Difference between revisions of "Phantom Armor (magic item)"

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|imagelink=https://zelda.gamepedia.com/File:BotW_Phantom_Armor_Concept_Artwork.png
 
|imagelink=https://zelda.gamepedia.com/File:BotW_Phantom_Armor_Concept_Artwork.png
|summary=Gain resistance and temporary immunity to nonmagical damage.
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|summary=Gain [[Damage resistance|resistance]] and temporary [[Damage immunity|immunity]] to nonmagical damage.
 
|This magic {{Item|plate}} armor is infamously worn by {{C|Phantom}}s of the [[Great Sea]], who themselves are rumored to be literally invincible.<br/>{{tab}}While wearing this armor but not attuned to it, you reduce all nonmagical bludgeoning, piercing, and slashing damage you take by 1.<br/>{{tab}}While wearing this armor and attuned to it, you instead have [[Damage Resistance|resistance]] to all nonmagical damage. Additionally, you can use an action to make yourself [[Damage Immunity|immune]] to nonmagical damage for 10 minutes or until you are no longer wearing the armor. Once this special action is used, it can't be used again until the next dawn.  
 
|This magic {{Item|plate}} armor is infamously worn by {{C|Phantom}}s of the [[Great Sea]], who themselves are rumored to be literally invincible.<br/>{{tab}}While wearing this armor but not attuned to it, you reduce all nonmagical bludgeoning, piercing, and slashing damage you take by 1.<br/>{{tab}}While wearing this armor and attuned to it, you instead have [[Damage Resistance|resistance]] to all nonmagical damage. Additionally, you can use an action to make yourself [[Damage Immunity|immune]] to nonmagical damage for 10 minutes or until you are no longer wearing the armor. Once this special action is used, it can't be used again until the next dawn.  
 
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{{clear}}
 
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{{Source|Phantom Hourglass|Spirit Tracks|Breath of the Wild}}
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<noinclude>{{Source|Phantom Hourglass|Spirit Tracks|Breath of the Wild}}</noinclude>

Revision as of 09:26, 20 October 2019

Armor (plate), legendary major

This magic plate armor is infamously worn by phantoms of the Great Sea, who themselves are rumored to be literally invincible.
     While wearing this armor but not attuned to it, you reduce all nonmagical bludgeoning, piercing, and slashing damage you take by 1.
     While wearing this armor and attuned to it, you instead have resistance to all nonmagical damage. Additionally, you can use an action to make yourself immune to nonmagical damage for 10 minutes or until you are no longer wearing the armor. Once this special action is used, it can't be used again until the next dawn.


The material on this page is based primarily on content found in Phantom Hourglass, Spirit Tracks, and Breath of the Wild, which are all copyright Nintendo Co., Ltd.