Difference between revisions of "Armor"

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<noinclude>{{Navi|Equipment}}
 
{{Path|Equipment|'''Armor'''}}
 
{{Path|Equipment|'''Armor'''}}
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__TOC__</noinclude>
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{{RaceText}}
  
__NOTOC__
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Adventurers have access to a variety of armor types, ranging from leather armor to chain mail to costly plate armor, with several other kinds of armor in between.  The [[{{PAGENAME}}#Armor|Armor table]] collects the most commonly available types of armor found in Hyrule and separates them into three categories: light armor, medium armor, and heavy armor.  Many warriors supplement their armor with a shield.
Adventurers have access to a variety of armor types, ranging from leather armor to chain mail to costly plate armor, with several other kinds of armor in between.  The [[{{PAGENAME}}#Armor|Armor table]] collects the most commonly available types of armor found in Hyrule and separates them into three categories: light armor, medium armor, and heavy armor.  Many warriors supplement their armor with a shield.  
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<div>{{Image|image=https://i.imgur.com/O5D8tkY.png|imagelink=https://zelda.gamepedia.com/Soldier%27s_Shield}}
 
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{{Image|image=https://i.imgur.com/4ymhkUd.png|imagelink=https://zelda.gamepedia.com/Armor}}
== Armor Qualities ==
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<!--{{Image|image=https://i.imgur.com/kcQBaUU.png|imagelink=https://zelda.gamepedia.com/Gallery:Link|width=260px|caption=A tunic is commonly worn over a chain shirt or a breastplate. Decorative garments can be added to armor without additional cost.}}--></div>
<div class="externalimage-holder" style="max-width: 200px; float: right">https://i.imgur.com/hDSskhE.png<br/>The [[hylian]] shield is a renowned<br/> and enduring form of iron shield.<br/><center>[https://zelda.gamepedia.com/Hylian_Shield Source]</center></div>
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<includeonly>=</includeonly>== Armor Qualities ==<includeonly>=</includeonly>
 
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{{tab}}'''''Armor Proficiency.''''' Anyone can put on a suit of armor or strap a shield to an arm.  Only those proficient in the armor’s use know how to wear it effectively, however. Your [[class]] gives you proficiency with certain types of armor. If you wear armor that you lack proficiency with, you have [[disadvantage]] on any ability check, saving throw, or attack roll that involves [[Strength]] or [[Dexterity]], and you can't cast [[spells]].{{a}}'''''Strength Requirements.''''' Heavier armor interferes with the wearer's ability to move quickly, stealthily, and freely.  If the Armor table lists entries such as “Str 13” or “Str 15” in the Strength column for an armor type, your {{str}} score must be at least as high to wear the armor proficiently.  If your {{str}} falls short, you are restricted as if you weren't proficient with the armor, even if you otherwise have proficiency.{{a}}'''''Armor Class (AC).''''' Armor protects its wearer from attacks. The armor (and shield) you wear determines your base Armor Class.  If you aren't wearing armor and don't have a special feature for AC, your Armor Class is 10 + your {{dex}} modifier.{{a}}'''''Shield.''''' When you wield a shield in one arm, it increases your AC by a specified amount.  You can benefit from only one shield at a time.{{a}}'''''Stealth.''''' If the Armor table shows "Disadvantage" in the Stealth column, the wearer has [[disadvantage]] on [[Dexterity]] ([[Stealth]]) checks made to [[move quietly]].
'''''Armor Proficiency.''''' Anyone can put on a suit of armor or strap a shield to an arm.  Only those proficient in the armor’s use know how to wear it effectively, however. Your [[class]] gives you proficiency with certain types of armor. If you wear armor that you lack proficiency with, you have [[disadvantage]] on any ability check, saving throw, or attack roll that involves [[Strength]] or [[Dexterity]], and you can't cast [[spells]].  
 
 
 
'''''Strength Requirements.''''' Heavier armor interferes with the wearer's ability to move quickly, stealthily, and freely.  If the Armor table lists entries such as “Str 13” or “Str 15” in the Strength column for an armor type, your {{str}} score must be at least as high to wear the armor proficiently.  If your {{str}} falls short, you are restricted as if you weren't proficient with the armor, even if you otherwise have proficiency.
 
 
 
'''''Armor Class (AC).''''' Armor protects its wearer from attacks. The armor (and shield) you wear determines your base Armor Class.  If you aren't wearing armor and don't have a special feature for AC, your Armor Class is 10 + your {{dex}} modifier.
 
