Difference between revisions of "Rang Ring (magic item)"

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|imagelink=https://zelda.gamepedia.com/Magic_Ring
 
|imagelink=https://zelda.gamepedia.com/Magic_Ring
 
|summary=Gain a bonus to attack and damage rolls with [[returning]] thrown weapons.
 
|summary=Gain a bonus to attack and damage rolls with [[returning]] thrown weapons.
|This magic ring features a half-crescent shaped from a semitransparent gem. While wearing this ring, you have a bonus to attack and damage rolls weapons that have the [[returning]] property, but only when you use them to make ranged weapon attacks. This bonus is determined by the ring's rarity: +1 for uncommon, +2 for rare, and +3 for very rare.  
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|This magic ring features a half-crescent shaped from a semitransparent gem. While wearing this ring, you add a [[bonus die]] to attack and damage rolls weapons that have the [[returning]] property, but only when you use them to make ranged weapon attacks. This size of the bonus die is determined by the ring's rarity: d2 for uncommon, d4 for rare, and d6 for very rare.{{a}}{{Bonus Die}}
 
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Latest revision as of 12:25, 21 January 2022

Ring, rarity varies major

This magic ring features a half-crescent shaped from a semitransparent gem. While wearing this ring, you add a bonus die to attack and damage rolls weapons that have the returning property, but only when you use them to make ranged weapon attacks. This size of the bonus die is determined by the ring's rarity: d2 for uncommon, d4 for rare, and d6 for very rare.
     If different features add bonus dice to your damage roll, they don't combine. Add only the highest.


The material on this page is based primarily on content found in Oracle of Ages and Oracle of Seasons, both of which are copyright Nintendo Co., Ltd.