Difference between revisions of "Golden Tektite (creature)"

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<noinclude>{{Navi|Creatures}} {{MonsterNav|Tektite}} [[Category:Variant creatures]]</noinclude>
 
<noinclude>{{Navi|Creatures}} {{MonsterNav|Tektite}} [[Category:Variant creatures]]</noinclude>
 
{{CB
 
{{CB
|challenge=11
+
|challenge=3
 
|acr=Tektite
 
|acr=Tektite
 
|tier=standard
 
|tier=standard
Line 13: Line 13:
 
|subtype=tektite
 
|subtype=tektite
 
|alignment=U
 
|alignment=U
|str=25
+
|str=22
|dex=26
+
|dex=23
|con=23
+
|con=19
 
|int=6
 
|int=6
 
|wis=14
 
|wis=14
|cha=7
+
|cha=10
|hd=15
+
|hd=10
 
|speed=50
 
|speed=50
 
|climb=50
 
|climb=50
|acrobatics=yes
+
|resist={{CR|Cold}}, {{CR|Fire}}, {{CR|Lightning}}, {{CR|Radiant}}
|perception=yes
+
|immune={{CI|Charmed}}, {{CI|Stunned}}
|resist={{CR|Lightning}}, {{CR|Radiant}}
+
|chasave=yes
|immune={{CI|Charmed}}, {{CI|Frightened}}, {{CI|Paralyzed}}
 
|wissave=yes
 
 
|intsave=yes
 
|intsave=yes
|ac=20
+
|ac=18
 
|armortype=natural armor
 
|armortype=natural armor
 +
|anywhere=yes
 +
 +
|arctic=yes
 +
|caves=yes
 +
|coastal=yes
 +
|desert=yes
 +
|forest=yes
 +
|grassland=yes
 
|hills=yes
 
|hills=yes
|coastlines=yes
+
|lake=yes
|fairyrealm=yes
+
|ruins=yes
|description={{Tektite/Description}}{{a}}An extremely rare variant of [[Tektite (race)|tektite]] that hunts in solitude, the golden tektite derives its name from its gold-colored body.  It wields uncanny speed, and is both more durable and much stronger than ordinary tektites.  According to rumor, this creature is the result of magical enhancement&mdash;said to be empowered by a mighty [[sage]], a [[great fairy]], or some other source of potent magic.  Indeed, it is one of the legendary creatures collectively called [[golden monsters]].
+
|volcanic=yes
 +
|description={{Tektite/Description}}{{a}}'''''Golden Tektites.''''' An extremely rare variant of [[Tektite (race)|tektite]] that hunts in solitude, the golden tektite derives its name from its gold-colored body.  It wields uncanny speed, and is both more durable and much stronger than ordinary tektites.  According to rumor, this creature is the result of magical enhancement&mdash;said to be empowered by a mighty [[sage]], a [[great fairy]], or some other source of potent magic.  Indeed, it is one of the legendary creatures collectively called [[golden monsters]].
 
|traits=
 
|traits=
{{CT|Elusive|name=tektite}}
+
{{CT|Erratic Movement|name=tektite}}
  
 
{{CT|Improved Initiative|name=tektite}}
 
{{CT|Improved Initiative|name=tektite}}
 
{{CT|Legendary Resistance|name=tektite|variable=1}}
 
  
 
{{CT|Standing Leap|The tektite can {{BrownLink|jump}} a length or height of up to 50 feet, with or without a running start.  These jumps can avoid most forms of {{BrownLink|difficult terrain}}.}}
 
{{CT|Standing Leap|The tektite can {{BrownLink|jump}} a length or height of up to 50 feet, with or without a running start.  These jumps can avoid most forms of {{BrownLink|difficult terrain}}.}}
  
 
{{CT|Water Walker|The tektite can walk, jump, or slide over the surface of water as easily as it can move over land.}}
 
{{CT|Water Walker|The tektite can walk, jump, or slide over the surface of water as easily as it can move over land.}}
 +
|multiaction=2
 
|actions=
 
|actions=
{{CA|Multiattack|The tektite makes four slam attacks.}}
+
{{CA|Slam|''Melee Weapon Attack:'' +8 to hit, reach 5 ft., one target. ''Hit:'' 13 (2d6 + 6) bludgeoning damage plus 3 (1d6) radiant damage.<br>&emsp;If the tektite leaped a distance of at least 10 feet immediately before hitting a Large or smaller creature, the target must succeed on a DC 16 Strength save or be knocked {{BL|prone}}.}}
 
+
|reactions=
{{CA|Slam|''Melee Weapon Attack:'' +11 to hit, reach 5 ft., one target. ''Hit:'' 16 (2d8 + 7) magical bludgeoning damage. If the target is a Large or smaller creature, it must succeed on a DC 19 {{BrownLink|Strength}} {{BrownLink|saving throw}} or be knocked {{BrownLink|prone}}.}}
+
{{CA|Gleaming Resistance|name=tektite}}
|legendaryactions=
 