 
 
'''''Shield.''''' When you wield a shield in one arm, it increases your AC by a specified amount.  You can benefit from only one shield at a time.
 
 
 
'''''Stealth.''''' If the Armor table shows "Disadvantage" in the Stealth column, the wearer has [[disadvantage]] on [[Dexterity]] ([[Stealth]]) checks made to [[move quietly]].
 
 
{{clear}}
 
{{clear}}
== Armor ==
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<includeonly>=</includeonly>== Armor Categories ==<includeonly>=</includeonly>
<div class="externalimage-holder" style="max-width: 260px; float: right">https://i.imgur.com/kcQBaUU.png<br/>A tunic is commonly worn over a chain shirt or a breastplateDecorative garments can be added to armor without additional cost.<br/><center>[https://zelda.gamepedia.com/Gallery:Link Source]</center></div>
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Armor comes in three broad categories: light, medium, and heavy.{{a}}'''''Light.''''' Made from supple and thin materials, light armor favors agile adventurers since it offers some protection without sacrificing mobility. If you wear light armor, you add your {{dex}} modifier to the base number from your armor type to determine your [[Armor Class]].{{a}}'''''Medium.'''''  Medium armor offers more protection than light armor, but it also impairs your movement moreIf you wear medium armor, you ass your {{Dex}} modifier, to a maximum of +2, to the base number from your armor type to determine your [[Armor Class]].{{a}}'''''Heavy.''''' Of all the armor categories, heavy armor offers the best protection. These suits of armor cover the entire body and are designed to stop a wide range of attacks. Only proficient, [[Strength|strong]] warriors can manage their weight and bulk. Heavy armor doesn't let you add your {{dex}} modifier to your [[Armor Class]], but it also doesn't penalize you if your {{Dex}} modifier is negative.
  
{| style="width:100%;max-width:70em;text-align:left"
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<includeonly>=</includeonly>== List of Armor ==<includeonly>=</includeonly>
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Click any of the armor types below for a more detailed page focusing on that armor type.
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{| cellspacing=0 style="width:{{EntryWidth|Table}}; text-align:left; color:#{{BoxTextColor}}; background-color:#f4e1bf; border: 2px solid #411e10; font-size:16px; font-family:'scalysans';"
 
! style="padding-left:0.5em;padding-right:0.5em;" | Armor
 
! style="padding-left:0.5em;padding-right:0.5em;" | Armor
! style="padding-left:0.5em;padding-right:2.5em;" | Cost
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! style="padding-left:0.5em;padding-right:2.5em; text-align:center;" | Cost
 
! style="padding-left:0.5em;padding-right:0.5em;" | Armor Class (AC)
 
! style="padding-left:0.5em;padding-right:0.5em;" | Armor Class (AC)
 
! style="padding-left:0.5em;padding-right:0.5em;" | Strength
 
! style="padding-left:0.5em;padding-right:0.5em;" | Strength
 
! style="padding-left:0.5em;padding-right:0.5em;" | Stealth
 
! style="padding-left:0.5em;padding-right:0.5em;" | Stealth
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! style="padding-left:0.5em;padding-right:0.5em;" | Properties
 
! style="padding-left:0.5em;padding-right:0.5em;" | Weight
 
! style="padding-left:0.5em;padding-right:0.5em;" | Weight
! style="padding-left:0.5em;padding-right:0.5em;" | Properties
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! style="padding-left:0.5em;padding-right:0.5em; border-style: solid; border-width: 0 0 0 2px; text-align:center;" | d20
|-  
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|- style="background-color:#{{RowColor}};"
| colspan="8" style="padding-left:0.5em;padding-right:0.5em;" | ''Light Armor''
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| colspan="7" style="padding-left:0.5em;padding-right:0.5em;" | ''Light Armor'' || style="border-style: solid; border-width: 0 0 0 2px" | <!--1d6-->
|-
 
| style="padding-left:1.5em"| [[Cloth armor|Cloth]] || 50 r || 11 + Dex modifier || &mdash; || Disadvantage ||  8 lb. || &mdash;
 
|-  
 
| style="padding-left:1.5em"| [[Leather armor|Leather]] || 100 r || 11 + Dex modifier || &mdash; || &mdash; || 10 lb. || &mdash;
 
