Difference between revisions of "Aeralfos (creature)"

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<noinclude>{{Path|Creatures|Humanoids|[[Lizal (race)|Lizal]]||'''Aeralfos'''}}</noinclude>
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<noinclude>{{Navi|Creatures}}{{MonsterNav}}</noinclude>
<tabs><tab name="Standard">{{CB
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{{Quote|Anthropomorthic lizards similar to [[Lizal (race)|lizalfos]], but with wings that allow them to survey the battlefield before swooping down on their targets.  Aeralfos most often carry swords and shields, making for a challenging fight.|Encyclopedia}}
|challenge=3
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{{CB
 +
|summary=A winged anthropomorphic lizard related to other {{R|Lizal}} such as {{C|Dinolfos}}. Their tactful swooping attacks can be difficult to fight against.
 +
|challenge=2
 
|acr=aeralfos
 
|acr=aeralfos
 
|tier=standard
 
|tier=standard
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|wis=10
 
|wis=10
 
|cha=6
 
|cha=6
|perception=yes
 
|acrobatics=yes
 
 
|ac=17
 
|ac=17
 
|armortype=natural armor, {{BrownLink|Wooden Shield|wooden shield}}
 
|armortype=natural armor, {{BrownLink|Wooden Shield|wooden shield}}
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|languages={{CL|Lizal}}
 
|languages={{CL|Lizal}}
 
|resist={{CR|Acid}}
 
|resist={{CR|Acid}}
|dungeons=yes
+
|ruins=yes
 
|hills=yes
 
|hills=yes
|wetlands=yes
 
 
|sky=yes
 
|sky=yes
 
|description={{tab}}An '''aeralfos''' is shorter, thinner, and more fragile than most other [[Lizal (race)|lizal]], but it is born bat-like wings enabling flight.  Its diving sword attacks are lethal, even more so when a land-bound target has no way to retaliate.<br>
 
|description={{tab}}An '''aeralfos''' is shorter, thinner, and more fragile than most other [[Lizal (race)|lizal]], but it is born bat-like wings enabling flight.  Its diving sword attacks are lethal, even more so when a land-bound target has no way to retaliate.<br>
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|mercenary=yes
 
|mercenary=yes
 
|traits=
 
|traits=
{{CT|Dive Attack|variable=9 (2d8)|name=aeralfos}}
 
 
 
{{CT|Flyby|name=aeralfos}}
 
{{CT|Flyby|name=aeralfos}}
  
 
|actions=
 
|actions=
{{CA|Shortsword|''Melee Weapon Attack:'' +5 to hit, reach 5 ft., one target. ''Hit:'' 6 (1d6 + 3) piercing damage, or 15 (1d6 + 2d8 + 3) piercing damage if made as a dive attack.}}
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{{CA|Broadsword|''Melee Weapon Attack:'' +5 to hit. ''Hit:'' 7 (1d8 + 3) piercing damage.  If the aeralfos flew at least 20 feet straight towards the target immediately before this attack, a hit deals an extra 7 (2d6) damage.}}
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 +
{{CA|Claws|''Melee Unarmed Strikes:'' +3 to hit, two attacks.<br>''Hit:'' 3 (1d4 + 1) slashing damage per attack.}}
  
 
|reactions=
 
|reactions=
{{CT|Deflect|The aeralfos adds 2 to its AC against one ranged attack that would hit it. To do so, the aeralfos must see the attacker and be wielding a shield.}}
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{{CT|Deflect}}
}}</tab><tab name="Villain">{{CreatureBox
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|challenge=3
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|bossreactions=
|acr=aeralfos
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{{CA|Boss Resistance|day=3|When the aeralfos would fail a saving throw, it can choose to lose 10 heart points and succeed on the save instead.}}
|tier=standard
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|title=Aeralfos
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{{CA|Cleave (Costs 2 Reactions)|Immediately after the aeralfos hits a creature with a melee attack, it can move a distance up to half its speed and make another melee attack against a different target.}}
|size=Medium
 
|type=humanoid
 
|subtype=lizal
 
|alignment=NE
 
|str=12
 
|dex=16
 
|con=12
 
|int=8
 
|wis=10
 
|cha=6
 
|perception=yes
 
|acrobatics=yes
 
|ac=16
 
|armortype=natural armor, {{BrownLink|Wooden Shield|wooden shield}}
 
|hd=14
 
|speed=30
 
|fly=60
 
|languages={{CL|Lizal}}
 
|resist={{CR|Acid}}
 
|dungeons=yes
 
|hills=yes
 
|wetlands=yes
 
|sky=yes
 
|description={{tab}}This stat block represents an aeralfos better suited to be fought in isolation as a relatively climactic encounter, such as a boss or mini-boss.  Accustomed to fighting alone, its defensive tactics help it outlast almost any foes.{{tab}}{{tab}}{{tab}}{{tab}}{{tab}}{{tab}}{{tab}}{{tab}}{{tab}}{{tab}}{{tab}}{{tab}}{{tab}}{{tab}}{{tab}}{{tab}}{{tab}}{{tab}}{{tab}}{{tab}}{{tab}}{{tab}}{{tab}}
 
