Difference between revisions of "Din's Fire (spell)"

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|comp=V, S
 
|comp=V, S
 
|summary=You thrust your palm into the ground, and from that point, a sphere of magical flame arises and rapidly expands outward.
 
|summary=You thrust your palm into the ground, and from that point, a sphere of magical flame arises and rapidly expands outward.
|You thrust your palm into the ground, and from that point, a sphere of magical flame arises and rapidly expands outward.  This fire does not harm you or any creatures you designate but incinerates all other creatures and objects in a 60-foot radius centered on you.<br/>{{tab}}Any target in range makes a {{dex}} [[saving throw]].  On a failed save, the target takes 4d12 fire damage, and is [[ignited]] for the duration.  While ignited by this spell, a creature takes 1d12 fire damage at the end of each of its turns.  An ignited creature can use its action to extinguish the flames and end this condition.  On a successful save, a target takes half as much damage and isn't ignited.<br/>{{tab}}{{AHL}} When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d12 for each slot level above 5th.}}
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|You thrust your palm into the ground, and from that point, a sphere of magical flame arises and rapidly expands outward.  This fire does not harm you or any creatures you designate but incinerates all other creatures and objects in a 60-foot radius centered on you.{{a}}Any target in range makes a {{dex}} [[saving throw]].  On a failed save, the target takes 8d6 fire damage, and is [[ignited]] for 2d6 fire damage for the duration.  On a success, a target takes half as much damage and isn't ignited.{{a}}{{AHL}} The initial damage increases by 1d6 for each extra point expended.}}
  
  
 
{{Source|Ocarina of Time}}
 
{{Source|Ocarina of Time}}

Revision as of 21:58, 2 August 2019

5th-level evocation
Casting time:  1 action
Range:  Self (60-foot radius)
Components:  V, S
Duration:  1 minute

You thrust your palm into the ground, and from that point, a sphere of magical flame arises and rapidly expands outward. This fire does not harm you or any creatures you designate but incinerates all other creatures and objects in a 60-foot radius centered on you.
     Any target in range makes a Dexterity saving throw. On a failed save, the target takes 8d6 fire damage, and is ignited for 2d6 fire damage for the duration. On a success, a target takes half as much damage and isn't ignited.
     Upcast. You can upcast this spell by expending extra magic points when you cast it.  The initial damage increases by 1d6 for each extra point expended.


The material on this page is based primarily on content found in Ocarina of Time, which is copyright Nintendo Co., Ltd.