Difference between revisions of "Morth (creature)"
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Revision as of 02:24, 21 December 2020
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Player's Guide |
System Reference |
Compendium |
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Morth | |||||
Tiny monstrosity (mothula), unaligned Armor Class 10 (natural armor) Heart Points 1 (1d4 - 2) Speed 10 ft., climb 10 ft. | |||||
STR 2 (-4) |
DEX 6 (-2) |
CON 6 (-2) |
INT 1 (-5) |
WIS 5 (-3) |
CHA 1 (-5) |
Condition Immunities prone | |||||
Senses darkvision 60 ft., passive Perception 7 | |||||
Languages — | |||||
Challenge 0 (10 XP) | Proficiency Bonus +2 | ||||
Aggressive.
Forest Camouflage. The morth has advantage on Dexterity (Stealth) checks made to hide in forests, woodlands, or other terrain of abundant foliage. Pack Tactics. The morth has advantage on an attack roll against a creature if at least one of the morth's allies is within 5 feet of the creature and the ally isn't incapacitated. | |||||
Actions Cling. Melee Weapon Attack: +0 to hit, reach 0 ft., one creature. Hit: 1 piercing damage. The morth becomes physically attached to the target, and the morth's speed becomes 0 feet while attached; it occupies the target's space and moves with it. While attached, the target's attack rolls have disadvantage against the morth, and the target's speed is halved. Multiple attached morths can further halve the target's speed (reducing it to one quarter, one eighth, and so on), but cannot reduce the target's speed below 5 feet. The attachment ends if the morth is reduced to 0 hit points or is moved from the target's space. Any number of attached morths are removed if the target creature takes an action to remove them. |
“ | “These creatures attack in groups and cling to the bodies of their prey. A spin attack is the best way to shake them off. They're light and vulnerable to deku leaf blasts.” |
— Nintendo Gallery Figurine |
A morth appears as a black sphere with numerous protruding orange barbs, featuring a single crimson pupil surrounded by a green iris. Its movement is limited to erratic hops.
Weaponized Offspring. Morths are the newborn offspring of mothula, comparable to either eggs or larvae. Their primary purpose is to slow down and hamper any and all creatures they come across. They seem to do this to make prey easier for their parent mothula to hunt down, or to prevent predators from giving effective chase. Morths do this even if there is no mothula present, acting entirely on a very basic instinct. Morths are usually only found in the vicinity of mothula. They are typically born in a large swarms. It is exceedingly rare for any of them to actually reach adulthood, but the lucky ones at least grow up to be moths.
Environment: Forest, Ruins
Related pages
- The six stages of a morth's life cycle each have their own page and challenge rating: morth (0), moth (1⁄8), wingless mothula (2), mothula (3), great mothula (?), and legendary mothula (12)
- Swarm of morths
- Gel, a Tiny creature which similarly attacks by clining and slowing its victim
The material on this page is based primarily on content found in The Wind Waker and Tri-Force Heroes, both of which are copyright Nintendo Co., Ltd.
- Creatures
- Challenge 0 creatures
- Tiny-sized creatures
- Monstrosities
- Mothula
- Creatures of unaligned alignment
- Creatures with a climb speed
- Creatures not proficient in any skills
- Creatures without vulnerabilities
- Creatures without resistances
- Creatures without damage immunities
- Creatures without language
- Creatures immune to the prone condition
- Creatures with the Cling action
- Pages with quotes
- Creatures found in caves
- Creatures found in forests
- Content originating from The Wind Waker
- Content originating from Tri-Force Heroes