Difference between revisions of "Tektite (creature)"

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<noinclude>{{Navi|Creatures}}
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<noinclude>{{Navi|Creatures}} {{MonsterNav|Tektite}}</noinclude>
{{Path|Creatures|Beasts|[[Tektite (race)|Tektite]]|'''Red Tektite'''}}</noinclude>
 
 
{{CB
 
{{CB
|challenge=1
+
|challenge=0.5
 +
|title=Red Tektite
 
|acr=tektite
 
|acr=tektite
 
|tier=standard
 
|tier=standard
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|size=Small
 
|size=Small
 
|type=beast
 
|type=beast
|subtype=tektite
+
|subtype=gohma
 
|alignment=U
 
|alignment=U
|str=16
+
|str=14
|dex=17
+
|dex=15
|con=13
+
|con=11
 
|int=3
 
|int=3
|wis=11
+
|wis=10
 
|cha=6
 
|cha=6
 
|hd=5
 
|hd=5
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|climb=30
 
|climb=30
 
|acrobatics=yes
 
|acrobatics=yes
|ac=15
+
|ac=14
 
|armortype=natural armor
 
|armortype=natural armor
 
|anywhere=yes
 
|anywhere=yes
|dungeons=yes
+
 
 +
|arctic=yes
 
|caves=yes
 
|caves=yes
|plains=yes
+
|coastal=yes
|forests=yes
+
|desert=yes
|jungles=yes
+
|forest=yes
|wetlands=yes
+
|grassland=yes
 
|hills=yes
 
|hills=yes
|deserts=yes
+
|lake=yes
|cold=yes
+
|ruins=yes
 
|volcanic=yes
 
|volcanic=yes
|coastlines=yes
+
 
|freshwater=yes
 
|saltwater=yes
 
 
|darkworld=yes
 
|darkworld=yes
 
|fairyrealm=yes
 
|fairyrealm=yes
|description={{Tektite/Description}}{{a}}Red varieties often inhabit rough terrain like volcanoes, mountains, and deserts where food is scarce.  Because food is relatively slim in these locations, they often don't grow to the size and strength of otherwise comparable [[Blue Tektite (creature)|blue tektite]]s.
+
|description={{Tektite/Description}}{{a}}'''''Red Tektites.''''' The most common variety of tektites, these often inhabit rough terrain like volcanoes, mountains, and deserts where food is scarce.  Because food is relatively slim in these locations, they often don't grow to the size and strength of otherwise comparable [[Blue Tektite (creature)|blue tektite]]s.
 
|traits=
 
|traits=
{{CT|Elusive|name=tektite}}
+
{{CT|Erratic Movement|name=tektite}}
  
{{CT|Standing Leap|The tektite can {{BrownLink|jump}} a length or height of up to 30 feet, with or without a running start.  These jumps can avoid most forms of {{BrownLink|difficult terrain}}.}}
+
{{CT|Standing Leap|The tektite can {{BrownLink|jump}} a length or height of up to 40 feet, with or without a running start.}}
  
 
{{CT|Water Walker|The tektite can walk, jump, or slide over the surface of water as easily as it can move over land.}}
 
{{CT|Water Walker|The tektite can walk, jump, or slide over the surface of water as easily as it can move over land.}}
 
|actions=
 
|actions=
{{CA|Slam|''Melee Weapon Attack:'' +5 to hit, reach 5 ft., one target. ''Hit:'' 10 (2d6 + 3) bludgeoning damage.  If the target is a Medium or smaller creature, it must succeed on a DC 13 {{BrownLink|Strength}} {{BrownLink|saving throw}} or be knocked {{BrownLink|prone}}.}}
+
{{CA|Slam|''Melee Weapon Attack:'' +4 to hit, reach 5 ft., one target. ''Hit:'' 5 (1d6 + 2) bludgeoning damage.  If the target is a Medium or smaller creature, it must succeed on a DC 12 {{BrownLink|Strength}} {{BrownLink|saving throw}} or be knocked {{BrownLink|prone}}.}}
|gear=If it is slain, the tektite yields 190 (3d12 &times; 10) [[rupees]]' worth of [[spoils]].  These spoils often include bits of carapace, or "Tektite Shell," a lightweight but strong material.
 
|cost=4,000
 
|costname=tektite
 
 
}}
 
}}
<noinclude>{{Tektite/Related}}</noinclude>
+
<noinclude>
 +
{{clear}}
 +
{{Tektite/Related}}</noinclude>

Latest revision as of 16:53, 17 July 2022

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3cuTCbz.png

←  #325: Taros
Bestiary
 Tektite 
#327: Tentalus  →
Red Tektite
Small beast (gohma), unaligned
Divider.png
Armor Class 14 (natural armor)
Heart Points 17 (5d6)
Speed 30 ft., climb 30 ft.
Divider.png
STR
14 (+2)
DEX
15 (+2)
CON
11 (+0)
INT
3 (-4)
WIS
10 (+0)
CHA
6 (-2)
Divider.png
Skills Acrobatics +4
Senses passive Perception 10
Languages
Challenge 1/2 (100 XP) Proficiency Bonus +2    
Challenge Alternatives 1/4, 1/2, 1, 2, 3
Divider.png
Erratic Movement. While its movement isn't reduced, the tektite cannot be targeted with attacks made as reactions.

Standing Leap. The tektite can jump a length or height of up to 40 feet, with or without a running start.

Water Walker. The tektite can walk, jump, or slide over the surface of water as easily as it can move over land.


Actions

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.

“These spidery things jump about all over the place. Red ones move about a lot and blue ones move only a little. Tektites have little fighting power.”
The Legend of Zelda manual

     These four-limbed, one-eyed carnivorous insects are aggressive hunters. Tektites usually hunt in groups of three to eight. Tektites have an odd tactic: they leap great distances, then body slam their hard underbellies and legs into the prey with the intention of breaking bones and preventing escape. Once a foe is sufficiently unable to resist, a tektite slowly devours the disabled prey in nibbling bites, often while the victim is still alive. Tektites hunt indiscriminately, slamming into everything from small birds to traveling merchants, but rarely approach foes several times their size. Like many monsters in Hyrule, a tektite's color hints to its power level.
     Red Tektites. The most common variety of tektites, these often inhabit rough terrain like volcanoes, mountains, and deserts where food is scarce. Because food is relatively slim in these locations, they often don't grow to the size and strength of otherwise comparable blue tektites.
     Environment: Arctic, Caves, Coastal, Desert, Forest, Hills, Lake, Ruins, Volcanic

Related pages


The material on this page is based on content found throughout the Legend of Zelda series, which is copyright Nintendo Co., Ltd.