|-
 
| style="padding-left:1.5em"| [[Traveler's tunic]] || 450 r || 12 + Dex modifier  || &mdash; || &mdash; || 13 lb. || &mdash;
 
|-
 
| colspan="8" style="padding-left:0.5em;padding-right:0.5em;" | ''Medium Armor''
 
|-
 
| style="padding-left:1.5em"| [[Hide armor|Hide]] || 50 r || 12 + Dex modifier (max 2) || &mdash; || &mdash; || 12 lb. || &mdash;
 
|-  
 
| style="padding-left:1.5em"| [[Chain shirt]] || 500 r || 13 + Dex modifier (max 2) || &mdash; || &mdash; || 20 lb. || &mdash;
 
|-  
 
| style="padding-left:1.5em"| [[Scale mail|Scale]] || 500 r || 14 + Dex modifier (max 2) || &mdash; || Disadvantage || 45 lb. || &mdash;
 
 
|-  
 
|-  
| style="padding-left:1.5em"| [[Breastplate]] || 4,000 r || 14 + Dex modifier (max 2) || &mdash; || &mdash; || 20 lb. || &mdash;
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| style="padding-left:1.5em"| {{BL|Partial Armor (item)|Partial armor}} || style="text-align:right;"| 100 rp{{tab}} || 11 + Dex modifier || &mdash; || &mdash; || &mdash; || style="text-align:right;"| 10 lb.{{tab}} || style="text-align:center; border-style: solid; border-width: 0 0 0 2px" | 1-3
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|- style="background-color:#{{RowColor}};"
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| style="padding-left:1.5em"| {{BL|Armored Tunic (item)|Armored tunic}} || style="text-align:right;"| 450 rp{{tab}} || 12 + Dex modifier  || &mdash; || &mdash; || &mdash; || style="text-align:right;"| 13 lb.{{tab}} || style="text-align:center; border-style: solid; border-width: 0 0 0 2px" | 4-6
 
|-  
 
|-  
| style="padding-left:1.5em"| [[Half plate]] || 7,500 r || 15 + Dex modifier (max 2) || &mdash; || Disadvantage || 40 lb. || &mdash;
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| colspan="7" style="padding-left:0.5em;padding-right:0.5em;" | ''Medium Armor'' || style="text-align:right; border-style: solid; border-width: 0 0 0 2px" | <!--''1d6 + 6''-->
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|- style="background-color:#{{RowColor}};"
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| style="padding-left:1.5em"| {{BL|Hide Armor (item)|Hide}} || style="text-align:right;"| 50 rp{{tab}} || 12 + Dex modifier (max 2) || &mdash; || &mdash; || &mdash; || style="text-align:right;"| 12 lb.{{tab}} || style="text-align:center; border-style: solid; border-width: 0 0 0 2px" | 7-8
 
|-  
 
|-  
| colspan="8" style="padding-left:0.5em;padding-right:0.5em;" | ''Heavy Armor''
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| style="padding-left:1.5em"| {{BL|Chain Shirt (item)|Chain shirt}} || style="text-align:right;"| 500 rp{{tab}} || 13 + Dex modifier (max 2) || &mdash; || &mdash; || &mdash; || style="text-align:right;"| 20 lb.{{tab}} || style="text-align:center; border-style: solid; border-width: 0 0 0 2px" | 9
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|- style="background-color:#{{RowColor}};"
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| style="padding-left:1.5em"| {{BL|Scale Mail (item)|Scale}} || style="text-align:right;"| 500 rp{{tab}} || 14 + Dex modifier (max 2) || &mdash; || Disadvantage || &mdash; || style="text-align:right;"| 45 lb.{{tab}} || style="text-align:center; border-style: solid; border-width: 0 0 0 2px" | 10
 
|-  
 
|-  
| style="padding-left:1.5em"| [[Ring mail|Ring]] || 300 r || 14 || &mdash; || Disadvantage || 40 lb. || &mdash;
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| style="padding-left:1.5em"| {{BL|Breastplate (item)|Breastplate}} || style="text-align:right;"| 4,000 rp{{tab}} || 14 + Dex modifier (max 2) || &mdash; || &mdash; || &mdash; || style="text-align:right;"| 20 lb.{{tab}} || style="text-align:center; border-style: solid; border-width: 0 0 0 2px" | 11-12
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|- style="background-color:#{{RowColor}};"
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| style="padding-left:1.5em"| {{BL|Half Plate (item)|Half plate}} || style="text-align:right;"| 7,500 rp{{tab}} || 15 + Dex modifier (max 2) || &mdash; || Disadvantage || &mdash; || style="text-align:right;"| 40 lb.{{tab}} || style="text-align:center; border-style: solid; border-width: 0 0 0 2px" | 13
 
