Difference between revisions of "Elementalist (feat)"

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m (Guy moved page Elementalist to Elementalist (feat))
 
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</noinclude>{{FB
 
</noinclude>{{FB
 
|title=Elementalist
 
|title=Elementalist
|Choose one [[damage type]] from acid, cold, fire, lightning, necrotic, poison, radiant, and thunder.
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|You specialize in one [[damage type]] of your choice from from acid, cold, fire, lightning, necrotic, poison, and radiant
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* When you deal damage of the chosen type, it ignores [[damage resistance]].
 
* When you cast a damage-dealing spell using a number of [[magic points]] equal to or less than you proficiency bonus, you can change one of the spell's damage types to your chosen type.
 
* When you cast a damage-dealing spell using a number of [[magic points]] equal to or less than you proficiency bonus, you can change one of the spell's damage types to your chosen type.
* When you make a [[damage roll]] dealing damage of the chosen type, your roll ignores [[damage resistance]] specific to that damage type.
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* When you see a creature take damage of your chosen type, you can use your [[reaction]] to magically flux the element's impact on that creature: either add your proficiency bonus to the damage dealt, or subtract your proficiency bonus from the damage dealt (as damage reduction).}}
* You gain three Ele-Dice, each of which is a d10.  Once per round, you can expend one of these dice when you witness a damage roll of your chosen type (no action required).  You can choose to either add the die result as a [[bonus die]] to the damage roll, or subtract the die's rolled result from the damage as [[damage reduction|reduction]].  If the damage affects multiple targets, your Ele-Die only affects one target.  You do not need to be causing or taking the damage yourself to use this effect.  Any Ele-Dice you expend are regained when you finish a [[long rest]].}}
 

Latest revision as of 21:04, 14 January 2022

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You specialize in one damage type of your choice from from acid, cold, fire, lightning, necrotic, poison, and radiant.
  • When you deal damage of the chosen type, it ignores damage resistance.
  • When you cast a damage-dealing spell using a number of magic points equal to or less than you proficiency bonus, you can change one of the spell's damage types to your chosen type.
  • When you see a creature take damage of your chosen type, you can use your reaction to magically flux the element's impact on that creature: either add your proficiency bonus to the damage dealt, or subtract your proficiency bonus from the damage dealt (as damage reduction).