Difference between revisions of "Polymorph (spell)"
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|concentration=yes | |concentration=yes | ||
|duration=1 hour | |duration=1 hour | ||
− | |This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a {{wis}} [[saving throw]] to avoid the effect. The spell has no effect on a shapechanger or a creature with 0 {{hp}}. | + | |comp=V, S, M (a piece of a beast at least 1 cubic inch in size which is worth at least 10 [[rupees]]) |
+ | |This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a {{wis}} [[saving throw]] to avoid the effect. The spell has no effect on a shapechanger or a creature with 0 {{hp}}. The transformation lasts for the duration, or until the target drops to 0 {{hp}} or dies.{{a}}The new form must correspond to the piece of a [[beast]] used as a material component. It can be any [[beast]] whose [[challenge rating]] is equal to or less than the target's (or the target's level, if it doesn't have a challenge rating). The target's game statistics, including mental [[ability score]]s, are replaced by the statistics of the chosen beast. It retains its [[alignment]] and personality.{{a}}The target assumes the {{hp}} of its new form. When it reverts to its normal form, the creature returns to the number of heart points it had before it transformed. If it reverts as a result of dropping to 0 heart points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 heart points, it isn't knocked [[unconscious]].{{a}}The creature is limited in the actions it can perform by the nature of its new form, and it can't speak, cast [[spells]], or take any other action that requires hands or speech.{{a}}The target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit from any of its equipment. | ||
|summary=Transform a creature in range into a [[beast]] for up to 1 hour. | |summary=Transform a creature in range into a [[beast]] for up to 1 hour. | ||
|save=wis | |save=wis | ||
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|concentration=yes | |concentration=yes | ||
|duration=1 hour | |duration=1 hour | ||
− | |This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a {{wis}} [[saving throw]] to avoid the effect. The spell has no effect on a shapechanger or a creature with 0 {{hp}}. | + | |comp=V, S, M (a piece of a beast at least 1 cubic inch in size which is worth at least 10 [[rupees]]) |
+ | |This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a {{wis}} [[saving throw]] to avoid the effect. The spell has no effect on a shapechanger or a creature with 0 {{hp}}. The transformation lasts for the duration, or until the target drops to 0 {{hp}} or dies.{{a}}The new form must correspond to the piece of a [[beast]] used as a material component. It can be any [[beast]] whose [[challenge rating]] is equal to or less than the target's (or the target's level, if it doesn't have a challenge rating). The target's game statistics, including mental [[ability score]]s, are replaced by the statistics of the chosen beast. It retains its [[alignment]] and personality.{{a}}The target assumes the {{hp}} of its new form. When it reverts to its normal form, the creature returns to the number of heart points it had before it transformed. If it reverts as a result of dropping to 0 heart points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 heart points, it isn't knocked [[unconscious]].{{a}}The creature is limited in the actions it can perform by the nature of its new form, and it can't speak, cast [[spells]], or take any other action that requires hands or speech.{{a}}The target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit from any of its equipment. | ||
}}</tab></tabs><noinclude> | }}</tab></tabs><noinclude> | ||
{{clear}} | {{clear}} |
Latest revision as of 20:47, 17 May 2020
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Player's Guide |
System Reference |
Compendium |
6-point transmutation | |
Casting time: | 1 action |
Range: | 60 feet |
Components: | V, S, M (a piece of a beast at least 1 cubic inch in size which is worth at least 10 rupees) |
Duration: | Concentration, up to 1 hour |
This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a Wisdom saving throw to avoid the effect. The spell has no effect on a shapechanger or a creature with 0 heart points. The transformation lasts for the duration, or until the target drops to 0 heart points or dies.
The new form must correspond to the piece of a beast used as a material component. It can be any beast whose challenge rating is equal to or less than the target's (or the target's level, if it doesn't have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the statistics of the chosen beast. It retains its alignment and personality.
The target assumes the heart points of its new form. When it reverts to its normal form, the creature returns to the number of heart points it had before it transformed. If it reverts as a result of dropping to 0 heart points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 heart points, it isn't knocked unconscious.
The creature is limited in the actions it can perform by the nature of its new form, and it can't speak, cast spells, or take any other action that requires hands or speech.
The target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit from any of its equipment.
4th-level transmutation | |
Casting time: | 1 action |
Range: | 60 feet |
Components: | V, S, M (a piece of a beast at least 1 cubic inch in size which is worth at least 10 rupees) |
Duration: | Concentration, up to 1 hour |
This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a Wisdom saving throw to avoid the effect. The spell has no effect on a shapechanger or a creature with 0 heart points. The transformation lasts for the duration, or until the target drops to 0 heart points or dies.
The new form must correspond to the piece of a beast used as a material component. It can be any beast whose challenge rating is equal to or less than the target's (or the target's level, if it doesn't have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the statistics of the chosen beast. It retains its alignment and personality.
The target assumes the heart points of its new form. When it reverts to its normal form, the creature returns to the number of heart points it had before it transformed. If it reverts as a result of dropping to 0 heart points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 heart points, it isn't knocked unconscious.
The creature is limited in the actions it can perform by the nature of its new form, and it can't speak, cast spells, or take any other action that requires hands or speech.
The target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit from any of its equipment.
The text of this page is partly based on the the V5.1 Systems Reference Document (SRD). The text of both this page and the SRD are released under Creative Commons (“CC-BY-4.0”). [1]