Difference between revisions of "Technomancer/2nd"
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− | == | + | ==Technomancy Proficiencies== |
At 2nd level, your technological studies grant you several more proficiencies. | At 2nd level, your technological studies grant you several more proficiencies. | ||
You gain proficiency with all simple [[weapons]], with light [[armor]], with [[shield]]s (but not [[heavy shield]]s), and with [[bomb]]s. | You gain proficiency with all simple [[weapons]], with light [[armor]], with [[shield]]s (but not [[heavy shield]]s), and with [[bomb]]s. | ||
− | You become proficient in the [[ | + | You become proficient in the [[Engineering]] [[skill]]. If you were already proficient in this skill, you can instead gain proficiency in another skill from [[Animal Handling]], [[History]], [[Medicine]], [[Nature]], and [[Religion]]. |
You become proficient with [[tinker's tools]]. If you are already proficient, you can instead gain proficiency in any one [[artisan's tool]]. | You become proficient with [[tinker's tools]]. If you are already proficient, you can instead gain proficiency in any one [[artisan's tool]]. |
Latest revision as of 10:03, 26 April 2020
Technomancy Proficiencies
At 2nd level, your technological studies grant you several more proficiencies.
You gain proficiency with all simple weapons, with light armor, with shields (but not heavy shields), and with bombs.
You become proficient in the Engineering skill. If you were already proficient in this skill, you can instead gain proficiency in another skill from Animal Handling, History, Medicine, Nature, and Religion.
You become proficient with tinker's tools. If you are already proficient, you can instead gain proficiency in any one artisan's tool.
Versatile Casting
At 2nd level, you learn to cast spells with nimble ease. You can perform the somatic components of your researcher spells even when you have objects in one or both hands.