Difference between revisions of "Wolf 3 (creature)"

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{{CB
 
{{CB
 
|title=Maraudo Wolf
 
|title=Maraudo Wolf
|challenge=3<!-- 4 Off (24 dmg, +6 hit); 1 Def (60 hp, 15 AC) -->
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|challenge=3<!-- 4 Off (26 dmg, +7* hit); 1 Def (60 hp, 15 AC) -->
 
|tier=standard
 
|tier=standard
 
|size=Medium
 
|size=Medium
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{{CA|Multiattack|The wolf makes two bite attacks.}}
 
{{CA|Multiattack|The wolf makes two bite attacks.}}
  
{{CA|Bite|''Melee Weapon Attack:'' +6 to hit, reach 5 ft., one target. ''Hit:'' 12 (2d8 + 3) piercing damage.  If the target is a creature, it must succeed on a DC 13 {{BL|Strength}} {{BL|saving throw}} or be knocked {{BL|prone}}.}}
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{{CA|Bite|''Melee Weapon Attack:'' +6 to hit, reach 5 ft., one target. ''Hit:'' 13 (2d8 + 4) piercing damage.  If the target is a creature, it must succeed on a DC 13 {{BL|Strength}} {{BL|saving throw}} or be knocked {{BL|prone}}.}}
 
|quotesource=Compendium
 
|quotesource=Compendium
 
|quote={{Wolf/Quote|Maraudo}}
 
|quote={{Wolf/Quote|Maraudo}}
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|imagelink={{Wolf/Image/Link|Maraudo}}
 
|imagelink={{Wolf/Image/Link|Maraudo}}
 
}}</tab><tab name="Wasteland Coyote">
 
}}</tab><tab name="Wasteland Coyote">
{{CB
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{{CreatureBox
 
|title=Wasteland Coyote
 
|title=Wasteland Coyote
 
|challenge=3
 
|challenge=3
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{{CA|Multiattack|The wolf makes two bite attacks.}}
 
{{CA|Multiattack|The wolf makes two bite attacks.}}
  
{{CA|Bite|''Melee Weapon Attack:'' +6 to hit, reach 5 ft., one target. ''Hit:'' 12 (2d8 + 3) piercing damage.  If the target is a creature, it must succeed on a DC 13 {{BL|Strength}} {{BL|saving throw}} or be knocked {{BL|prone}}.}}
+
{{CA|Bite|''Melee Weapon Attack:'' +6 to hit, reach 5 ft., one target. ''Hit:'' 13 (2d8 + 4) piercing damage.  If the target is a creature, it must succeed on a DC 13 {{BL|Strength}} {{BL|saving throw}} or be knocked {{BL|prone}}.}}
 
|quotesource=Compendium
 
|quotesource=Compendium
 
|quote={{Wolf/Quote|Wasteland Coyote}}
 
|quote={{Wolf/Quote|Wasteland Coyote}}
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|imagelink={{Wolf/Image/Link|Wasteland Coyote}}
 
|imagelink={{Wolf/Image/Link|Wasteland Coyote}}
 
}}</tab><tab name="Winter Wolf">
 
}}</tab><tab name="Winter Wolf">
{{CB
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{{CreatureBox
 
|title=Winter Wolf
 
|title=Winter Wolf
 
|challenge=3
 
|challenge=3
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{{CA|Multiattack|The wolf makes two bite attacks.}}
 
