Difference between revisions of "Template:Opportunist/3rd/Bard"

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== Bardic Performance ==
 
== Bardic Performance ==
At 3rd level, you become an [[expert]] in the [[Performance]] skill and in three [[musical instrument]]s of your choice.  (You can become an expert even if you are not already proficient.)
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At 3rd level, you become an [[expert]] in the [[Performance]] skill and in three [[musical instrument]]s of your choice.  (You can become an expert even if you are not already proficient.) When you make an [[ability check]] in which you are an expert, add double your proficiency bonus.
 
 
As an expert, you add a [[bonus die]] to relevant [[ability check]]s.  The size of this die depends on your [[proficiency bonus]]: d4 for +2, d6 for +3, d8 for +4, d10 for +5, and d12 for +6.
 
  
 
== Bardic Songs ==
 
== Bardic Songs ==
At 3rd level, your bardic music becomes so enrapturing and powerful that it begins to influence the world like magic.  For all intents, cast spells by playing music.  Unlike normal spellcasting, you need not expend magic points to cast these spells.
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At 3rd level, your bardic music becomes so enrapturing and powerful that it begins to influence the world like magic.  You cast spells by playing music.  Unlike normal spellcasting, you need not expend magic points to cast these spells.
  
 
===Music Limit===
 
===Music Limit===

Latest revision as of 15:20, 21 January 2022

Bardic Performance

At 3rd level, you become an expert in the Performance skill and in three musical instruments of your choice. (You can become an expert even if you are not already proficient.) When you make an ability check in which you are an expert, add double your proficiency bonus.

Bardic Songs

At 3rd level, your bardic music becomes so enrapturing and powerful that it begins to influence the world like magic. You cast spells by playing music. Unlike normal spellcasting, you need not expend magic points to cast these spells.

Music Limit

Although you need not expend magic points to cast your bardic spells, you still cannot learn a bard spell that exceeds your music limit. This limit is initially 2, and increases by 1 every three opportunist levels hereafter—as shown in the bard table.

If you have levels in multiple spellcasting classes, your music limit does not combine with your magic limit.

Spellcasting Ability

Charisma is your spellcasting ability for your bard spells, as the power of your magic depends on your ability to evoke powerful music and performances. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a bard spell you cast and when making an attack roll with one.

Your spell saving throw DC is 8 + your proficiency bonus + your Charisma modifier.

When you make a spell attack roll, you roll a d20 and add both your proficiency bonus and your Charisma modifier.

Cantrips

When you gain this feature at 3rd level, you learn two cantrips (or "unpowered spells") of your choice from the bard song list. You learn a third cantrip at 12th level.

Songs Known

At 3rd level, you learn two 2-point (1st-level) spells from the bard song list. You learn one more from this list every three levels hereafter: 6th, 9th, 12th, 15th, and 18th. Each spell you learn cannot have points exceeding your music limit at the level you learn it.

Each time you gain the Improvement feature, you can replace one bard song you know with one of equal or fewer points, or replace one bard cantrip you know with another one.

Playing a Song

Playing a song is practically the same as casting a spell, but with three differences:

  • Playing a song other than a cantrip always costs 1 stamina point, regardless of the spell's normal point value.
  • To play a song, you must use both of your hands to play music using a musical instrument with which you are proficient. The music must be at a clear and audible volume, and if played at a significantly diminished volume there will be no effect to the spell. If you are unable to produce sound or music, you cannot play a song.
  • To maintain concentration on a song, you must continuously play music using both hands. If you use your hands for anything other than playing a song, your concentration ends immediately. You cannot make any attack roll while maintaining concentration on a song, unless it is a spell attack roll caused by a song or an improvised weapon attack. You can vocally communicate while maintaining concentration on a song, for example, as this does not use your hands.

Overpowering a Song

Any spell you cast with this feature is always overpowered to the highest extent. It is cast as though you expended a number of magic points equal to your music limit, unless you wish otherwise.