Difference between revisions of "Tektite (creature)"

From Legends of Hyrule
Jump to navigationJump to search
Line 1: Line 1:
<noinclude>{{Navi|Creatures}}
+
<noinclude>{{Navi|Creatures}} {{MonsterNav}}</noinclude>
{{Path|Creatures|Beasts|[[Tektite (race)|Tektite]]|'''Red Tektite'''}}</noinclude>
 
 
{{CB
 
{{CB
 
|challenge=1
 
|challenge=1
Line 41: Line 40:
 
|darkworld=yes
 
|darkworld=yes
 
|fairyrealm=yes
 
|fairyrealm=yes
|description={{Tektite/Description}}{{a}}Red varieties often inhabit rough terrain like volcanoes, mountains, and deserts where food is scarce.  Because food is relatively slim in these locations, they often don't grow to the size and strength of otherwise comparable [[Blue Tektite (creature)|blue tektite]]s.
+
|description={{Tektite/Description}}{{a}}The most common variety&mdash;'''red tektite'''&mdash;often inhabit rough terrain like volcanoes, mountains, and deserts where food is scarce.  Because food is relatively slim in these locations, they often don't grow to the size and strength of otherwise comparable [[Blue Tektite (creature)|blue tektite]]s, despite their larger population.
 
|traits=
 
|traits=
 
{{CT|Elusive|name=tektite}}
 
{{CT|Elusive|name=tektite}}
Line 50: Line 49:
 
|actions=
 
|actions=
 
{{CA|Slam|''Melee Weapon Attack:'' +5 to hit, reach 5 ft., one target. ''Hit:'' 10 (2d6 + 3) bludgeoning damage.  If the target is a Medium or smaller creature, it must succeed on a DC 13 {{BrownLink|Strength}} {{BrownLink|saving throw}} or be knocked {{BrownLink|prone}}.}}
 
{{CA|Slam|''Melee Weapon Attack:'' +5 to hit, reach 5 ft., one target. ''Hit:'' 10 (2d6 + 3) bludgeoning damage.  If the target is a Medium or smaller creature, it must succeed on a DC 13 {{BrownLink|Strength}} {{BrownLink|saving throw}} or be knocked {{BrownLink|prone}}.}}
|gear=If it is slain, the tektite yields 190 (3d12 &times; 10) [[rupees]]' worth of [[spoils]].  These spoils often include bits of carapace, or "Tektite Shell," a lightweight but strong material.
 
 
|cost=4,000
 
|cost=4,000
 
|costname=tektite
 
|costname=tektite
 +
}}
 +
{{Treasure
 +
|d=4  <!-- target 800; actual 800-->
 +
|The tektite poofs into black smoke,<br/>&nbsp;leaving nothing of value
 +
|line2=2-3
 +
|<!--400-->{{BL|Spoils}} worth 200 (1d4 &times; 100) {{BL|rupees}},<br/>&nbsp;such as a tektite shell or an intact eye
 +
|line3=4
 +
|<!--400-->2 (1d3) {{BL|common minor magic items}}<br/>&nbsp;are partially buried somewhere nearby
 +
|generic=1
 
}}
 
}}
 
<noinclude>{{Tektite/Related}}</noinclude>
 
<noinclude>{{Tektite/Related}}</noinclude>

Revision as of 18:32, 20 December 2020

Navigation
Warning: Legends of Hyrule is still very unfinished and its content may radically change. In particular, there are plans to radically revision classes.
Please download an offline copy of any page you may need. "Alt+Shift+P" can be used to make a printable PDF of any page. See also archives.

Player's Guide

Character Creation
the next level
Classes
champ, opportunist, researcher, sage, scion
Species
gerudo, goron, hylian, rito, zora
anouki, deku, korok, twili, zonai
Equipment
armor, weapons, gear, tools, goods, services

System Reference

Hyrulean Guidelines
Using Ability Scores
str, dex, con, int, wis, cha
Time & Movement
Environment
Rest
Combat
Conditions
Downtime
Dungeon Mastering
encounters, progression, treasure, variant rules

Compendium

Languages
Feats
Fighting Styles
Techniques
Spellcasting
spell list, spell gallery
Creature Overview
monsters, NPCs, other creatures
Magic Item Overview
item list, item gallery
3cuTCbz.png

←  #325: Taros
Bestiary
 Tektite  
#327: Tentalus  →
Tektite
Small beast (tektite), unaligned
Divider.png
Armor Class 15 (natural armor)
Heart Points 22 (5d6 + 5)
Speed 30 ft., climb 30 ft.
Divider.png
STR
16 (+3)
DEX
17 (+3)
CON
13 (+1)
INT
3 (-4)
WIS
11 (+0)
CHA
6 (-2)
Divider.png
Skills Acrobatics +5
Senses passive Perception 10
Languages
Challenge 1 (200 XP) Proficiency Bonus +2    
Challenge Alternatives 1/4, 1/2, 1, 2, 3
Divider.png
Elusive.

Standing Leap. The tektite can jump a length or height of up to 30 feet, with or without a running start. These jumps can avoid most forms of difficult terrain.

Water Walker. The tektite can walk, jump, or slide over the surface of water as easily as it can move over land.


Actions

Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

“These spidery things jump about all over the place. Red ones move about a lot and blue ones move only a little. Tektites have little fighting power.”
The Legend of Zelda manual

     These four-limbed, one-eyed carnivorous insects are aggressive hunters. Tektites usually hunt in groups of three to eight. Tektites have an odd tactic: they leap great distances, then body slam their hard underbellies and legs into the prey with the intention of breaking bones and preventing escape. Once a foe is sufficiently unable to resist, a tektite slowly devours the disabled prey in nibbling bites, often while the victim is still alive. Tektites hunt indiscriminately, slamming into everything from small birds to traveling merchants, but rarely approach foes several times their size. Like many monsters in Hyrule, a tektite's color hints to its power level.
     The most common variety—red tektite—often inhabit rough terrain like volcanoes, mountains, and deserts where food is scarce. Because food is relatively slim in these locations, they often don't grow to the size and strength of otherwise comparable blue tektites, despite their larger population.
     Environment: Arctic, Caves, Coastal, Desert, Forest, Grassland, Hills, Lake, Ruins, Sea, Volcanic

Related pages


The material on this page is based on content found throughout the Legend of Zelda series, which is copyright Nintendo Co., Ltd.