{{CA|Multiattack|The wolf makes two bite attacks.}}
  
{{CA|Bite|''Melee Weapon Attack:'' +6 to hit, reach 5 ft., one target. ''Hit:'' 12 (2d8 + 3) piercing damage.  If the target is a creature, it must succeed on a DC 13 {{BL|Strength}} {{BL|saving throw}} or be knocked {{BL|prone}}.}}
+
{{CA|Bite|''Melee Weapon Attack:'' +6 to hit, reach 5 ft., one target. ''Hit:'' 13 (2d8 + 4) piercing damage.  If the target is a creature, it must succeed on a DC 13 {{BL|Strength}} {{BL|saving throw}} or be knocked {{BL|prone}}.}}
 
|quotesource=Compendium
 
|quotesource=Compendium
 
|quote={{Wolf/Quote|Winter Wolf}}
 
|quote={{Wolf/Quote|Winter Wolf}}

Latest revision as of 01:28, 8 January 2022

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3cuTCbz.png

←  #349: Wizzrobe
Bestiary
 Wolf 
#351: Wolfos  →
Maraudo Wolf
Medium beast (wolf), unaligned
Divider.png
Armor Class 15 (natural armor)
Heart Points 60 (8d8 + 24)
Speed 40 ft.
Divider.png
STR
16 (+3)
DEX
19 (+4)
CON
16 (+3)
INT
3 (-4)
WIS
12 (+1)
CHA
6 (-2)
Divider.png
Skills Perception +3, Stealth +6
Senses passive Perception 13
Languages
Challenge 3 (700 XP) Proficiency Bonus +2    
Divider.png
Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.


Actions

Multiattack. The wolf makes two bite attacks.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

“These wolves are not only carnivorous but can also be downright fierce. They're highly aggressive and aren't afraid to attack people. They hunt in groups and surround their prey as a means of bringing it down. That said, if one of their own is injured, the rest are wise enough to run away. They communicate via howls, so if you're wandering the forest and hear their call, you had best take care.”
— Hyrule Compendium, in Breath of the Wild


     Environment: Arctic, Desert, Forest

Wasteland Coyote
Medium beast (wolf), unaligned
Divider.png
Armor Class 15 (natural armor)
Heart Points 60 (8d8 + 24)
Speed 40 ft.
Divider.png
STR
16 (+3)
DEX
19 (+4)
CON
16 (+3)
INT
3 (-4)
WIS
12 (+1)
CHA
6 (-2)
Divider.png
Skills Perception +3, Stealth +6
Damage Resistances fire
Senses passive Perception 13
Languages
Challenge 3 (700 XP) Proficiency Bonus +2    
Divider.png
Keen Hearing and Smell. The coyote has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The coyote has advantage on an attack roll against a creature if at least one of the coyote's allies is within 5 feet of the creature and the ally isn't incapacitated.


Actions

Multiattack. The wolf makes two bite attacks.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

“This contentious beast is native to the Gerudo region. It makes its home in the desert, so it doesn't have a problem with hot, arid climates. They do hunt other beasts and small animals but more often turn their sights on people. They're a threat to anyone travelling through the desert.”
— Hyrule Compendium, in Breath of the Wild


     Environment: Desert

Winter Wolf
Medium beast (wolf), unaligned
Divider.png
Armor Class 15 (natural armor)
Heart Points 60 (8d8 + 24)
Speed 40 ft.
Divider.png
STR
16 (+3)
DEX
19 (+4)
CON
16 (+3)
INT
3 (-4)
WIS
12 (+1)
CHA
6 (-2)
Divider.png
Skills Perception +3, Stealth +6
Damage Resistances cold
Senses passive Perception 13
Languages
Challenge 3 (700 XP) Proficiency Bonus +2    
Divider.png
Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Snow Camouflage. The wolf has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.


Actions

Multiattack. The wolf makes two bite attacks.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

“This breed of maraudo wolf lives in snowy, mountainous areas, such as the Hebra Mountains. They travel in packs similar to their maraudo relatives but are considerably tougher thanks to having adapted to their harsh environment. They're made even more dangerous by their white fur, which provides a natural camouflage in the snow.”
— Hyrule Compendium, in Breath of the Wild


     Environment: Arctic

Related pages


The text of this page is partly based on the the V5.1 Systems Reference Document (SRD). The text of both this page and the SRD are released under Creative Commons (“CC-BY-4.0”). [1]
The material on this page is based primarily on content found in Twilight Princess and Breath of the Wild, both of which are copyright Nintendo Co., Ltd.