 
|cost=1000
 
}}
 
  
 +
{{CA|Slam|''Melee Weapon Attack:'' +5 to hit, reach 5 ft., one target. ''Hit:'' 11 (2d6 + 4) bludgeoning damage.  If the target is a Medium or smaller creature, it must succeed on a DC 13 {{BrownLink|Strength}} {{BrownLink|saving throw}} or be knocked {{BrownLink|prone}}.}}
 +
|gear=If it is slain, the tektite yields 700 (2d6 &times; 100) [[rupees]]' worth of [[spoils]].  Its eye and "shell" are often valuable materials in crafting magic items.
 +
|cost=14,000
 +
|costname=tektite
 +
}}<!--
 +
2 Def: 52 hp, 17 AC (incl. +1 AC from Elusive)
 +
4 Off: 22 dmg, +7 hit (incl. +2 hit from multi-prone)
 +
-->
 
{{clear}}<noinclude>
 
{{clear}}<noinclude>
==Related pages==
+
{{Tektite/Related}}</noinclude>
* [[Red Tektite (creature)|Red tektite]], a less powerful variety native to hills, deserts, and sometimes volcanoes
 
* [[Golden Tektite (creature)|Golden tektite]], a legendary creature that gleams with divine magic
 
* [[Gohma (creature)|Gohma]], a monstrous arachnid of greater size and strength
 
 
 
 
 
{{Source}}</noinclude>
 

Revision as of 22:59, 2 June 2020

Navigation
Warning: Legends of Hyrule is still very unfinished and its content may radically change. In particular, there are plans to radically revision classes.
Please download an offline copy of any page you may need. "Alt+Shift+P" can be used to make a printable PDF of any page. See also archives.

Player's Guide

Character Creation
the next level
Classes
champ, opportunist, researcher, sage, scion
Species
gerudo, goron, hylian, rito, zora
anouki, deku, korok, twili, zonai
Equipment
armor, weapons, gear, tools, goods, services

System Reference

Hyrulean Guidelines
Using Ability Scores
str, dex, con, int, wis, cha
Time & Movement
Environment
Rest
Combat
Conditions
Downtime
Dungeon Mastering
encounters, progression, treasure, variant rules

Compendium

Languages
Feats
Fighting Styles
Techniques
Spellcasting
spell list, spell gallery
Creature Overview
monsters, NPCs, other creatures
Magic Item Overview
item list, item gallery
3cuTCbz.png

CreaturesBeastsTektiteBlue Tektite

Blue Tektite
Medium beast (tektite), unaligned
Divider.png
Armor Class 16 (natural armor)
Heart Points 52 (7d8 + 21)
Speed 40 ft., climb 40 ft.
Divider.png
STR
17 (+3)
DEX
18 (+4)
CON
16 (+3)
INT
3 (-4)
WIS
10 (+0)
CHA
6 (-2)
Divider.png
Skills Acrobatics +6
Senses passive Perception 10
Languages
Challenge 3 (700 XP) Proficiency Bonus +2    
Challenge Alternatives 1/4, 1/2, 1, 2, 3
Divider.png
Elusive.

Standing Leap. The tektite can jump a length or height of up to 40 feet, with or without a running start. These jumps can avoid most forms of difficult terrain.

Water Walker. The tektite can walk, jump, or slide over the surface of water as easily as it can move over land.


Actions

Multiattack. The tektite makes two slam attacks.

Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

“It's hard to beat on the water. Lure it onto the land!”
— Navi, Ocarina of Time

     These four-limbed, one-eyed carnivorous insects are aggressive hunters. Tektites usually hunt in groups of three to eight. Tektites have an odd tactic: they leap great distances, then body slam their hard underbellies and legs into the prey with the intention of breaking bones and preventing escape. Once a foe is sufficiently unable to resist, a tektite slowly devours the disabled prey in nibbling bites, often while the victim is still alive. Tektites hunt indiscriminately, slamming into everything from small birds to traveling merchants, but rarely approach foes several times their size. Like many monsters in Hyrule, a tektite's color hints to its power level.
     Blue varieties are remarkably tougher than the equally renowned red, with harder exoskeletons, higher leaps, and a peculiar ability to glide over the surface of water. Compared to their kin, blue tektites tend to favor aquatic biomes.
     Environment: Arctic, Caves, Coastal, Desert, Forest, Grassland, Hills, Lake, Ruins, Sea, Volcanic

wgb7rD0.png
Brendan Milos
This artwork is used without the explicit permission of its creator, and will be removed at request.

Related pages


The material on this page is based on content found throughout the Legend of Zelda series, which is copyright Nintendo Co., Ltd.