{{CA|Detect|The tektite makes a {{BrownLink|Wisdom}} ({{BrownLink|Perception}}) check.}}
 
 
 
{{CA|Withdraw|The tektite uses the {{BrownLink|Disengage}} action, and jumps up to 25 feet.}}
 
 
 
{{CA|Attack|''(Costs 2 Actions).'' The tektite jumps up to 25 feet and makes a slam attack.}}
 
|gear=
 
<!--If the tektite is slain, roll a d10 two times.  For each result:<br/>{{tab}}{{tab}}('''1-2''') A geyser of 500 (2d4 &times; 100) [[rupees]] bursts from where the tektite died.<br/>{{tab}}{{tab}}('''3-4''') [[Spoils]] worth 750 (3d4 &times; 100) [[rupees]] are dropped, including monster parts used in items like {{MI|golden plate}} or a {{MI|golden potion}}.<br/>{{tab}}{{tab}}('''5-7''') The tektite bursts into yellow smoke, leaving behind one [[uncommon minor magic item]] from the magic that blessed it.<br/>{{tab}}{{tab}}('''8-9''') The tektite poofs away in golden smoke, dropping one [[uncommon major magic item]] in its legendary wake.<br/>{{Tab}}{{tab}}('''10''') The golden tektite dissolves into one [[rare minor magic item]], a remnant of the supernatural forces that formed it.-->
 
 
}}
 
}}
<!--
 
9 Def: 167 hp, 20 AC (incl +10 from LegendResist)
 
12 Off: 64 dmg, +12 hit (incl +2 from multi-prone, +1 hit from Improved Init)
 
-->
 
 
{{clear}}
 
{{clear}}
 
<noinclude>{{Tektite/Related}}
 
<noinclude>{{Tektite/Related}}
 
[[Category:Golden]]</noinclude>
 
[[Category:Golden]]</noinclude>

Latest revision as of 17:43, 17 July 2022

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3cuTCbz.png

←  #325: Taros
Bestiary
 Tektite 
#327: Tentalus  →
Golden Tektite
Medium monstrosity (tektite), unaligned
Divider.png
Armor Class 18 (natural armor)
Heart Points 85 (10d8 + 40)
Speed 50 ft., climb 50 ft.
Divider.png
STR
22 (+6)
DEX
23 (+6)
CON
19 (+4)
INT
6 (-2)
WIS
14 (+2)
CHA
10 (+0)
Divider.png
Saving Throws Int +0, Cha +2
Damage Resistances cold, fire, lightning, radiant
Condition Immunities charmed, stunned
Senses passive Perception 12
Languages
Challenge 3 (700 XP) Proficiency Bonus +2    
Challenge Alternatives 1/4, 1/2, 1, 2, 3
Divider.png
Erratic Movement. While its movement isn't reduced, the tektite cannot be targeted with attacks made as reactions.

Improved Initiative. The tektite has advantage on any ability check it makes to determine turn order in combat.

Standing Leap. The tektite can jump a length or height of up to 50 feet, with or without a running start. These jumps can avoid most forms of difficult terrain.

Water Walker. The tektite can walk, jump, or slide over the surface of water as easily as it can move over land.


Actions (2 per turn)

Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) bludgeoning damage plus 3 (1d6) radiant damage.
 If the tektite leaped a distance of at least 10 feet immediately before hitting a Large or smaller creature, the target must succeed on a DC 16 Strength save or be knocked prone.


Reactions

Gleaming Resistance. If the tektite would fail a saving throw, as a reaction it can repeat the saving throw and use the new result if it is higher.

“The legendary Golden Tektite. Its basic attack is the same, but it has much more power.”
— Figurine description, The Minish Cap

     These four-limbed, one-eyed carnivorous insects are aggressive hunters. Tektites usually hunt in groups of three to eight. Tektites have an odd tactic: they leap great distances, then body slam their hard underbellies and legs into the prey with the intention of breaking bones and preventing escape. Once a foe is sufficiently unable to resist, a tektite slowly devours the disabled prey in nibbling bites, often while the victim is still alive. Tektites hunt indiscriminately, slamming into everything from small birds to traveling merchants, but rarely approach foes several times their size. Like many monsters in Hyrule, a tektite's color hints to its power level.
     Golden Tektites. An extremely rare variant of tektite that hunts in solitude, the golden tektite derives its name from its gold-colored body. It wields uncanny speed, and is both more durable and much stronger than ordinary tektites. According to rumor, this creature is the result of magical enhancement—said to be empowered by a mighty sage, a great fairy, or some other source of potent magic. Indeed, it is one of the legendary creatures collectively called golden monsters.
     Environment: Arctic, Caves, Coastal, Desert, Forest, Hills, Lake, Ruins, Volcanic

Related pages


The material on this page is based on content found throughout the Legend of Zelda series, which is copyright Nintendo Co., Ltd.