|traits=
 
{{CT|Flyby|name=aeralfos}}
 
|actions=
 
{{CA|Turnabout Shortsword|''Melee Weapon Attack:'' +5 to hit, reach 5 ft., one target. ''Hit:'' 6 (1d6 + 3) piercing damage.  A creature must succeed on a DC 13 {{BL|Wisdom}} {{BL|saving throw}} or it deals half damage to the aeralfos until the start of the aeralfos' next turn.}}
 
|reactions=
 
{{CT|Deflect|The aeralfos adds 2 to its AC against one ranged attack that would hit it. To do so, the aeralfos must see the attacker and be wielding a shield.}}
 
|legendaryactions=
 
{{CA|Shift|The aeralfos flies up to 20 feet, or rises from being {{BL|prone}}.}}
 
  
{{CA|Wing Storm|A Medium creature adjacent to the aeralfos must succeed on a DC 13 {{BL|Strength}} {{BL|saving throw}} or be flung 10 feet directly away and land {{BL|prone}}.}}
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{{CA|Wing Storm|When a Medium or smaller creature ends its turn within 10 feet of the aeralfos, the aeralfos can force it to succeed on a DC 11 Strength saving throw or be hurled 10 feet away and land prone.}}
  
{{CA|Swift Strike|''(Costs 2 Actions)''  The aeralfos makes one attack.}}
+
}}
}}<!--
 
>=4 def: 96 hp, 17 ac; inc. x1.25 hp from turnabout
 
>=2 off: 12 dmg, +5 hit
 
--></tab></tabs>
 
 
{{Treasure
 
{{Treasure
 
|d=4
 
|d=4

Latest revision as of 06:17, 16 July 2022

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←  #1: Acheman
Bestiary
 Aeralfos  
#3: Ampilus  →
“Anthropomorthic lizards similar to lizalfos, but with wings that allow them to survey the battlefield before swooping down on their targets. Aeralfos most often carry swords and shields, making for a challenging fight.”
Encyclopedia
Aeralfos
Medium humanoid (lizal), neutral evil
Divider.png
Armor Class 17 (natural armor, wooden shield)
Heart Points 36 (8d8)
Speed 30 ft., fly 60 ft.
Divider.png
STR
12 (+1)
DEX
16 (+3)
CON
11 (+0)
INT
8 (-1)
WIS
10 (+0)
CHA
6 (-2)
Divider.png
Damage Resistances acid
Senses passive Perception 10
Languages Lizal
Challenge 2 (450 XP) Proficiency Bonus +2    
Challenge Alternatives 1/2, 2, 4, 7, 10, 13, 16
Divider.png
Flyby. While it is flying, the aeralfos's movement doesn't provoke reactions.

Actions

Broadsword. Melee Weapon Attack: +5 to hit. Hit: 7 (1d8 + 3) piercing damage. If the aeralfos flew at least 20 feet straight towards the target immediately before this attack, a hit deals an extra 7 (2d6) damage.

Claws. Melee Unarmed Strikes: +3 to hit, two attacks.
Hit: 3 (1d4 + 1) slashing damage per attack.


Reactions

Deflect. When it would be hit by a ranged attack, aeralfos (creature) adds 2 to its AC, potentially turning the hit into a miss.


Boss Mode

While the aeralfos has a Challenge rating higher than any other monster in combat, its heart points are doubled, and it has advantage on initiative checks. It can also take 3 boss reactions each round, replacing its normal 1 reaction per round. The boss aeralfos can use a boss reaction to Escape, Maneuver, Search, use any of its normal reactions, or do any of the following:

Boss Resistance (3/Day). When the aeralfos would fail a saving throw, it can choose to lose 10 heart points and succeed on the save instead.

Cleave (Costs 2 Reactions). Immediately after the aeralfos hits a creature with a melee attack, it can move a distance up to half its speed and make another melee attack against a different target.

Wing Storm. When a Medium or smaller creature ends its turn within 10 feet of the aeralfos, the aeralfos can force it to succeed on a DC 11 Strength saving throw or be hurled 10 feet away and land prone.

     An aeralfos is shorter, thinner, and more fragile than most other lizal, but it is born bat-like wings enabling flight. Its diving sword attacks are lethal, even more so when a land-bound target has no way to retaliate.
     Inferior Isolationists. Despite the immense advantage of flight, most aeralfos tend to be treated as lessers among their kind due to their smaller size and relatively meager strength. Many, but not all, aeralfos abandon the tribes which birthed them to seek isolation among small groups of aeralfos. They are most abundantly found isolated the sky, on sky islands, on mountains, or other locations inaccessible to terrestrial creatures.
     Environment: Hills, Ruins, Sky


Related pages

  • Aeralfos have seven different stat blocks, each representing different capabilities and Challenge Ratings: 1/2, 2, 4, 7, 10, 13, and 16.
  • Lizal (race), the race to which this creature belongs
  • Vire (creature), another flying monster that often employs kiting tactics


The material on this page is based primarily on content found in Twilight Princess, which is copyright Nintendo Co., Ltd.