Difference between revisions of "Frenzy (technique)"
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* When you hit with a melee weapon attack using Strength, you add a d4 [[bonus die]] to the damage roll. | * When you hit with a melee weapon attack using Strength, you add a d4 [[bonus die]] to the damage roll. | ||
* You have [[Damage Resistance|resistance]] to bludgeoning, piercing, and slashing damage from nonmagical weapon attacks. | * You have [[Damage Resistance|resistance]] to bludgeoning, piercing, and slashing damage from nonmagical weapon attacks. | ||
− | You can't maintain [[concentration]] while raging. Your rage ends once you have been knocked [[unconscious]] or 1 minute has passed. Once your rage ends, you can't rage again until you finish a [[long rest]].}}<noinclude> | + | You can't cast [[spells]] or maintain [[concentration]] while raging. Your rage ends once you have been knocked [[unconscious]] or 1 minute has passed. Once your rage ends, you can't rage again until you finish a [[long rest]].}}<noinclude> |
{{SRD}}</noinclude> | {{SRD}}</noinclude> |
Revision as of 08:27, 1 May 2020
Frenzy (technique) is a fighting style. While you have this style, you gain these benefits:
On your turn, you can use a bonus action to enter a frenzied state of fury—a rage. While raging, you gain the following benefits:
- You have advantage on Strength checks and Strength saving throws.
- When you hit with a melee weapon attack using Strength, you add a d4 bonus die to the damage roll.
- You have resistance to bludgeoning, piercing, and slashing damage from nonmagical weapon attacks.
The text of this page is partly based on the the V5.1 Systems Reference Document (SRD). The text of both this page and the SRD are released under Creative Commons (“CC-BY-4.0”). [1]