Difference between revisions of "Mothula (creature)"

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|wetlands=yes
 
|wetlands=yes
 
|senses={{BL|darkvision}} 120 ft.
 
|senses={{BL|darkvision}} 120 ft.
|traits=<!--
+
|traits=
{{CT|Evasion|name=mothula}}
 
-->
 
 
{{CT|Flyby|name=mothula}}
 
{{CT|Flyby|name=mothula}}
  
 
{{CT|Forest Camouflage|name=mothula}}
 
{{CT|Forest Camouflage|name=mothula}}
  
{{CT|Fragile Wings|The mothula's wings are destroyed if it takes fire damage, or is hit by a {{BL|target strike}} either from a {{BL|Boomerang (item)|boomerang}} or a weapon that deals slashing damage. The mothula loses its flight speed, but lands nimbly without taking damage from {{BL|falling}}. The mothula can quickly regenerate its wings by finishing a {{BL|short rest}}.}}
+
{{CT|Weak Point|The mothula's wings are destroyed if it takes fire damage, is hit by a {{BL|target strike}}, or is hit by a {{BL|sneakstrike}}. The mothula loses its flight speed, and any fire damage it takes is {{BL|maximized damage|maximized}} until it regains its flight speed. The de-winged mothula can quickly regenerate its wings by finishing a {{BL|Short Rest|short}} or {{BL|Long Rest|long rest}}.}}
 +
|multiaction=2
 
|actions=
 
|actions=
{{CA|Flying Multiattack|The mothula makes two different types of attacks. It can't use this multiattack if it can't use its fly speed.}}
+
{{CA|Spawn Morth Swarm (Recharge 5-6)|The mothula spews a {{BL|Swarm of Morths (creature)|swarm of morths}} into any space within 10 feet of it. If there is already a creature in this space it must make a DC 12 Dexterity saving throw, taking 13 (2d12) piercing damage on a failed save, or half as much on a success.}}
  
{{CA|Bite|''Melee Weapon Attack:'' +4 to hit, reach 5 ft., one target.  ''Hit:'' 13 (2d10 + 2) piercing damage.}}
+
{{CA|Bite|''Melee Weapon Attack:'' +4 to hit, reach 5 feet, one target.  ''Hit'': 8 (1d12 + 2) slashing damage. If this hits while the mothula is flying, the target takes an extra 5 (2d4) fire damage and must succeed on a DC 12 Strength {{BL|saving throw}} or be knocked {{BL|prone}}.}}
  
{{CA|Slam|''Melee Weapon Attack:'' +4 to hit, reach 5 ft., one target.  ''Hit:'' 8 (1d12 + 2) bludgeoning damage, and a Large or smaller creature must succeed on a DC 12 {{BL|Strength}} {{BL|saving throw}} or be knocked {{BL|prone}}.}}
+
{{CA|Morth Shot|''Ranged Weapon Attack:'' +4 to hit, range 20/60 feet, one target.  ''Hit:'' 5 (1d6 + 2) piercing damage. ''Miss:'' One {{BL|Morth (creature)|morth}} appears in the target's space, or the nearest space this attack could reach.}}
  
{{CA|Morth Shot|''Ranged Weapon Attack:'' +4 to hit, range 20/60 5 ft., one target.  ''Hit:'' 5 (1d6 + 2) piercing damage. ''Miss:'' One {{BL|Morth (creature)|morth}} appears in the target's space, or the nearest space this attack could reach.}}
 
 
{{CA|Spawn Morth Swarm (Recharge 5-6)|The mothula spews a {{BL|Swarm of Morths (creature)|swarm of morths}} into any open space within 10 feet of it.}}
 
 
|description=A {{C|Horse}}-sized {{C|Moth}} with a single cyclopean eye, a '''mothula''' chops apart prey with giant scissor-like mandibles.  Carnivorous by nature, it devours almost any beast in whatever jungles or marshes it calls home.  Its black and green carapace blends well into its habitat. A mothula's wings are notoriously fragile, but even if they are destroyed and it is forced to walk, it remains a potent and aggressive monster.  It has the peculiar habitat of using its newborn offspring, {{C|Morth}}s, as living weaponry.
 
|description=A {{C|Horse}}-sized {{C|Moth}} with a single cyclopean eye, a '''mothula''' chops apart prey with giant scissor-like mandibles.  Carnivorous by nature, it devours almost any beast in whatever jungles or marshes it calls home.  Its black and green carapace blends well into its habitat. A mothula's wings are notoriously fragile, but even if they are destroyed and it is forced to walk, it remains a potent and aggressive monster.  It has the peculiar habitat of using its newborn offspring, {{C|Morth}}s, as living weaponry.
 
