Difference between revisions of "Anouki (species)"
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− | {{Summary|Waddling like penguins, but with antlers like moose and faces resembling hylians, anouki are quite a sight. Their blubber-filled bodies are most at home in cold climates.}}{{RaceText}} | + | {{Summary|Waddling like penguins, but with antlers like moose and faces resembling hylians, anouki are quite a sight. Their blubber-filled bodies are most at home in cold climates.}}{{RaceText}} |
Revision as of 02:55, 23 April 2020
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Player's Guide |
System Reference |
Compendium |
This page or section is incomplete, and will eventually be expanded with more information. While mechanically complete, the current flavor and description are unsatisfactory. |
Character details
Alignment. Anouki arrange themselves in an organized society, and can barely imagine any among them breaking convention—but are quick to ridicule those who do. Most anouki are lawful neutral.
Age. Anouki reach adulthood by the age of 20. One can live to an age of 120.
Diet. As a Medium humanoid, each day you require at least 1 pound of food and 1 gallon of water to avoid exhaustion. Anouki tend to be particularly fond of warm, savory foods like soups and stews.
Names. Anouki names are usually not specific to males or females. A typical anouki name is two syllables, and one almost always ends in either an "oo" or "oh" vowel sound. Examples include Aroo, Bulu, Dobo, Fofo, Gumo, Honcho, Kofu, Kumu, Mazo, Nobodo, Noko, Yefu, and Yeko.
Base Height | Height Modifier | Base Weight | Weight Modifier |
---|---|---|---|
4′ 6" | +2d10 | 120 lb. | × (2d6) |
Character traits
Ability Score Increase. Your Constitution score increases by 1 and your Intelligence score increases by 2.
Size. An anouki is squat and usually stands between 5 and 6 feet. Your size is Medium.
Speed. You have a base walking speed of 25 feet and a swim speed of 25 feet.
Cold Resistance. You have resistance to cold damage, allowing you to survive extremely cold climates with ease.
Traction. Your webbed feed secure you firmly to the ground. You have advantage on any ability check or saving throw to avoid falling prone. You also treat slippery ice as normal ground.
Horn Attack. Your horned head is a natural weapon, which you can use to make melee weapon attacks. You are proficient with your horns. On a hit, this weapon deals piercing damage equal to 1d4 + your Strength modifier. You can make this attack without using your hands.
Cantrip. Anouki study basic magical arts. You know one cantrip of your choice from cryonis, elemental aegis, frostbite, prestidigitation, and ray of frost. Intelligence is your casting ability for this spell.
Erudition. You have proficiency in tool of your choice from navigator's tools, water vehicles, or any artisan's tool.
Languages. You can speak, read, and write both Anook and Hylian.
The material on this page is based primarily on content found in Phantom Hourglass and Spirit Tracks, both of which are copyright Nintendo Co., Ltd.