Difference between revisions of "Guardian Laser (spell)"
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|ignited=ignited | |ignited=ignited | ||
|save=ranged | |save=ranged | ||
− | }}</tab><tab name="Spell Slots">{{ | + | }}</tab><tab name="Spell Slots">{{SpellBox |
|level=6th | |level=6th | ||
|school=evocation | |school=evocation | ||
|range=300 feet | |range=300 feet | ||
|duration=1 round | |duration=1 round | ||
− | |||
|Choose a creature in range that you can see. A bright, beeping red dot appears visibly and audibly on that creature's body as you charge up an extremely powerful beam of radiant energy. On your next turn, if the creature is in range and you can see it, you may use your [[bonus action]] to make a ranged spell attack against the target. On a hit, the target takes 10d12 radiant damage, is knocked [[prone]], and is [[ignited]] for 2d12 fire damage until the end of its next turn.{{a}}{{AHLS}} When you cast this spell using a spell slot of 7th level or higher, the damage increases by 1d12 for each slot level above 6th.}}</tab></tabs><noinclude> | |Choose a creature in range that you can see. A bright, beeping red dot appears visibly and audibly on that creature's body as you charge up an extremely powerful beam of radiant energy. On your next turn, if the creature is in range and you can see it, you may use your [[bonus action]] to make a ranged spell attack against the target. On a hit, the target takes 10d12 radiant damage, is knocked [[prone]], and is [[ignited]] for 2d12 fire damage until the end of its next turn.{{a}}{{AHLS}} When you cast this spell using a spell slot of 7th level or higher, the damage increases by 1d12 for each slot level above 6th.}}</tab></tabs><noinclude> | ||
Revision as of 04:58, 24 April 2020
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Player's Guide |
System Reference |
Compendium |
9-point evocation | |
Casting time: | 1 action |
Range: | 300 feet |
Components: | V, S |
Duration: | 1 round |
Choose a creature in range that you can see. A bright, beeping red dot appears visibly and audibly on that creature's body as you charge up an extremely powerful beam of radiant energy. On your next turn, if the creature is in range and you can see it, you may use your bonus action to make a ranged spell attack against the target. On a hit, the target takes 10d12 radiant damage, is knocked prone, and is ignited for 2d12 fire damage until the end of its next turn.
Upcast. You can upcast this spell by expending extra magic points when you cast it. For each extra point expended, increase the radiant damage by 1d12.
6th-level evocation | |
Casting time: | 1 action |
Range: | 300 feet |
Components: | V, S |
Duration: | 1 round |
Choose a creature in range that you can see. A bright, beeping red dot appears visibly and audibly on that creature's body as you charge up an extremely powerful beam of radiant energy. On your next turn, if the creature is in range and you can see it, you may use your bonus action to make a ranged spell attack against the target. On a hit, the target takes 10d12 radiant damage, is knocked prone, and is ignited for 2d12 fire damage until the end of its next turn.
At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the damage increases by 1d12 for each slot level above 6th.
The material on this page is based primarily on content found in Breath of the Wild, which is copyright Nintendo Co., Ltd.