}}
 
}}
{{Treasure
+
<noinclude>
|d=4 <!-- target 2800; actual 2800-->
 
|width=330px
 
|100 (d20 &times; 10) {{BL|rupees}} plus a {{BL|Boomerang (item)|boomerang}} <!--95-->
 
|{{BL|Spoils}} worth 900 (2d8 &times; 100) {{BL|rupees}},<br/>&nbsp;such as a mothula dust or mandiblades
 
|<!--600-->A {{BL|Gale Boomerang (magic item)|''gale boomerang''}}
 
|<!--1200-->2 (1d3) {{BL|uncommon minor magic items}},<br/>&nbsp;hidden in nearby tall grass
 
|generic=3
 
}}
 
<!--
 
3 CR
 
  3 Off: 21 dmg, +4 hit
 
  3 Def: 90 hp, 16 ac, incl. +2 from flight-kiting
 
-->{{clear}}<noinclude>
 
 
==Related pages==
 
==Related pages==
* The six stages of a mothula's life cycle each have their own page and challenge rating: [[Morth (creature)|morth]] (0), [[Moth (creature)|moth]] ({{frac|1|8}}), [[Wingless Mothula (creature)|wingless mothula]] (2), [[Mothula (creature)|mothula]] (3), [[Great Mothula (creature)|great mothula]] (?), and [[Legendary Mothula (creature)|legendary mothula]] (12)
+
{{Mothula/Related|Mothula}}
* [[Swarm of morths (creature)|Swarm of morths]]
+
* [[Swarm of Morths (creature)|Swarm of morths]]
 
* [[Magtail (creature)|Magtail]]
 
* [[Magtail (creature)|Magtail]]
  

Latest revision as of 09:18, 21 July 2022

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3cuTCbz.png

←  #216: Moth
Bestiary
 Mothula 
#218: Mountain Goat  →
Mothula
Large monstrosity (mothula), unaligned
Divider.png
Armor Class 14 (natural armor)
Heart Points 90 (12d10 + 24)
Speed 40 ft., climb 40 ft., fly 50 ft.
Divider.png
STR
14 (+2)
DEX
15 (+2)
CON
15 (+2)
INT
3 (-4)
WIS
11 (+0)
CHA
7 (-2)
Divider.png
Damage Immunities falling
Senses darkvision 120 ft., passive Perception 10
Languages
Challenge 3 (700 XP) Proficiency Bonus +2    
Challenge Alternatives 0, 1/8, 2, 3, 7
Divider.png
Flyby. While it is flying, the mothula's movement doesn't provoke reactions.

Forest Camouflage. The mothula has advantage on Dexterity (Stealth) checks made to hide in forests, woodlands, or other terrain of abundant foliage.

Weak Point. The mothula's wings are destroyed if it takes fire damage, is hit by a target strike, or is hit by a sneakstrike. The mothula loses its flight speed, and any fire damage it takes is maximized until it regains its flight speed. The de-winged mothula can quickly regenerate its wings by finishing a short or long rest.


Actions (2 per turn)

Spawn Morth Swarm (Recharge 5-6). The mothula spews a swarm of morths into any space within 10 feet of it. If there is already a creature in this space it must make a DC 12 Dexterity saving throw, taking 13 (2d12) piercing damage on a failed save, or half as much on a success.

Bite. Melee Weapon Attack: +4 to hit, reach 5 feet, one target. Hit: 8 (1d12 + 2) slashing damage. If this hits while the mothula is flying, the target takes an extra 5 (2d4) fire damage and must succeed on a DC 12 Strength saving throw or be knocked prone.

Morth Shot. Ranged Weapon Attack: +4 to hit, range 20/60 feet, one target. Hit: 5 (1d6 + 2) piercing damage. Miss: One morth appears in the target's space, or the nearest space this attack could reach.

“This gigantic moth scatters its scales through the air. Even using projectiles to clip its wings won't assure safety - it can still run around swiftly and release larvae.”
— Nintendo Gallery Figurine

A horse-sized moth with a single cyclopean eye, a mothula chops apart prey with giant scissor-like mandibles. Carnivorous by nature, it devours almost any beast in whatever jungles or marshes it calls home. Its black and green carapace blends well into its habitat. A mothula's wings are notoriously fragile, but even if they are destroyed and it is forced to walk, it remains a potent and aggressive monster. It has the peculiar habitat of using its newborn offspring, morths, as living weaponry.
     Environment: Forest, Ruins

Related pages


The material on this page is based primarily on content found in A Link to the Past, Oracle of Seasons, The Wind Waker, and Spirit Tracks, which are all copyright Nintendo Co., Ltd.