|-  
 
|-  
| style="padding-left:1.5em"| [[Chain mail|Chain]] || 750 r || 16 || Str 13 || Disadvantage || 55 lb. || &mdash;
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| colspan="7" style="padding-left:0.5em;padding-right:0.5em;" | ''Heavy Armor'' || style="text-align:center; border-style: solid; border-width: 0 0 0 2px" | <!-- ''1d6 + 13'' -->
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|- style="background-color:#{{RowColor}};"
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| style="padding-left:1.5em"| {{BL|Ring Mail (item)|Ring}} || style="text-align:right;"| 300 rp{{tab}} || 14 || &mdash; || &mdash; || &mdash; || style="text-align:right;"| 40 lb.{{tab}} || style="text-align:center; border-style: solid; border-width: 0 0 0 2px" |14
 
|-  
 
|-  
| style="padding-left:1.5em"| [[Splint]] || 2,000 r || 17 || Str 15 || Disadvantage || 60 lb. || &mdash;
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| style="padding-left:1.5em"| {{BL|Chain Mail (item)|Chain}} || style="text-align:right;"| 750 rp{{tab}} || 16 || Str 13 || Disadvantage || &mdash; || style="text-align:right;"| 55 lb.{{tab}} || style="text-align:center; border-style: solid; border-width: 0 0 0 2px" |15-16
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|- style="background-color:#{{RowColor}};"
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| style="padding-left:1.5em"| {{BL|Splint (item)|Splint}} || style="text-align:right;"| 2,000 rp{{tab}} || 17 || Str 15 || Disadvantage || &mdash; || style="text-align:right;"| 60 lb.{{tab}} || style="text-align:center; border-style: solid; border-width: 0 0 0 2px" |17
 
|-  
 
|-  
| style="padding-left:1.5em"| [[Plate]] || 15,000 r || 18 || Str 15 || Disadvantage || 65 lb. || &mdash;
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| style="padding-left:1.5em"| {{BL|Plate (item)|Plate}} || style="text-align:right;"| 15,000 rp{{tab}} || 18 || Str 15 || Disadvantage || &mdash; || style="text-align:right;"| 65 lb.{{tab}} || style="text-align:center; border-style: solid; border-width: 0 0 0 2px" |18-20
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|- style="background-color:#{{RowColor}};"
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| colspan="7" style="padding-left:0.5em;padding-right:0.5em;" | ''Shield'' || style="text-align:right; border-style: solid; border-width: 0 0 0 2px" |
 
|-  
 
|-  
| colspan="8" style="padding-left:0.5em;padding-right:0.5em;" | ''Shield''
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| style="padding-left:1.5em"| {{BL|Wooden Shield (item)|Wooden}} || style="text-align:right;"| 20 rp{{tab}} || +2 || &mdash; || &mdash; || Flammable<sup>1</sup> || style="text-align:right;"| 3 lb.{{tab}} || style="text-align:center; border-style: solid; border-width: 0 0 0 2px" | 1-4
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|- style="background-color:#{{RowColor}};"
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| style="padding-left:1.5em"| {{BL|Iron Shield (item)|Iron}} || style="text-align:right;"| 80 rp{{tab}} || +2 || &mdash; || &mdash; || &mdash; || style="text-align:right;"| 6 lb.{{tab}} || style="text-align:center; border-style: solid; border-width: 0 0 0 2px" | 5-16
 
|-  
 
|-  
| style="padding-left:1.5em"| [[Wooden shield]] || 20 r || +2 || &mdash; || &mdash; || 3 lb. || Flammable<sup>1</sup>
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| style="padding-left:1.5em"| {{BL|Deflecting Shield (item)|Deflecting}} || style="text-align:right;"| 200 rp{{tab}} || +3 || &mdash; || &mdash; || No Melee<sup>2</sup> || style="text-align:right;"| 3 lb.{{tab}} || style="text-align:center; border-style: solid; border-width: 0 0 0 2px" | 17-18
|-
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|- style="background-color:#{{RowColor}};"
| style="padding-left:1.5em"| [[Iron shield]] || 80 r || +2 || &mdash; || &mdash; || 6 lb. || &mdash;
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| style="padding-left:1.5em"| {{BL|Heavy Shield (item)|Heavy}} || style="text-align:right;"| 350 rp{{tab}} || +3 || Str 15 || Disadvantage || Heavy Proficiency<sup>3</sup> || style="text-align:right;"| 35 lb.{{tab}} || style="text-align:center; border-style: solid; border-width: 0 0 0 2px" | 19-20
|-  
 
