Difference between revisions of "Blue Tektite (creature)"

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<noinclude>{{Navi|Creatures}} {{MonsterNav|Tektite}} [[Category:Variant creatures]]</noinclude>
 
<noinclude>{{Navi|Creatures}} {{MonsterNav|Tektite}} [[Category:Variant creatures]]</noinclude>
 
{{CB
 
{{CB
|challenge=3
+
|challenge=1
 
|acr=tektite
 
|acr=tektite
 
|tier=standard
 
|tier=standard
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|subtype=tektite
 
|subtype=tektite
 
|alignment=U
 
|alignment=U
|str=17
+
|str=16
|dex=18
+
|dex=17
|con=16
+
|con=13
 
|int=3
 
|int=3
 
|wis=10
 
|wis=10
Line 24: Line 24:
 
|climb=40
 
|climb=40
 
|acrobatics=yes
 
|acrobatics=yes
|ac=16
+
|ac=15
 
|armortype=natural armor
 
|armortype=natural armor
 
|anywhere=yes
 
|anywhere=yes
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{{CT|Erratic Movement|name=tektite}}
 
{{CT|Erratic Movement|name=tektite}}
  
{{CT|Standing Leap|The tektite can {{BrownLink|jump}} a length or height of up to 40 feet, with or without a running start.  These jumps can avoid most forms of {{BrownLink|difficult terrain}}.}}
+
{{CT|Multi-Action|name=tektite|repeat=yes}}
 +
 
 +
{{CT|Standing Leap|The tektite can {{BrownLink|jump}} a length or height of up to 40 feet, with or without a running start.}}
  
 
{{CT|Water Walker|The tektite can walk, jump, or slide over the surface of water as easily as it can move over land.}}
 
{{CT|Water Walker|The tektite can walk, jump, or slide over the surface of water as easily as it can move over land.}}
 
|actions=
 
|actions=
{{CA|Multiattack|The tektite makes two slam attacks.}}
+
{{CA|Slam|''Melee Weapon Attack:'' +5 to hit, reach 5 ft., one target. ''Hit:'' 6 (1d6 + 3) bludgeoning damage.  If the target is a Medium or smaller creature, it must succeed on a DC 13 {{BrownLink|Strength}} {{BrownLink|saving throw}} or be knocked {{BrownLink|prone}}.}}
 
 
{{CA|Slam|''Melee Weapon Attack:'' +5 to hit, reach 5 ft., one target. ''Hit:'' 11 (2d6 + 4) bludgeoning damage.  If the target is a Medium or smaller creature, it must succeed on a DC 13 {{BrownLink|Strength}} {{BrownLink|saving throw}} or be knocked {{BrownLink|prone}}.}}
 
|gear=If it is slain, the tektite yields 700 (2d6 &times; 100) [[rupees]]' worth of [[spoils]].  Its eye and "shell" are often valuable materials in crafting magic items.
 
|cost=14,000
 
|costname=tektite
 
}}<!--
 
2 Def: 52 hp, 17 AC (incl. +1 AC from Elusive)
 
4 Off: 22 dmg, +7 hit (incl. +2 hit from multi-prone)
 
-->
 
{{Treasure
 
|d=6  <!-- target 4200; actual 4200-->
 
|line1=1
 
|200 (d4 &times; 100) {{BL|rupees}}
 
|line2=2-3
 
|<!--1400 =700*2-->{{BL|Spoils}} worth 700 (2d6 &times; 100) {{BL|rupees}},<br/>&nbsp;such as a tektite shell or an intact eye
 
|line3=4
 
|<!--600-->As the tektite poofs into smoke,<br/>&nbsp;the smoke condenses into a single<br/>&nbsp;{{BL|common major magic item}}
 
|line4=5-6
 
|<!--2000 =1000*2-->An {{BL|uncommon minor magic item}}<br/>&nbsp;is partially buried in mud nearby
 
|generic=3
 
 
}}
 
}}
 
{{clear}}<noinclude>
 
{{clear}}<noinclude>
 
{{Tektite/Related}}</noinclude>
 
{{Tektite/Related}}</noinclude>

Revision as of 07:12, 17 July 2022

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3cuTCbz.png

←  #325: Taros
Bestiary
 Tektite 
#327: Tentalus  →
Blue Tektite
Medium beast (tektite), unaligned
Divider.png
Armor Class 15 (natural armor)
Heart Points 38 (7d8 + 7)
Speed 40 ft., climb 40 ft.
Divider.png
STR
16 (+3)
DEX
17 (+3)
CON
13 (+1)
INT
3 (-4)
WIS
10 (+0)
CHA
6 (-2)
Divider.png
Skills Acrobatics +5
Senses passive Perception 10
Languages
Challenge 1 (200 XP) Proficiency Bonus +2    
Challenge Alternatives 1/4, 1/2, 1, 2, 3
Divider.png
Erratic Movement. While its movement isn't reduced, the tektite cannot be targeted with attacks made as reactions.

Multi-Action. The tektite can take 2 actions on each of its turns.

Standing Leap. The tektite can jump a length or height of up to 40 feet, with or without a running start.

Water Walker. The tektite can walk, jump, or slide over the surface of water as easily as it can move over land.


Actions

Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

“It's hard to beat on the water. Lure it onto the land!”
— Navi, Ocarina of Time

     These four-limbed, one-eyed carnivorous insects are aggressive hunters. Tektites usually hunt in groups of three to eight. Tektites have an odd tactic: they leap great distances, then body slam their hard underbellies and legs into the prey with the intention of breaking bones and preventing escape. Once a foe is sufficiently unable to resist, a tektite slowly devours the disabled prey in nibbling bites, often while the victim is still alive. Tektites hunt indiscriminately, slamming into everything from small birds to traveling merchants, but rarely approach foes several times their size. Like many monsters in Hyrule, a tektite's color hints to its power level.
     Blue varieties are remarkably tougher than the equally renowned red, with harder exoskeletons, higher leaps, and a peculiar ability to glide over the surface of water. Compared to their kin, blue tektites tend to favor aquatic biomes.
     Environment: Arctic, Caves, Coastal, Desert, Forest, Grassland, Hills, Lake, Ruins, Sea, Volcanic

wgb7rD0.png
Brendan Milos
This artwork is used without the explicit permission of its creator, and will be removed at request.

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The material on this page is based on content found throughout the Legend of Zelda series, which is copyright Nintendo Co., Ltd.