Difference between revisions of "Skull Hammer (magic item)"

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|type=Weapon
 
|type=Weapon
 
|subtype=[[maul (item)|maul]]
 
|subtype=[[maul (item)|maul]]
|This magic {{item|maul}} bears a huge head resembling a skull, and strikes from it feel supernaturally forceful. When attacking with this weapon, you add your proficiency bonus to damage rolls instead of attack rolls. Attacks with this weapon deal double damage to objects and structures.<br/>{{tab}}'''''Shockwave (Requires Attunement).''''' As an action, you can make one special kind of melee attack using the ''skull hammer''.  Regardless of whether or not you hit your target,  the attack emits a shockwave of magical force. The target and all creatures within 5 feet of the target, other than you, take 1d6 force damage (in addition to any damage of the attack).<br/>{{tab}}'''''Soaring Strike (Requires Attunement).''''' When you use the [[Combat#Attack|Attack]] action on your turn and hit a [[Small]] or smaller creature with the ''skull hammer'', you can send that creature flying. It must succeed on a DC 15 {{str}} [[saving throw]] or be thrown 10 feet directly away from you and land [[prone]].
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|This magic {{item|maul}} bears a huge head resembling a skull, and strikes from it feel supernaturally forceful. When attacking with this weapon, you add your proficiency bonus to damage rolls instead of attack rolls. Attacks with this weapon deal double damage to objects and structures.{{a}}As an action, you can make one special kind of melee attack using the ''skull hammer''.  Regardless of whether or not you hit your target,  the attack emits a shockwave of magical force. The target and all creatures within 5 feet of the target, other than you, take 1d6 force damage (in addition to any damage of the attack).{{a}}When you use the [[Combat#Attack|Attack]] action on your turn and hit a [[Small]] or smaller creature with the ''skull hammer'', you can send that creature flying. It must succeed on a DC 15 {{str}} [[saving throw]] or be thrown 10 feet directly away from you and land [[prone]].
 
|summary=
 
|summary=
 
|image=https://i.imgur.com/nKqRVsh.png
 
|image=https://i.imgur.com/nKqRVsh.png

Latest revision as of 14:18, 16 April 2020

Weapon (maul), rare major

This magic maul bears a huge head resembling a skull, and strikes from it feel supernaturally forceful. When attacking with this weapon, you add your proficiency bonus to damage rolls instead of attack rolls. Attacks with this weapon deal double damage to objects and structures.
     As an action, you can make one special kind of melee attack using the skull hammer. Regardless of whether or not you hit your target, the attack emits a shockwave of magical force. The target and all creatures within 5 feet of the target, other than you, take 1d6 force damage (in addition to any damage of the attack).
     When you use the Attack action on your turn and hit a Small or smaller creature with the skull hammer, you can send that creature flying. It must succeed on a DC 15 Strength saving throw or be thrown 10 feet directly away from you and land prone.


The material on this page is based primarily on content found in The Wind Waker, which is copyright Nintendo Co., Ltd.