| style="padding-left:1.5em"| [[Deflecting shield]] || 200 r || +3 || &mdash; || &mdash; || 3 lb. || Ranged Only<sup>2</sup>
 
|-
 
| style="padding-left:1.5em"| [[Heavy shield]] || 350 r || +3 || Str 15 || Disadvantage || 35 lb. || [[Heavy shield|Special]]
 
 
|-  
 
|-  
 
|}
 
|}
<sup>1. A wooden shield is vulnerable to fire damage.  When you take fire damage while wielding this shield, the shield is destroyed at the end of your next turn unless you use your action to extinguish the flames.</sup><br/>
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<sup>1. If you take damage from being [[ignited]] while wielding a wooden shield, it is irrevocably destroyed.  You can prevent this by using your action to end the ignited condition.</sup><br/>
<sup>2. The AC bonus from a deflecting shield is ignored by melee attacks.
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<sup>2. The AC bonus from a deflecting shield is ignored by melee attacks.</sup><br/>
{{clear}}
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<sup>3. To wield a heavy shield proficiently, you must have at least 15 {{Str}} and be proficient with heavy armor.</sup>
  
 
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<includeonly>=</includeonly>== Donning and Doffing Armor ==<includeonly>=</includeonly>
== Donning and Doffing Armor ==
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{| cellspacing=0 style="float:right; text-align:left; color:#{{BoxTextColor}}; background-color:#f4e1bf; border: 2px solid #411e10; font-size:16px; font-family:'scalysans';"
{| style="text-align: left; float:right;"
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! style="text-align: left;" | {{tab}}Category !! {{tab}}Don !! {{tab}}Doff
! style="text-align: left;" | Category !! Don !! Doff
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|- style="background-color:#{{RowColor}};"
|-  
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| {{tab}}Light Armor || {{tab}}1 minute || {{tab}}1 minute{{tab}}
| Light Armor || 1 minute || 1 minute
 
|-
 
| Medium Armor || 5 minutes || 1 minute
 
 
|-  
 
|-  
| Heavy Armor || 10 minutes || 5 minutes
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| {{tab}}Medium Armor || {{tab}}5 minutes || {{tab}}1 minute{{tab}}
 +
|- style="background-color:#{{RowColor}};"
 +
| {{tab}}Heavy Armor || {{tab}}10 minutes || {{tab}}5 minutes{{tab}}
 
|-  
 
|-  
| Shield || 1 action || 1 action
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| {{tab}}Shield || {{tab}}1 action || {{tab}}1 action{{tab}}
 
|}
 
|}
The time it takes to put on or remove armor depends on the armor's category.  See the adjacent table.
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The time it takes to put on or remove armor depends on the armor's category.  See the adjacent table.{{a}}'''''Don.''''' This is the time it takes to put on armor. You benefit from the armor's AC only if you take the full time to don the suit of armor.{{a}}'''''Doff.''''' This is the time it takes to take off armor. If you have help, reduce this time by half.</div>
 
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{{clear}}
'''''Don.''''' This is the time it takes to put on armor. You benefit from the armor's AC only if you take the full time to don the suit of armor.
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<noinclude>
 
 
'''''Doff.''''' This is the time it takes to take off armor. If you have help, reduce this time by half.
 
  
  
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{{SRD}}
 
[[Category:Equipment]]
 
[[Category:Equipment]]
 
[[Category:Armor]]
 
[[Category:Armor]]
[[Category:Lists]]
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[[Category:Lists]]</noinclude>

Latest revision as of 16:20, 8 January 2022

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3cuTCbz.png

EquipmentArmor

Adventurers have access to a variety of armor types, ranging from leather armor to chain mail to costly plate armor, with several other kinds of armor in between. The Armor table collects the most commonly available types of armor found in Hyrule and separates them into three categories: light armor, medium armor, and heavy armor. Many warriors supplement their armor with a shield.

