Difference between revisions of "Champion's Elixir (magic item)"

From Legends of Hyrule
Jump to navigationJump to search
(bonus die clarification)
 
(4 intermediate revisions by the same user not shown)
Line 4: Line 4:
 
|very rare=yes
 
|very rare=yes
 
|legendary=yes
 
|legendary=yes
|epic=yes
+
|master=yes
 
|m=minor
 
|m=minor
 
|type=Potion
 
|type=Potion
|This pale blue fluid fizzles violently within its container, and its bubbles glisten like gold. You can drink this potion as a [[bonus action]]. Upon drinking all of it, you add a [[bonus die]] to all ability checks, attack rolls, damage rolls, and saving throws for 1 minute. The bonus depends on the rarity of the potion: d4 for very rare, d6 for legendary, and d8 for epic.  
+
|summary=This magic elixir adds a [[bonus die]] to almost all of your rolls for 10 minutes.
|summary=This magic elixir gives you a bonus to almost all rolls for 10 minutes.
+
|This pale blue fluid fizzles violently within its container, and its bubbles glisten like gold. You can drink this potion as a [[bonus action]], or administer it to a willing creature as an action. Upon drinking all of it, you add a [[bonus die]] to all ability checks, attack rolls, damage rolls, and saving throws for 10 minutes. The bonus depends on the rarity of the potion: d4 for very rare, d6 for legendary, and d8 for master. {{a}}{{Bonus Die|rolls}}
 
}}
 
}}
  
  
 
{{clear}}
 
{{clear}}

Latest revision as of 11:59, 21 January 2022

Potion, rarity varies minor

This pale blue fluid fizzles violently within its container, and its bubbles glisten like gold. You can drink this potion as a bonus action, or administer it to a willing creature as an action. Upon drinking all of it, you add a bonus die to all ability checks, attack rolls, damage rolls, and saving throws for 10 minutes. The bonus depends on the rarity of the potion: d4 for very rare, d6 for legendary, and d8 for master.
     If different features add bonus dice to your rolls, they don't combine. Add only the highest.