Difference between revisions of "Wallop (fighting style)"
From Legends of Hyrule
Jump to navigationJump to searchm |
m |
||
Line 1: | Line 1: | ||
− | {{FSB|If you hit a creature with a melee weapon that you are wielding with two hands, you can wallop the creature if you score a [[critical hit]] or if your attack roll exceeds the target's AC by 5 or more. You decide whether a walloped creature is knocked [[prone]], [[shove]]d, or takes a d8 [[bonus die]] of extra damage. You can't shove or knock prone the walloped creature if it is of Huge size or | + | {{FSB|If you hit a creature with a melee weapon that you are wielding with two hands, you can wallop the creature if you score a [[critical hit]] or if your attack roll exceeds the target's AC by 5 or more. You decide whether a walloped creature is knocked [[prone]], [[shove]]d, or takes a d8 [[bonus die]] of extra damage. You can't shove or knock prone the walloped creature if it is of Huge size or larger.}} |
Revision as of 06:19, 18 March 2020
Wallop is a fighting style. While you have this style, you gain these benefits:
If you hit a creature with a melee weapon that you are wielding with two hands, you can wallop the creature if you score a critical hit or if your attack roll exceeds the target's AC by 5 or more. You decide whether a walloped creature is knocked prone, shoved, or takes a d8 bonus die of extra damage. You can't shove or knock prone the walloped creature if it is of Huge size or larger.
If you hit a creature with a melee weapon that you are wielding with two hands, you can wallop the creature if you score a critical hit or if your attack roll exceeds the target's AC by 5 or more. You decide whether a walloped creature is knocked prone, shoved, or takes a d8 bonus die of extra damage. You can't shove or knock prone the walloped creature if it is of Huge size or larger.