Armor Qualities

     Armor Proficiency. Anyone can put on a suit of armor or strap a shield to an arm. Only those proficient in the armor’s use know how to wear it effectively, however. Your class gives you proficiency with certain types of armor. If you wear armor that you lack proficiency with, you have disadvantage on any ability check, saving throw, or attack roll that involves Strength or Dexterity, and you can't cast spells.
     Strength Requirements. Heavier armor interferes with the wearer's ability to move quickly, stealthily, and freely. If the Armor table lists entries such as “Str 13” or “Str 15” in the Strength column for an armor type, your Strength score must be at least as high to wear the armor proficiently. If your Strength falls short, you are restricted as if you weren't proficient with the armor, even if you otherwise have proficiency.
     Armor Class (AC). Armor protects its wearer from attacks. The armor (and shield) you wear determines your base Armor Class. If you aren't wearing armor and don't have a special feature for AC, your Armor Class is 10 + your Dexterity modifier.
     Shield. When you wield a shield in one arm, it increases your AC by a specified amount. You can benefit from only one shield at a time.
     Stealth. If the Armor table shows "Disadvantage" in the Stealth column, the wearer has disadvantage on Dexterity (Stealth) checks made to move quietly.

Armor Categories

Armor comes in three broad categories: light, medium, and heavy.
     Light. Made from supple and thin materials, light armor favors agile adventurers since it offers some protection without sacrificing mobility. If you wear light armor, you add your Dexterity modifier to the base number from your armor type to determine your Armor Class.
     Medium. Medium armor offers more protection than light armor, but it also impairs your movement more. If you wear medium armor, you ass your Dexterity modifier, to a maximum of +2, to the base number from your armor type to determine your Armor Class.
     Heavy. Of all the armor categories, heavy armor offers the best protection. These suits of armor cover the entire body and are designed to stop a wide range of attacks. Only proficient, strong warriors can manage their weight and bulk. Heavy armor doesn't let you add your Dexterity modifier to your Armor Class, but it also doesn't penalize you if your Dexterity modifier is negative.

List of Armor

Click any of the armor types below for a more detailed page focusing on that armor type.

Armor Cost Armor Class (AC) Strength Stealth Properties Weight d20
Light Armor
Partial armor 100 rp      11 + Dex modifier 10 lb.      1-3
Armored tunic 450 rp      12 + Dex modifier 13 lb.      4-6
Medium Armor
Hide 50 rp      12 + Dex modifier (max 2) 12 lb.      7-8
Chain shirt 500 rp      13 + Dex modifier (max 2) 20 lb.      9
Scale 500 rp      14 + Dex modifier (max 2) Disadvantage 45 lb.      10
Breastplate 4,000 rp      14 + Dex modifier (max 2) 20 lb.      11-12
Half plate 7,500 rp      15 + Dex modifier (max 2) Disadvantage 40 lb.      13
Heavy Armor
Ring 300 rp      14 40 lb.      14
Chain 750 rp      16 Str 13 Disadvantage 55 lb.      15-16
Splint 2,000 rp      17 Str 15 Disadvantage 60 lb.      17
Plate 15,000 rp      18 Str 15 Disadvantage 65 lb.      18-20
Shield
Wooden 20 rp      +2 Flammable1 3 lb.      1-4
Iron 80 rp      +2 6 lb.      5-16
Deflecting 200 rp      +3 No Melee2 3 lb.      17-18
Heavy 350 rp      +3 Str 15 Disadvantage Heavy Proficiency3 35 lb.      19-20

1. If you take damage from being ignited while wielding a wooden shield, it is irrevocably destroyed. You can prevent this by using your action to end the ignited condition.
2. The AC bonus from a deflecting shield is ignored by melee attacks.
3. To wield a heavy shield proficiently, you must have at least 15 Strength and be proficient with heavy armor.

Donning and Doffing Armor

     Category      Don      Doff
     Light Armor      1 minute      1 minute     
     Medium Armor      5 minutes      1 minute     
     Heavy Armor      10 minutes      5 minutes     
     Shield      1 action      1 action     
The time it takes to put on or remove armor depends on the armor's category. See the adjacent table.
     Don. This is the time it takes to put on armor. You benefit from the armor's AC only if you take the full time to don the suit of armor.
     Doff. This is the time it takes to take off armor. If you have help, reduce this time by half.


The text of this page is partly based on the the V5.1 Systems Reference Document (SRD). The text of both this page and the SRD are released under Creative Commons (“CC-BY-4.0”). [1]