Difference between revisions of "Goron (species)"

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==Player-character details==
 
==Player-character details==
 
{{RT|Alignment}} Although gorons can alienate those outside their kin group, they form strong bonds with those they trust.  They have a tendency towards lawful good.<br/>
 
{{RT|Alignment}} Although gorons can alienate those outside their kin group, they form strong bonds with those they trust.  They have a tendency towards lawful good.<br/>

Revision as of 17:06, 10 July 2019

description

Player-character details

Alignment. Although gorons can alienate those outside their kin group, they form strong bonds with those they trust. They have a tendency towards lawful good.
Age. Gorons reach adulthood in 9 to 12 years but can live to be over 100.
Diet. Gorons subsist entirely by consuming rare rocks and precious gems; most common stones aren't nutritious to them. Each day you must consume at least 20 rupees worth of gemstones (or rupees themselves) to avoid starvation, but you require no water.

Names

Although gorons only have one gender, all goron names are all considered male. These names more often than not consist of at least one "go" or "da" syllable. Deep vowel sounds such as "ah," "oh," and "oo" are prominent. "R" consonants are also very common, especially in the center of the name.
Examples: Biggoron, Darbus, Daruk, Darmani, Darunia, Gongoron, Gorko, Gortram, Kabetta, Kagoron, Lyndae, Medigoron, Reagah, Rohan, Strade, Tanko, Volcon, Yunobo

Random Height and Weight
Subrace Base Height Height Modifier Base Weight Weight Modifier
Cave & Traveling 5' 5" +3d10 450 lb. × (2d8)
Mountain 6' 0" +2d12 400 lb. × (2d10)

Player-character traits

Built like mountains, eating rocks, and wading through lava — gorons are nothing if not hardy and impregnable

Ability Score Increase. Your Strength and Constitution scores each increase by 1.
Size. Gorons are usually between 6 and 8 feet in height, and quite stocky. Your size is Medium.
Speed. Your base walking speed is only 20 feet.
Stone Armor. Your Armor Class is never lower than 10 + your Dexterity modifier + your Constitution modifier. A shield's benefit does not apply to this Armor Class.
Iron Fists. Your unarmed strike deals bludgeoning damage equal to 1d4 + your Strength modifier.
Fire Resistance. You have resistance to fire damage and your body cannot catch flame.
Goron Roll. When you use your action to Dash, you can increase your speed by 40 feet instead of the normal amount. On the turn you use this action, you can use your bonus action to make an unarmed strike.
Languages. You can read, write, and speak both Goro and Hylian.
Subraces. Choose one subrace from cave, mountain, or traveling.

Cave goron

Living underground and inside of cavernous hills, cave gorons are well adapted to subterranean life. These are by far the most abundant variety of gorons.

Ability Score Increase. Your Constitution score increases by an additional 1.
Darkvision.
Goron Toughness. Your heart point maximum increases by 1, and it increases by 1 every time you gain a level.
Dense. You sink to the bottom of any body of water you enter. You have disadvantage on ability checks and saving throws made to keep your balance or avoid being knocked prone.

Mountain goron

Living atop mountains and hills, your people are taller and more athletic than other gorons. These tribes tend to live in relative isolation.

Ability Score Increase. Your Strength score increases by an additional 1.
Natural Athlete. You are proficient in the Athletics skill.
Goron Fortitude. When you make a Constitution saving throw, you can do so with advantage. Once you use this feature, you must finish a short or long rest before you use it again.  Dense. You sink to the bottom of any body of water you enter. You have disadvantage on ability checks and saving throws made to keep your balance or avoid being knocked prone.

Traveling goron

Rare but renowned are the gorons who travel the seas and plains, far beyond where most gorons dwell. These gorons are usually drawn by the riches and gemstones that can be earned in the company of other races. Many of them are merchants.

Ability Score Increase. Your Charisma score increases by 1.
Traveler's Gait. Your base walking speed increases by 10 feet.
Skill Proficiency. You have proficiency in one skill of your choice from Intimidation, Insight, and Persuasion.
Tool Proficiency. You have proficiency in your choice of bombsmith's tools, potter's tools, prospector's tools, smith's tools, or drums. Alternatively you can read, write, and speak one more language of your choice.