Difference between revisions of "Fire Arrow (magic item)"

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m (Guy moved page Fire arrow to Fire arrow (magic item))
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|imagepx=
 
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|imagelink=https://zelda.gamepedia.com/File:BotW_Fire_Arrow_Icon.png
 
|imagelink=https://zelda.gamepedia.com/File:BotW_Fire_Arrow_Icon.png
|summary=This magic arrow can be used for fiery, igniting ranged weapon attacks.
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|summary=This magic [[arrow]] can be used for fiery, igniting ranged weapon attacks.
 
|This magic {{Item|arrow}} is distinguished by having an orange-red tip which resembles a swirling flame.  You can use your [[bonus action]] to focus on the arrow, causing it to glow orange until the start of your next turn.<br/>{{tab}}If you make a ranged weapon attack with this arrow while it is glowing, a hit target takes an extra 1d6 fire damage and must succeed on a DC 12 {{dex}} saving throw or be [[ignited]] for 1d6 fire damage for 1 minute.<br/>{{tab}}Once it hits a target, this arrow is no longer magical.
 
|This magic {{Item|arrow}} is distinguished by having an orange-red tip which resembles a swirling flame.  You can use your [[bonus action]] to focus on the arrow, causing it to glow orange until the start of your next turn.<br/>{{tab}}If you make a ranged weapon attack with this arrow while it is glowing, a hit target takes an extra 1d6 fire damage and must succeed on a DC 12 {{dex}} saving throw or be [[ignited]] for 1d6 fire damage for 1 minute.<br/>{{tab}}Once it hits a target, this arrow is no longer magical.
 
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{{Source|Ocarina of Time|Majora's Mask|The Wind Waker|Breath of the Wild}}
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<noinclude>{{Source|Ocarina of Time|Majora's Mask|The Wind Waker|Breath of the Wild}}</noinclude>

Revision as of 09:59, 20 October 2019

Weapon (arrow or bolt), common minor

This magic arrow is distinguished by having an orange-red tip which resembles a swirling flame. You can use your bonus action to focus on the arrow, causing it to glow orange until the start of your next turn.
     If you make a ranged weapon attack with this arrow while it is glowing, a hit target takes an extra 1d6 fire damage and must succeed on a DC 12 Dexterity saving throw or be ignited for 1d6 fire damage for 1 minute.
     Once it hits a target, this arrow is no longer magical.


The material on this page is based primarily on content found in Ocarina of Time, Majora's Mask, The Wind Waker, and Breath of the Wild, which are all copyright Nintendo Co., Ltd.