Difference between revisions of "Scion (archived)"

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(Created page with "__NOTOC__ ==Starting equipment== aaaaa ==Table: The Scion== {| class="wikitable" ! Level !! Proficiency<br/>Bonus !! Features !! Spells<br/>Known |- | 1st || +2 || {{inpage|...")
 
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! Level !! Proficiency<br/>Bonus !! Features !! Spells<br/>Known
 
! Level !! Proficiency<br/>Bonus !! Features !! Spells<br/>Known
 
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| 1st || +2 || {{inpage|Hearts}}, {{inpage|Skill Points}}, {{inpage|Patron}}, {{inpage|Proficiencies}}, {{inpage|Magic Meter}}, {{inpage|Spellcasting}}
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| 1st || +2 || {{inpage|Hearts}}, {{inpage|Proficiency Points}}, {{inpage|Patron}}, {{inpage|Proficiencies}}, {{inpage|Magic Meter}}, {{inpage|Spellcasting}}
 
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| 2nd || +2 || [[#Sage Domain|Domain]] feature
 
| 2nd || +2 || [[#Sage Domain|Domain]] feature
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If your first class level is gained as a scion, your maximum {{hp}} increases by 8 + your {{con}} modifier.
 
If your first class level is gained as a scion, your maximum {{hp}} increases by 8 + your {{con}} modifier.
  
Anytime you otherwise gain a level in this class, you roll d8 (or take the median of 5), then add your {{con}} modifier to that number.  Your maximimum {{hp}} increases by an amount equal to the result.
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Anytime you otherwise gain a level in this class, you roll d8 (or take the median of 5), then add your {{con}} modifier to that number.  Your maximum {{hp}} increases by an amount equal to the result.
  
 
If your {{con}} modifier later increases, your maximum {{hp}} will retroactively increase.
 
If your {{con}} modifier later increases, your maximum {{hp}} will retroactively increase.
  
== Skill Points ==
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== Proficiency Points ==
If your first class level is gained as a scion, you have a number of skill points equal to 5 + your {{int}} modifier.  If your Intelligence modifier permanently increases, so too do your number of skill points.
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If your first class level is gained as a scion, you have a number of proficiency points equal to 5 + your {{int}} modifier.  If your Intelligence modifier permanently increases, so too do your number of proficiency points.
  
During [[character creation]] or during [[downtime]], you can expend skill points to gain proficiencies.   
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During [[character creation]] or during [[downtime]], you can expend proficiency points to gain proficiencies.   
* You can expend 1 skill point to become proficient with any [[artisan's tool]], any [[musical instrument]], water vehicles, land vehicles, or any [[language]].
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* You can expend 1 proficiency point to become proficient with any [[artisan's tool]], any [[musical instrument]], water vehicles, land vehicles, or any [[language]].
* You can expend 2 skill points to become proficient with any [[professional tool]] or in any [[skill]] from [[Arcana]], [[Deception]], [[History]], [[Insight]], [[Intimidation]], [[Nature]], [[Persuasion]], and [[Religion]].
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* You can expend 2 proficiency points to become proficient with any [[professional tool]] or in any [[skill]] from [[Arcana]], [[Deception]], [[History]], [[Insight]], [[Intimidation]], [[Nature]], [[Persuasion]], and [[Religion]].
* You can expend 3 skill points to become proficient in any other [[skill]].
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* You can expend 3 proficiency points to become proficient in any other [[skill]].
  
This feature assumes you do not have a [[background]].  If you do have a background, your number of skill points is reduced by 6, to a minimum of 0.
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This feature assumes you do not have a [[background]].  If you do have a background, your number of proficiency points is reduced by 6, to a minimum of 0.
  
 
== Patron ==
 
== Patron ==

Revision as of 17:48, 20 October 2019

Starting equipment

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Table: The Scion

Level Proficiency
Bonus
Features Spells
Known
1st +2 Hearts, Proficiency Points, Patron, Proficiencies, Magic Meter, Spellcasting
2nd +2 Domain feature
3rd +2 Sacrifice
4th +2 Improvement
5th +3 Bless or Bane
6th +3 Domain feature
7th +3 Divine Body
8th +3 Improvement
9th +4 Bless or Bane (2 uses)
10th +4 Domain feature
11th +4
12th +4 Improvement
13th +5
14th +5 Domain feature
15th +5 Bless or Bane (3 uses)
16th +5 Improvement
17th +6
18th +6 Domain feature
19th +6 Immortal Body, Improvement
20th +6 Miracle]]

Hearts

Each level you gain in this class grants you a Heart Container (or a "Hit Die"), which is a d8. Heart Containers are used primarily during short rests to recover heart points.

If your first class level is gained as a scion, your maximum heart points increases by 8 + your Constitution modifier.

Anytime you otherwise gain a level in this class, you roll d8 (or take the median of 5), then add your Constitution modifier to that number. Your maximum heart points increases by an amount equal to the result.

If your Constitution modifier later increases, your maximum heart points will retroactively increase.

Proficiency Points

If your first class level is gained as a scion, you have a number of proficiency points equal to 5 + your Intelligence modifier. If your Intelligence modifier permanently increases, so too do your number of proficiency points.

During character creation or during downtime, you can expend proficiency points to gain proficiencies.

This feature assumes you do not have a background. If you do have a background, your number of proficiency points is reduced by 6, to a minimum of 0.

Patron

Armos construct Deku plant Demise fiend Dragon dragon Fairy fairy Mask "humanoid" Poe undead Twilit aberration



Proficiencies

If your initial class is scion, you gain proficincy with Constitution and Charisma} saving throws.

As a scion, are proficient with all simple weapons, all rods, and light armor. You gain additional proficiencies depending on your patron as detailed below.

Armos Proficiencies

You gain proficiency with all armor and shields, including heavy shields.

You can read, write, and speak the Ancient language. If you already knew this language, you instead learn another language of your choice.

Dragon Proficiencies

You gain proficiency with medium armor and one skill from Animal Handling, Arcana, Athletics, and Intimidation.

You can read, write, and speak the Lizal language. If you already knew this language, you instead learn any one language of your choice.

Fairy Proficiencies

You gain proficiency with shortswords, scimitars, and all shields (including heavy shield)s.

You gain proficiency in one skill from Acrobatics, Animal Handling, Medicine, Nature, and Performance.

You can read, write, and speak the Deku language. If you already knew this language, you instead learn another language of your choice.

Poe Proficiencies

You gain proficiency in one skill from Deception, Intimidation, Persuasion, Religion, and Stealth.

You can read, write, and speak the Stal language. If you already knew this language, you instead learn another language of your choice.

If you hold a hooded lantern or similar item, you can wield as a club or a hammer instead of an improvised weapon.

Magic Meter

At 1st level, you gain a number of magic points equal to your Charisma modifier (minimum 0). If your Charisma later increases, so too does your number of magic points. Each level you gain in this class after the first, you gain 2 more magic points.

Your magic points are expended primarily in spellcasting. Normally any magic points you've expended are fully replenished when you finish a long rest. Some features and magic items can otherwise restore magic points.

Spellcasting

Improvement

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, your capabilities improve in a fundamental but powerful way. At these levels, choose one of the following improvements:

  • Increase one ability score of your choice by 2, or two ability scores by 1 each. You cannot increase any ability score above its maximum (initially 20) using this feature.
  • Gain a feat of your choice.
  • Learn two new powered spells per your Spellcasting feature. These spells cannot exceed your Magic Limit for this level.
  • Learn two more cantrips from your scion spell list.
  • Gain proficiency with all armor, shields, simple weapons, martial weapons, and bombs.