Difference between revisions of "Ball and Chain Soldier (fighting style)"

From Legends of Hyrule
Jump to navigationJump to search
m (header)
 
(7 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{FB
+
<noinclude>{{Navi|Fighting Style}}
|pre=Proficiency with the ball and chain
+
</noinclude>{{FSB|image=https://i.imgur.com/8j1IfWF.png
|You have trained beyond normal limits with the {{item|ball and chain}}. You gain the following benefits:
+
|imagelink=https://www.flickr.com/photos/historyofhyrule/albums/72157629221314979/page2
* Increase your {{str}} score by 1, if doing so does not exceed your [[Ability score maximum|maximum score]] for that ability.
+
|pre=Proficiency with the {{item|ball and chain}}
* You master wide, sweeping attacks with the ball and chain. While you wield one, it has the [[reach (property)|reach]] property.
+
|summary= '''''Weapon Mastery.''''' Your {{item|ball and chain}} gains reach, grants a +1 [[shield bonus]], and lets you make an attack as a [[reaction]].
* You can use the weapon's bulk as an improvised shield. While wielding a ball and chain in two hands, you add a +1 bonus to your [[Armor Class|AC]] if you aren't otherwise benefiting from a [[shield]].
+
|You've mastered wide, sweeping attacks with the {{item|ball and chain}}. While you wield this weapon in two hands, it gains the [[reach]] property and you add a +1 [[shield bonus]] to your [[AC]].{{a}}Whenever a creature enters a 10-foot radius of you on its turn, you can use your reaction to make one attack with the ball-and-chain targeting that creature.}}<noinclude>
* If you use your action to throw a ball and chain a distance of 20 feet or less, you can maintain a grip on the chain. While you maintain this grip, you can use your [[interaction]] for the turn to hurl the thrown weapon back to your space. Alternatively, you can use your normal movement to move to where the weapon landed. In either case you are considered to be wielding the thrown weapon again.}}
+
{{Clear}}
 +
 
 +
 
 +
{{Source|A Link to the Past|Link's Awakening|Oracle of Ages|Oracle of Seasons|Four Swords|Four Swords Adventures|The Minish Cap|Twilight Princess|A Link Between Worlds}}</noinclude>

Latest revision as of 02:28, 3 April 2024

Navigation
Warning: Legends of Hyrule is still very unfinished and its content may radically change. In particular, there are plans to radically revision classes.
Please download an offline copy of any page you may need. "Alt+Shift+P" can be used to make a printable PDF of any page. See also archives.

Player's Guide

Character Creation
the next level
Classes
champ, opportunist, researcher, sage, scion
Species
gerudo, goron, hylian, rito, zora
anouki, deku, korok, twili, zonai
Equipment
armor, weapons, gear, tools, goods, services

System Reference

Hyrulean Guidelines
Using Ability Scores
str, dex, con, int, wis, cha
Time & Movement
Environment
Rest
Combat
Conditions
Downtime
Dungeon Mastering
encounters, progression, treasure, variant rules

Compendium

Languages
Feats
Fighting Styles
Techniques
Spellcasting
spell list, spell gallery
Creature Overview
monsters, NPCs, other creatures
Magic Item Overview
item list, item gallery
3cuTCbz.png

Prerequisite: Proficiency with the ball and chain

Ball and Chain Soldier is a fighting style. While you have this style, you gain these benefits:
     You've mastered wide, sweeping attacks with the ball and chain. While you wield this weapon in two hands, it gains the reach property and you add a +1 shield bonus to your AC.
     Whenever a creature enters a 10-foot radius of you on its turn, you can use your reaction to make one attack with the ball-and-chain targeting that creature.


The material on this page is based on content found throughout the Legend of Zelda series, which is copyright Nintendo Co., Ltd.